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Counter-Strike 2 · Jun 20, 2023
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Counter-Strike 2Jun 20, 2023, 12:00 PM

Significant Bug Fixes and Weapon Updates

Official Post

Release Notes for 6/20/2023

[ MISC ]

  • Fixed a bug with the sell-back feature
  • Fixed a few financial fun facts
  • Adjusted the main menu position of CTs holding the Dual Elites
  • Fixed tooltips sometimes staying up when you exit the loadout screen
  • Fixed some texture streaming issues
  • Various improvements to stickers
  • Improved sound synchronization for the first bullets during automatic fire
  • Fixed a case where the death panel would appear if killed during the end of match screen

[ MAPS ]

Mirage

  • Various lightmap fixes
  • Smoke clouds now pass through the metal rollup grating in underpass
  • Players can no longer jiggle themselves into the skybox

[ MOVEMENT ]

  • Fixed a bug that would cause the player to sometimes move too far forward
  • Various bug fixes

Release Notes for 6/15/23

[ MISC ]

  • Fixed auto rebuy not working if you survived through the Deathmatch warmup
  • Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
  • The buy menu now closes on right mouse button DOWN instead of UP
  • Refunds are now correctly accounted for when tracking total money spent by user
  • Fixed bad kerning in accolade descriptions
  • Fixed a freeze/hang in Hammer
  • The CS2 Workshop Tools convar helper page now has better descriptions
  • Fixed aspect ratio for workshop submission screenshot
  • Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
  • Added Zeus x27 to workshop submission weapon list

[ MAPS ]

Mirage

Various map fixes

Release Notes for 6/14/23

[ MAPS ]

Mirage

  • Fixed a spot near bench that caused the server to lag
  • Fixed various strange wallbangs
  • Adjusted end of match screen

[ BUY MENU ]

  • Fixed some edge case issues with sell back
  • Buy menu color now matches cl_hud_color

[ LOADOUT ]

  • Fixed edge cases with inspecting items
  • Fixed a bad interaction between the acknowledge panel and inventory
  • Fixed a glitch while refreshing the loadout tab
  • Fixed some localization bugs
  • Fixed various crash

[ MISC ]

  • Fixed movement bug that would cause a slide along curbs in Dust II
  • Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
  • Reduced the single-frame flash effect when zooming out with sniper rifles

Release Notes for 6/9/2023

[ CASE DROPS ]

Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.

[ LIMITED TEST ACCESS ]

  • A second tranche of users are in process of being added to the limited test.

[ MAPS ]

Mirage

  • Removed wallbang through door towards connector.
  • Blocked gap in box stack top of mid.
  • Blocked pixel gap by ticket booth.
  • Added back jump onto firebox in A site.
  • Fixed various player and grenade collision bugs.
  • Fixed various minor graphical bugs.

[ WEAPONS ]

  • Fixed disconnecting players taking C4 explosive with them.
  • Deathmatch bonus weapons now offer weapons from equipped loadout options.
  • Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
  • Automatically cancel drag and drop operation when switching away from loadout menu.
  • Improved the look of SCAR-20, G3SG1.

[ WORKSHOP TOOLS ]

  • Fixed asset compiler bug creating stray files when running in directories that have spaces.

Release Notes for 6/8/2023

[ VOLUMETRIC SMOKE ]

  • Fixed smoke expansion algorithm when detonating very close to a wall.
  • Adjusted the step function for AMD hardware.

[ ANIMATION ]

  • Adjusted reload animation blending to better blend between different states.
  • Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.

[ MISC ]

  • Fixed a regression with the death notice panel.
  • Fixed new item acknowledgement UI controls not working sometimes.
  • Stability improvements.

Release Notes for 6/7/2023

[ MAPS ]

  • Added Mirage as an option for the main menu scenery map.

[ WEAPONS ]

  • Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
  • Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.

[ WORKSHOP TOOLS ]

  • Fixed legacy models appearing when previewing new weapon paint finishes.

[ SOUND ]

  • Fixed a regression where 10-second music cue was sometimes not playing.
  • Fixed wooden ladders to play wooden footstep sounds.

[ MISC ]

  • Fixed free armor side-effect of armor refunding.
  • Fixed loadout tooltips getting stuck on main menu.
  • Fixed a regression with inspecting Huntsman knives.
  • Brought back an option to pass number keys through to the game while in buy menu.
  • Numerous stability improvements.

Release Notes for 6/6/2023

[ MAPS ]

  • Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.

[ WORKSHOP TOOLS ]

  • Counter-Strike 2 Workshop Tools are now available via in-game settings, allowing community contributors to create weapon finishes, stickers, and maps. Note: the Steam Community Workshop does not yet support uploading CS2 maps.
  • The level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.
  • Hammer GPU Minimum Specs: Nvidia 2060Ti 6gb (2080Ti+ recommended), AMD 6600XT (6800XT+ recommended)

[ WEAPONS ]

  • The player loadout has been revised: 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots, and 5 Rifle slots per team, with any side-appropriate weapon assignable to any slot within its category.
  • The in-game buy menu has been revised: the wheel replaced with a grid, teammate purchases displayed, weapon stats replaced with descriptions, and in-round refunds now supported.
  • Existing CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.

[ SUB-TICK ]

  • Sub-tick movement is now more precise and less "floaty".
  • Releasing movement keys now correctly convey their sub-tick timing.
  • The top player of a triple-stack can now shoot.
  • Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

[ VOLUMETRIC SMOKE ]

  • Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • HE grenade effect times on smoke has been reduced.
  • Shotguns now create larger holes in smoke volumes.

[ ANIMATION ]

  • Adjustments to the viewmodel 'inspect' to remove animation popping.
  • Several viewmodel and blending animation fixes.
  • Improved traversal animation.
  • Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.

[ SOUND ]

Player's own footstep sounds are now predicted on the client for a latency-independent experience.

[ RENDERING ]

Improved performance and responsiveness in windowed and full-screen windowed modes.

  • Fixed several bugs and rendering artifacts.

[ INPUT ]

Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).

  • Commands bound to mouse wheels will now be reliably executed.
  • Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
  • Inspecting weapons is now predicted on the client for a more responsive experience.

[ VAC ]

VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).

  • The match will not affect any participants' Skill Group.
  • Players that were not lobbied with the VAC-banned player will earn XP for match.
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