Release Notes for 6/20/2023
[ MISC ]
- Fixed a bug with the sell-back feature
- Fixed a few financial fun facts
- Adjusted the main menu position of CTs holding the Dual Elites
- Fixed tooltips sometimes staying up when you exit the loadout screen
- Fixed some texture streaming issues
- Various improvements to stickers
- Improved sound synchronization for the first bullets during automatic fire
- Fixed a case where the death panel would appear if killed during the end of match screen
[ MAPS ]
Mirage
- Various lightmap fixes
- Smoke clouds now pass through the metal rollup grating in underpass
- Players can no longer jiggle themselves into the skybox
[ MOVEMENT ]
- Fixed a bug that would cause the player to sometimes move too far forward
- Various bug fixes
Release Notes for 6/15/23
[ MISC ]
- Fixed auto rebuy not working if you survived through the Deathmatch warmup
- Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
- The buy menu now closes on right mouse button DOWN instead of UP
- Refunds are now correctly accounted for when tracking total money spent by user
- Fixed bad kerning in accolade descriptions
- Fixed a freeze/hang in Hammer
- The CS2 Workshop Tools convar helper page now has better descriptions
- Fixed aspect ratio for workshop submission screenshot
- Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
- Added Zeus x27 to workshop submission weapon list
[ MAPS ]
Mirage
Various map fixes
Release Notes for 6/14/23
[ MAPS ]
Mirage
- Fixed a spot near bench that caused the server to lag
- Fixed various strange wallbangs
- Adjusted end of match screen
[ BUY MENU ]
- Fixed some edge case issues with sell back
- Buy menu color now matches cl_hud_color
[ LOADOUT ]
- Fixed edge cases with inspecting items
- Fixed a bad interaction between the acknowledge panel and inventory
- Fixed a glitch while refreshing the loadout tab
- Fixed some localization bugs
- Fixed various crash
[ MISC ]
- Fixed movement bug that would cause a slide along curbs in Dust II
- Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
- Reduced the single-frame flash effect when zooming out with sniper rifles
Release Notes for 6/9/2023
[ CASE DROPS ]
Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.
[ LIMITED TEST ACCESS ]
- A second tranche of users are in process of being added to the limited test.
[ MAPS ]
Mirage
- Removed wallbang through door towards connector.
- Blocked gap in box stack top of mid.
- Blocked pixel gap by ticket booth.
- Added back jump onto firebox in A site.
- Fixed various player and grenade collision bugs.
- Fixed various minor graphical bugs.
[ WEAPONS ]
- Fixed disconnecting players taking C4 explosive with them.
- Deathmatch bonus weapons now offer weapons from equipped loadout options.
- Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
- Automatically cancel drag and drop operation when switching away from loadout menu.
- Improved the look of SCAR-20, G3SG1.
[ WORKSHOP TOOLS ]
- Fixed asset compiler bug creating stray files when running in directories that have spaces.
Release Notes for 6/8/2023
[ VOLUMETRIC SMOKE ]
- Fixed smoke expansion algorithm when detonating very close to a wall.
- Adjusted the step function for AMD hardware.
[ ANIMATION ]
- Adjusted reload animation blending to better blend between different states.
- Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.
[ MISC ]
- Fixed a regression with the death notice panel.
- Fixed new item acknowledgement UI controls not working sometimes.
- Stability improvements.
Release Notes for 6/7/2023
[ MAPS ]
- Added Mirage as an option for the main menu scenery map.
[ WEAPONS ]
- Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
- Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.
[ WORKSHOP TOOLS ]
- Fixed legacy models appearing when previewing new weapon paint finishes.
[ SOUND ]
- Fixed a regression where 10-second music cue was sometimes not playing.
- Fixed wooden ladders to play wooden footstep sounds.
[ MISC ]
- Fixed free armor side-effect of armor refunding.
- Fixed loadout tooltips getting stuck on main menu.
- Fixed a regression with inspecting Huntsman knives.
- Brought back an option to pass number keys through to the game while in buy menu.
- Numerous stability improvements.
Release Notes for 6/6/2023
[ MAPS ]
- Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.
[ WORKSHOP TOOLS ]
- Counter-Strike 2 Workshop Tools are now available via in-game settings, allowing community contributors to create weapon finishes, stickers, and maps. Note: the Steam Community Workshop does not yet support uploading CS2 maps.
- The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.
- Hammer GPU Minimum Specs: Nvidia 2060Ti 6gb (2080Ti+ recommended), AMD 6600XT (6800XT+ recommended)
[ WEAPONS ]
- The player loadout has been revised: 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots, and 5 Rifle slots per team, with any side-appropriate weapon assignable to any slot within its category.
- The in-game buy menu has been revised: the wheel replaced with a grid, teammate purchases displayed, weapon stats replaced with descriptions, and in-round refunds now supported.
- Existing CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.
[ SUB-TICK ]
- Sub-tick movement is now more precise and less "floaty".
- Releasing movement keys now correctly convey their sub-tick timing.
- The top player of a triple-stack can now shoot.
- Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
- Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.
[ VOLUMETRIC SMOKE ]
- Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
- HE grenade effect times on smoke has been reduced.
- Shotguns now create larger holes in smoke volumes.
[ ANIMATION ]
- Adjustments to the viewmodel 'inspect' to remove animation popping.
- Several viewmodel and blending animation fixes.
- Improved traversal animation.
- Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.
[ SOUND ]
Player's own footstep sounds are now predicted on the client for a latency-independent experience.
[ RENDERING ]
Improved performance and responsiveness in windowed and full-screen windowed modes.
- Fixed several bugs and rendering artifacts.
[ INPUT ]
Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
- Commands bound to mouse wheels will now be reliably executed.
- Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
- Inspecting weapons is now predicted on the client for a more responsive experience.
[ VAC ]
VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
- The match will not affect any participants' Skill Group.
- Players that were not lobbied with the VAC-banned player will earn XP for match.
