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Season 04 Reloaded Patch Notes: July 2, 2026

PatchBalance
Source
Quick Take

Field Upgrade limits increase outside Ranked Play, Ranked killstreak loot changes, and parachute defaults change.

  • Field Upgrades: Maximum different deployed Field Upgrades increases from 1 to 2, excluding Ranked Play.
  • Ranked Play: Overall killstreak frequency in Supply Boxes decreases by 20%.
  • Ranked Play: Napalm Strike and Smoke Screen join the loot pool.

GAMEPLAY

» All Modes «

  • Increased Deployed Field Upgrade Limit
    • Increased the maximum amount of different Field Upgrades that can be deployed from 1 to 2.
    • This change has not been applied to Ranked Play at this time.
Increasing the deployment limit creates more opportunities for strategic coordination while preserving the flexibility to balance individual Field Upgrades independently. We don’t want to enable this in Ranked Play until after EWC to both see how this lands in non competitive modes, and also as the team is careful to not mess too heavily with the competitive meta prior to the tournament.
  • Improvements to Item Stacking on the Ground Quality of Life
    • Additional loot coming out of Ammo Depots, Munition Boxes, Armor Boxes and Utility Boxes will now more easily stack with matching nearby items instead of scattering across the ground.
Ground loot from these interactions could quickly clutter the nearby area, making it harder to identify and collect important items during combat. Automatically stacking duplicate drops improves readability and creates a cleaner looting experience.

» Battle Royale & Resurgence «

  • Updated Default Parachute Behavior Quality of Life
    • The default Parachute Behavior setting has been changed from “Freefall” to “Always” for both Keyboard & Mouse and Controller.
We’ve heard from new players that they expect parachutes to deploy automatically, especially while they’re still learning the game. Changing the default setting creates a more forgiving experience, while still giving players the option to adjust it to suit their preferred playstyle.

» Resurgence «

  • Adjusted Killstreak Loot Frequency
    • Slightly increased overall amount of killstreaks in Haven’s Hollow and Fortune’s Keep frequency.
Haven’s Hollow and Fortune’s Keep are below the amount of killstreaks on Rebirth Island. This change is to align the maps to allow us to gather feedback on the amount of killstreaks in Resurgence and make adjustments accordingly. Additional changes are planned in a future update, and this alignment helps keep the maps consistent in the meantime.

RANKED PLAY

  • Reduced Overall Killstreak Loot Frequency
    • Reduced overall Ranked killstreak frequency in Supply Boxes by 20%.
This adjustment places a greater emphasis on strategic decision-making when using killstreaks. By reducing their overall availability, we aim to limit excessive killstreak usage in Ranked Play, creating a more competitive experience while ensuring they remain impactful when activated. We will continue monitoring gameplay balance and player feedback.
  • Killstreak Loot Distribution
    • Added Napalm Strike and Smoke Screen to the loot pool.
    • Slightly reduced spawn rates of Precision Airstrikes and Cluster Strikes.
    • Slightly increased spawn rates of Counter UAVs.
These changes diversify the available killstreak options while reducing the frequency of high-damage offensive streaks. The updated distribution also brings Ranked Play more closely in line with the variety found across other Resurgence playlists.

BUG FIXES

  • We’ve deployed an update that should mitigate the issue where players can become stuck in the Grappling Hook animation. We’re continuing to investigate a full fix.
  • Fixed an issue where the Apocalypse Camo was not unlocking for the CBRS-3 and VX Compact despite players meeting the required conditions.
  • Fixed an issue where the challenge widget for Evolving Blackcell blueprints was missing a background, causing readability issues.
  • Fixed an issue where the Razor 9mm could still appear in Black Ops Royale loot.
  • Fixed an issue where players would respawn with only rocks and no weapons after being redeployed via a completed Most Wanted contract.
  • Fixed an issue where players would incorrectly see a win streak loss warning despite not having any win streak active in their party.
  • Fixed an issue where remaining Champion’s Quest items were not cleaned up after one was extracted.
  • Fixed an issue where the missile transport vehicle lacked player collision for players standing on top of it.
  • Fixed an issue causing Champion's Quest items to appear in locations where players could not acquire them.
  • Fixed an issue where the Champion's Quest squad could extract their own CQ items after recovering them from another team, incorrectly failing the quest and awarding a Champion's Quest Token.
  • Fixed an issue where players could no longer use the Isotope ability after being eliminated during the Isotope Core cooldown.
  • Fixed an issue where the extraction helicopter would fail to appear after being called in when a player extracted an Isotope Core recovered from an enemy Champion's Quest squad.
  • Fixed an issue where Champion’s Quest icons would appear in the Gulag.
  • Fixed an issue where Champion’s Quest icons would clear too soon.
  • Fixed an issue where the extraction helicopter would appear in an incorrect location before flying to the extraction pad.
  • Fixed an issue where the Encrypted Drive cooldown duration was not displayed.
  • Fixed an issue where the missile transport vehicle ping on the Tac Map incorrectly displayed as “Cargo Truck.”
  • Fixed an issue where the Nuke arming countdown timer would incorrectly display 0:00.0 for players not performing the Champion’s Quest.
  • Fixed an issue where players would incorrectly see a win streak loss warning despite not having any win streak active in their party.
  • Fixed an issue where the Isotope icon would remain visible after the item was dropped and picked back up by the player.

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