– Ice Shards weapon now has a 3 second slowdown effect (down from 5). – Parry Shield counter projectiles now deal damage. – Tombstone does not allow crit affixes anymore due to its specific behaviour. – Shovel (damage increased). – Tentacle (damage increased). – Katana (invincibility frames removed and forward movement reduced on basic attacks). Please note that the charged attack is unchanged.
Level design
– Added new extra rooms to Derelict Distillery. – Fixed some minor visual issues on new rooms for Undying Shores and Fractured Shrines.
Mods
– Updating the integrated Mod Support documentation.
Bug fixes
– Preventing softlock when fighting Conjunctivius boss with Snake Fangs weapon. – Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy. – Preventing softlock if a double KO occurs during the true final boss fight. – Preserving active turrets when a multi-forms weapon is evolving. – Removing that damn pink square on the BC selector. – Skull icon for the kill counter is fixed when you get the gold version after reloading the run. – Elite Rampager enemies don't pause their charge anymore after roaring. – Slashers enemies can't override the "Cannot be interrupted by an enemy's attack" affix anymore. – No more messages notifying a malaise tier increase when reducing infection. – Some minor bug fixes.
Important features
– "Item Binding" option is back in Normal and Custom mode. – Tweaking some new rooms in Derelict Distillery and Undying Shores biomes. – Updated the Blowgun weapon's description.
Bug fixes
– Option to prevent the Malaise cure from potions in Custom mode is fixed. – Preventing a softlock camera issue on Morass of the Banished biome. – Mod Support documentation improvements.