[UI]
– Added Defuse Kit to team equipment display.
– Scoreboard – Various font and style changes
– Adjusted voting panel to more closely match other UI
[VISUALS]
– Continued physically based rendering (PBR) compatibility adjustments to stickers:
— Brightened some sticker styles for better contrast
— Added some functionality to support fine-tuning individual items in future content adjustments.
– Adjusted some main menu and end of round animations to reduce interpenetration of weapons and character models.
– Various improvements to character models.
– Continued improvements to inspect/reload behavior.
[DUST II]
– Various adjustments to clipping and materials.
– Sealed rooftops to prevent grenades/molotovs from landing in places they shouldn't.
[MISC]
– Restored functionality for adding/removing bots while playing offline.
– Restored spray menu functionality.
– Restored radio command functionality.
– Fixes for various crashes.
Release Notes for 3/30/2023
[ NETWORKING ]
– Multiple network traffic optimizations.
– Shooting random seeds are now correctly desynchronized between server and client code.
[ VISUALS ]
– Fixed halo around enemies to not give away their locations.
– Bomb code will now correctly clear when aborting the bomb plant.
– Fixed rare inspect animations to be rare and not every anim.
– Inspect then reload ("f", "r", "f", "r") more closely matches CS:GO behavior.
– Disabled all development console commands (including "cl_physics_highlight_active 5").
[ GAMEPLAY ]
– Disabled collisions between ragdolls.
– Players will no longer drop weapons when getting a bonus weapon in Deathmatch.
– Trajectory preview for decoy grenades is now correct.
– Improved behavior of picking up weapons with the use key.
[ INPUT SYSTEM ]
– Team intro allows voice chat.
– Keys will no longer get stuck when opening the steam overlay.
– Fixed many cases where user input would get confused.
– Multiple actions cannot be bound to one key.
[ SOUND ]
– Fixed a bug where flashbang or grenade sound effect would remain if player died while having that sound effect active.
– Added dedicated player-only sound when a grenade is correctly jump-thrown.
– Fixed chat wheel lines to be restricted to legitimate chat wheel lines that can be configured in game options.
[ DUST II ]
Release Notes for 3/24/2023
[ Ui ]
– Removed Trade-Up contract UI for Limited Test.
– Fixed multiple items showing up in the inspect panel.
[ Audio ]
– Added weapon drop sounds to minimap distance broadcast.
– Lowered volume of some dust2 ambience.
– Added some missing ui sounds.
– Lowered volume of flashbang ringing and volume ducking effect.
– Reduced stereo spread of grenade explosions.
– Fixed phasing with deathmatch kill bonus sound.
[ Game ]
– Smoke bullet holes are now fixed relative to the firstperson camera.
– Smoke grenades dropped in small crevices no longer detonate on the incorrect side of thin walls.
– Players can no longer pick up weapons while dead during a competitive match.
– Fixed dropping weapons during the team intro.
– Fixed +voicerecord getting stuck on when held during team intro and released after.
– Chat messages sent during end of match no longer show players as *DEAD* if they were dead at the end of the last round.
– Fixed handling game input keys such as +voicerecord while panorama has focus.
– Added netgraph.
[ Graphics ]
– Fixed smoke cloud volume lighting.
– Fixed stencil issue on glass when MSAA is disabled.
– Updated various weapon finishes based on community feedback.
Release Notes for 3/22/2023
[COUNTER-STRIKE 2 LIMITED TEST]
– If you have been selected to participate in the limited test, you will see an invitation banner when you launch CS:GO with further instructions.
[MAPS]
-Introducing Ember spring update
-The chickens have laid colourful eggs
-Replaced cannonballs with eggs
-Festive Tablet image
-Weeds
-General updates
-Added new path at Swimming Pool
-Players no longer take damage from slow rolling cannonballs
