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Counter-Strike 2

Customize Your Agents with New Patches and UI Improvements

Patch
Quick Take4 changes

The 2020-02-24 update introduces patches for agents, UI improvements, map changes, and miscellaneous fixes.

  • New: Patches – new customization items that can be applied to any agents you own (removable but not recoverable). Added support for shuffling equipped agents in loadout slots.
  • Updated: UI – equipped agent now shown in buy menu; item purchasability displayed on buy wheel; buy menu centers mouse pointer; currency symbol localization supported; crosshair editing and sharing codes added.
  • Fixed: Maps – Breach: fixed bomb stuck spot, long A Wingman clip, added clipping, visual fixes, gun clipping door near A site, sign clipping; Studio: improved clipping and geometry on A site, removed unplayable area above B site, fixed bomb damage, bomb stuck spots, boosting out of map, visuals on CT/T streets, bomb target decals.
  • Fixed: Misc – AWP crouching movement acceleration now constant; competitive max fps increased to 400; fixed transform matrix bug with navblocker; fixed underwater rendering crash on OSX.

[ AGENTS ]

– Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
– Added support for shuffling equipped agents in their loadout slots.

[ UI ]

– Added equipped agent to buy menu.
– Moved display of item purchasability to the buy wheel.
– Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
– Added localization support for position of the currency symbol for in-game prices.
– Added support for editing and previewing crosshair in the game options.
– Added support for sharing and importing crosshair sharing codes.

[ MAPS ]

– Breach:
, Fixed a bomb stuck spot in mid
, Fixed long A Wingman clip not working
, Added additional clipping to mid staircase
, Minor visual fixes
, Prevented guns from clipping through the door near A site window.
, Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it.
, Improved clipping in several areas.

– Studio:
– Improved clipping and geometry around A site.
– Removed upper window unplayable area above B site.
– Fixed players not taking damage from bomb detonation.
– Improved clipping across the map.
– Fixed bomb-stuck spots.
– Fixed an issue with players boosting out of the map.
– Improved visuals of CT / T Streets
– Added bomb target decals to each site.

[ MISC ]

– AWP crouching movement acceleration is now constant and will not spike after firing a shot.
– Increased competitive max fps limit to 400 to support higher refresh rate monitors.
– Fixed a transform matrix bug when navblocker was instanced via rotated point templates.
– Fixed an underwater rendering crash on OSX.

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