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Counter-Strike 2

Revamped Maps and Exciting Updates

Patch
Quick Take5 changes

The 2020-01-29 update includes map revisions and new configuration options.

  • Updated: Cache, Studio, Train, and Dust2 with visibility improvements, bug fixes, and optimizations.
  • Updated: Mirage with new AWP wallbang spot, bench mid jump, widened T entrance, lowered trim, and blocked jump peek.
  • New: Added xray display settings for dropped defusers and C4/defuse kits.
  • New: Increased HLTV broadcast server info message size.
  • New: Added precision control for game state integration floating point values.

[ MAPS ]

– Cache:
, Various visibility improvements
, Optimizations
, Various minor bug fixes
, Updated radar

– Studio:
, Fixed players not taking damage from bomb detonation
, Clipping improvements
, Improved visuals of CT / T streets
, Various minor bug fixes

– Train:
, Opened up skybox over building separating Ivy/A site
, Various visibility improvements
, Various minor bug fixes

– Dust2:
, Opened up skybox from B halls towards site

– Mirage:
, Added AWP wallbang spot from palace to scaffolding close corner, A site
, Added bench in mid allowing jump up to window boost spot/peek towards cat
, Widened T entrance to mid
, Lowered trim around B site balcony
, Blocked a jump-peek from middle of B site towards cat

[ MISC ]

– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
– Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
– Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
– Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“output”
{
“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”
}

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