Important features in Dead Cells patch 1.1.6 focus on community suggestions for HP scaling and balancing changes.
What changed
Updated: HP scaling rebalanced for Brutality and Tactic; now caps at level 45 (Brutality) and 30 (Tactic); scrolls provide +60%, +50%, +70% HP per Brutality, Tactic, and Survival respectively.
Updated: Lacerating Aura cooldown decreased and area increased; three shields (Punishment, Parry Shield, Knockback Shield) now available for Survival/Tactic.
New: Custom Game mode now allows saving up to 10 presets; permanent light added for Darkness mode.
Fixed: Multiple bug fixes including legendary altar crash, golden door in custom games, and Grenader bomb damage.
Important features
Community suggestion The way the player's HP scales has been vastly rebalanced for Brutality and Tactic. You should have much more HP at higher levels, preventing from being one-shot (if your build is balanced). Brutality used to give extra HP until level 14, it now caps at level 45 (30 for Tactic).
[Custom Game] You can now save up to 10 custom presets
Community suggestion Increased HP given for each scroll you pick. The new values are +60% HP for Brutality, +50% HP for Tactic and +70% HP for Survival.
Community suggestion 3 shields are now Survival/Tactic: Punishment, Parry Shield and Knockback Shield.
Balancing
Lacerating Aura has a shorter cooldown and a slightly larger area of effect.
Added a permanent Light when custom gameplay Darkness mode is enable
Limited the frequency of scrolls on mobs.
Reduced Fighter Endurance (or whatever it will be unbaguettized into) mutation bonus.
Level design
Multi Treasure (which replaces normal Treasure) in Prison Cells is now rare.
Graphics & UI
Hide useless information during boss fight
Bug fixes
[Custom Game] Disabled golden door when charged items is disabled
Fixed legendary altar generation crash.
[Custom Game] Fixed crash when changing boss rune with adaptation gameplay
Fixed constant gameplay choosen by the viewers during Streaming mode
The first bomb (that splits into smaller ones) thrown by the Grenader enemy now properly inflicts damage.