[ SPECTATING ]
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Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
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Fixed a case of stuck x-ray silhouettes when switching spectator targets.
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Fixed spectator damage overlay effect.
[ MISC ]
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Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
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Adjustments to AWP draw to idle animation transition.
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Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
[ MAPS ]
Cache
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Adjusted model for window covers to show collision / decals when shot.
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Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
[ MAP SCRIPTING ]
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Added Instance.RegisterCheatCommand
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Added Instance.GetAllPlayerControllers
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Added Instance.OnBeginRoundRestart
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Added Instance.SetRoundRemainingTime
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Added CSPlayerController.AddMoneySpendableNow
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Added CSPlayerController.GetMoneySpendableNow
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Added CSPlayerController.AddMoneyEarnedForNextRound
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Added CSPlayerController.GetMoneyEarnedForNextRound
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Added CSPlayerPawn.HasHelmet
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Added CSPlayerPawn.SetHasHelmet
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Added CSPlayerPawn.IsScoped
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Added CSWeaponBase.IsSilencerOn
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Changed the activator for OnPlayerUse to always be the player
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Changed the caller for OnPlayerUse to always be the used entity
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Fixed the value of CSInputs.LOOK_AT_WEAPON
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Fixed a potential crash in exception handling
