Community suggestion [Custom Game] A lot of change: – Securing Custom Game Data. – Enabling specific custom options disable achievements for the run. – You'll need to beat the game once to unlock custom game, and beat it again with each boss cells to unlock all the options. – You can't force items or meta if you didn't unlock them at the Collector.
Balancing
Fixed DashShield not properly stopping Thorny mobs when they roll over your face.
Punishment Shield inflicts damage to nearby enemies when blocking arrows or deflecting bombs. Its damage was slightly increased.
Community suggestion Rerolling Legendary items is now cheaper than rerolling S-tier items (that's a new advantage of Legendary items)
Toxic cloud deals less damage.
Masochist now caps trap damage to 10% of your HP.
Community suggestion Reduced 2nd mutation reroll to 25k, the 3rd still costs 50k.
Community suggestion Added a specific ExtraAmmo (+1 only) random affix for Boomerang.
Reduced Hunter Instinct mutation a little bit.
Player's diving attack no longer stuns enemies if they are under a full shield protection.
Ice Shard weapon now throws 3 grenades at a time, is twice faster and slows down enemies for twice longer.
Level design
Fixed scrolls being too close from each others.
Sewer rooms have been updated : the sewers are now narrower
Graphics & UI
Removed blood fx for critical hits on background props.
Bug fixes
Wave of Denial now repels bullets to a more logical angle (to the opposite of the player).
Fixed small grenades from Grenader mobs that couldn't be countered.
Elites "mini-bosses" that unlock runes should no longer have special elite skills.
Wrenchip whip no longer ignore shields on 3rd hit (it's a kick, not a whip hit).
Fixed Elite Archer asynchronous attack anim.
Fixed asynchronous animations when a mob is slowed down (using frost weapons for example).
Fixed Wave of Denial being sometime resisted for no reason.
Fixed enemy bumps (like using Spartan or Wave of Denial) being resisted for no reason.
Fixed Spartan boots hit box (not hitting enemies that are too close from you).