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Ice Shards Nerfed, Weapons Buffed!
Balancing
- – Ice Shards weapon now has a 3 second slowdown effect (down from 5).
– Parry Shield counter projectiles now deal damage.
– Tombstone does not allow crit affixes anymore due to its specific behaviour.
– Shovel (damage increased).
– Tentacle (damage increased).
– Katana (invincibility frames removed and forward movement reduced on basic attacks). Please note that the charged attack is unchanged.
Level design
- – Added new extra rooms to Derelict Distillery.
– Fixed some minor visual issues on new rooms for Undying Shores and Fractured Shrines.
Mods
- – Updating the integrated Mod Support documentation.
Bug fixes
- – Preventing softlock when fighting Conjunctivius boss with Snake Fangs weapon.
– Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy.
– Preventing softlock if a double KO occurs during the true final boss fight.
– Preserving active turrets when a multi-forms weapon is evolving.
– Removing that damn pink square on the BC selector.
– Skull icon for the kill counter is fixed when you get the gold version after reloading the run.
– Elite Rampager enemies don't pause their charge anymore after roaring.
– Slashers enemies can't override the "Cannot be interrupted by an enemy's attack" affix anymore.
– No more messages notifying a malaise tier increase when reducing infection.
– Some minor bug fixes.
Important features
- – "Item Binding" option is back in Normal and Custom mode.
– Tweaking some new rooms in Derelict Distillery and Undying Shores biomes.
– Updated the Blowgun weapon's description.
Bug fixes
- – Option to prevent the Malaise cure from potions in Custom mode is fixed.
– Preventing a softlock camera issue on Morass of the Banished biome.
– Mod Support documentation improvements.