MODES
Holiday Rush
Holiday Rush is a festive limited-time mode that blends large-scale team combat with fast-paced rules. Two 36-player teams (Naughty vs. Nice) battle across a focused section of Verdansk, racing to capture and deliver presents for points. With unlimited respawns, no moving gas, and constant opportunities to rejoin the fight, Holiday Rush is built for nonstop action, big moments, and holiday-themed chaos.
- Overview:
- 36 v 36 teams assigned randomly at match start.
- Played on a limited section of Verdansk centered around a single major POI.
- Unlimited respawns with a respawn-on-squad system.
- No moving gas.
- Relaxed, Clash-like ruleset.
- Gameplay:
- Capture presents from central dispensers and deliver them to score points.
- Deliver to a CODMAS Tree (Nice) or Incinerator (Naughty) to score.
- Golden presents will appear randomly or can be purchased at Buy Stations.
- Santa will drop large present boxes across the map, which can grant rewards or trigger dangerous surprises.
PLAYLIST
The playlist update is expect to be live in Call of Duty: Warzone by 10 AM PT / noon CT.
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.
BUY STATIONS
Adjustments
» Battle Royale, Resurgence «
- Specialist
- Specialist is now available for purchase at Buy Stations for $30,000.
Specialist has been added to Buy Stations as an expensive yet powerful option for players who prioritize looting and completing Contracts to build up their cash reserves. With the recent Perk adjustments introduced at the Season 01 launch, we’ll be keeping a close eye on how Specialist performs and will continue to monitor player feedback.
LOOT & ECONOMY
Adjustments
- Spawn Rates
- Reduced the spawn rate of Shotguns and Sniper Rifles found via ground loot and Supply Boxes.
- Battle Royale
- Shotgun spawn chance reduced from 7% to 4%.
- Sniper Rifle spawn chance reduced from 14% to 9%.
- Resurgence
- Shotgun spawn chance reduced from 4% to 2%.
- Sniper Rifle spawn chance reduced from 6% to 3%.
- Battle Royale
- Reduced the spawn rate of Shotguns and Sniper Rifles found via ground loot and Supply Boxes.
- Weapon Builds
- VS Recon
- Replaced the 19.3" Tack Driver Barrel with the 24.9" Domain Barrel.
- Shadow SK
- Replaced the Custom Filer Grip with the E-3 Billet Skeleton Grip.
- Carbon
- Replaced the MFS Renown Plus Magazine with the Bowen Sideline Extended Magazine.
- MPC-25
- Replaced the K&S Compensator with the 13" Razorback Barrel.
- Ryden 45K
- Replaced the Torch Extended Magazine with the Forward Breach Magazine.
- Replaced the EAM ScatterLine Laser with the Excess Grip.
- Peacekeeper MK1
- Replaced the K&S Compensator with 5.7x28mm Overpressured Ammunition.
- Lateral Precision Grip now appears at Uncommon rarity.
- 5.7x28mm Overpressured Ammunition now appears at Legendary rarity.
- XM325
- Replaced the Lethal Tools ELO with the Redwell 30-S 2X Optic.
- Replaced the Accelerated Recoil System with the 22" Hermes Fluted Barrel.
- VS Recon
WEAPONS
General
Over the past couple of weeks, we’ve seen some of you ask what Recoil Stabilization is in Call of Duty: Warzone, so let’s take a moment to explain it. Weapons across our game have varying levels of firing motion - some more predictable than others - whether that comes from the reticle, camera, or the weapon’s overall animation. Recoil Stabilization reduces this randomness by smoothing out those elements, resulting in a more consistent experience. The end result is a weapon that behaves more predictably during sustained fire, making it easier to stay on target without changing the weapon’s underlying recoil pattern.
Adjustments
Assault Rifles
| Weapon | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BO7 Assault Rifles | Attachment Adjustments
The goal of this change is to enhance mid-to-long-range Assault Rifle engagements by improving the overall usability when using 2x–4x optics. | ||||||||||||
AK-27 | AK-27 Damage Adjustments
Additional Adjustments
Attachment Adjustments
The AK-27 has great TTK on paper, but it is difficult to hit shots due to its recoil. These changes are designed to help players mitigate the recoil more easily and build it into a reliable Assault Rifle option. | ||||||||||||
DS20 MIRAGE | Attachment Adjustments
We heard your feedback regarding the reload speed on the DS20 Mirage and have made this change in response to that. We will continue to monitor feedback and adjust accordingly. | ||||||||||||
MXR-17 | MXR-17 Damage Adjustments
Additional Adjustments
Attachment Adjustments
Our data shows the MXR-17 performing exceptionally well, particularly at longer ranges. While we want it to remain a strong option, its effectiveness was exceeding our targets. These targeted adjustments increase the level of control required to achieve its intended long-range TTK without nerfing its damage directly. | ||||||||||||
PEACEKEEPER MK1 | Adjustments
Attachment Adjustments
Peacekeeper’s recoil was limiting its competitiveness, particularly at mid to long-range. These adjustments are intended to enable a strong recoil-control build, allowing it to better compete with other Assault Rifles in its category. | ||||||||||||
KILO 141 | Adjustments
While we want legacy weapons to remain viable, the Kilo was outperforming expectations due to its ease of use. These changes preserve its viability while increasing the accuracy and precision required to achieve its intended TTK. |
SMGS
| Weapon | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CARBON 57 | Adjustments
Our data showed the Carbon performing below expectations, largely due to its handling and slower rate of fire. These changes are intended to improve ease of use and enable a slightly faster TTK through an increased rate of fire. | ||||||||||||
MPC-25 | MPC-25 Damage Adjustments
Additional Adjustments
Attachment Adjustments
MPC-25 was the top-performing SMG and was outshining other options due to its range and ease of control. These changes require players to slightly reevaluate their builds to maintain the same level of control and effectiveness at range. | ||||||||||||
RYDEN 45K | Adjustments
Attachment Adjustments
|
LMGS
| Weapon | Description |
|---|---|
XM325 | Adjustments
Attachment Adjustments
The XM325 offers a strong TTK, but its recoil and low headshot multiplier made that performance difficult to achieve. These changes improve ease of use while better rewarding precision aiming with a faster TTK. |
MARKSMAN RIFLES
| Weapon | Description |
|---|---|
M8A1 | Adjustments
These minor tweaks should make the M8A1 feel better to use and compete against ARs and LMGs at those mid-long ranges. |
SNIPER RIFLES
| Weapon | Description |
|---|---|
VS RECON | Adjustments
Attachment Adjustments
We heard feedback around the VS Recon’s bullet velocity and have slightly increased it to improve reliability at longer ranges. We’ve also reworked two barrels to better align with the weapon’s role, replacing damage range bonuses with ADS speed options. |
Default Loadouts
- Enforcer
- AK-27 replaces the MXR-17
- Carbon 57 replaces the MPC-25
BUG FIXES
- Fixed an issue where the Master of Arms Challenge required Special Weapons that are not available in Warzone.
- Fixed an issue where the Weekly Challenge for earning Top 10 placements was not tracking correctly.
- Fixed an issue where Warzone Prestige Challenges were not tracking as intended.
- Fixed an issue where, in rare cases, Scavenger Contract loot could appear in an unreachable location.
- Fixed an issue where, in rare cases, the Armory in-game widget did not populate with the selected Armory Challenge.
- Fixed an issue where the Prestige 6 Gold Digger Challenge required Supply UAVs that were not easily obtainable.
