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Counter-Strike 2 · Oct 1, 2025
Counter-Strike 2 cover
Counter-Strike 2Oct 1, 2025, 11:43 PM

New Armory charms, stickers, and map rotation

Official Source

Official Post

ARMORY

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • Added Dr. Boom Charms collection featuring 22 new charms.
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

GAMEPLAY

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.
  • Limited Zeus-x27 kill streak bonus in deathmatch.
  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.
  • Added inaccuracy representation in sniper scopes.
  • Keychains will now slightly jolt when a player makes an audible footstep sound.

SPECTATING

  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
  • In-game loadout of spectated player will auto-close at the end of the match.
  • In-game loadout of spectated player will now show wear and pattern of gloves.

MAPS

  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
  • Added community maps Rooftop and Transit to Wingman mode.
  • Ancient / Shoots
  • Various player clipping fixes.

MISC

  • Minor adjustments to MAC-10 and R8 Revolver skinning.
  • Fixed a crash for missing bullet impact effects.
  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
  • Re-enabled example content in train_zoo using lattice and bend deformers.

MAP SCRIPTING

  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
  • Instance.DebugScreenText
  • Instance.DebugLine
  • Instance.DebugBox
  • Instance.DebugSphere
  • Instance.EntFireAtName
  • Instance.EntFireAtTarget
  • Entity.Teleport

Changed all callbacks to accept a single object holding all parameters.

Added Instance.OnScriptReload

Deprecated Instance.OnReload and Instance.OnBeforeReload

Added Instance.TraceLine

Added Instance.TraceSphere

Added Instance.TraceBox

Added Instance.TraceBullet

Deprecated Instance.GetTraceHit

Added Instance.OnPlayerReset

Added Instance.OnBeforePlayerDamage

Added Instance.OnPlayerDamage

Added Instance.OnPlayerJump

Added Instance.OnPlayerLand

Added Instance.OnGunReload

Added Instance.OnBulletImpact

Added Instance.OnPlayerPing

Added Instance.OnGrenadeBounce

Added Instance.OnKnifeAttack

Added Instance.IsFreezePeriod

Added Entity.GetOwner

Added Entity.SetOwner

Added Entity.GetParent

Added Entity.SetParent

Added Entity.IsAlive

Added Entity.IsWorld

Added Entity.TakeDamage

Added CSPlayerPawn.DropWeapon

Added CSWeaponData.GetDamage

Added CSWeaponData.GetRange

Added CSWeaponData.GetRangeModifier

Added CSWeaponData.GetPenetration

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