MODES
- Amped Battle Royale Weekend-Only LTM
- Health
- Base health increased to 450, up from 150.
- Base health regeneration multiplier increased to 3, up from 1.
- Armor
- Players no longer spawn with armor.
- Armor Plates found via loot have been removed.
- Armor Plates dropped on death decreased to 0, down from 1.
- Other
- Health Bars now appear above opponents.
- Ammo found via loot has been increased.
- Stim Shots have been removed from loot.
- Self-Revives can be found via ground loot.
- Gas damage multiplier increased to 3, up from 1.
- Health
In this new mode, we’re experimenting with a fundamentally different approach to survivability in Warzone. By significantly increasing core health and health regeneration, while making Armor Plates far more scarce, we want engagements to rely less on armor management and more on sustained combat, positioning, and decision-making. This shift is designed to change the pace and feel of fights in a meaningful way, creating a distinct experience compared to traditional Warzone modes. As always, we’ll be closely monitoring player feedback and match data as we evaluate where this experiment goes next.
PLAYLIST
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.
PERKS
- Ghost
- No longer hides the player from Advanced UAVs.
In response to feedback we've tracked since launch, we’re disabling Ghost’s ability to hide players from Advanced UAVs which may have made the Perk stronger than intended. This is a temporary adjustment while we revisit our overall approach to Ghost, UAVs, and stealth play in general moving forward into the Black Ops 7 year.
- Reactive Armor
- Armor Plate regeneration speed reduced from 20 seconds to 12 seconds.
Reactive Armor has been well received following its initial launch changes. To further increase its impact and bring it more in line with other Perks that support plate management, we’ve significantly reduced the time it takes for armor to regenerate.
WEAPONS
Adjustments
In today’s update, we’ve hand-selected a subset of weapon adjustments for Call of Duty: Warzone that our partners at Treyarch are deploying in Black Ops 7 Multiplayer. These changes are the first of a two-step plan as we approach the holidays. Next week, we’ll be releasing a second wave of weapon adjustments specifically focused on Warzone that we believe will complement the changes arriving today. As always, we’ll be monitoring internal data and player feedback closely.
Assault Rifles
| Weapon | Description |
|---|---|
DS20 MIRAGE | Attachment Adjustments
|
MADDOX RFB | Attachment Adjustments
|
MXR-17 | Attachment Adjustments
|
SMGS
| Weapon | Description |
|---|---|
KOGOT-7 | Attachment Adjustments
|
SHOTGUNS
| Weapon | Description |
|---|---|
AKITA | Attachment Adjustments
|
Marksman Rifles
| Weapon | Description |
|---|---|
M34 NOVALINE | Adjustments
|
SNIPERS
| Weapon | Description |
|---|---|
SHADOW SK | Attachment Adjustments
|
VS RECON | Attachment Adjustments
|
XR-3 ION | Adjustments
|
LAUNCHERS
| Weapon | Description |
|---|---|
A.R.C M1 | Adjustments
|
Melee
| Weapon | Description |
|---|---|
BALLISTIC KNIFE | Adjustments
|
BUG FIXES
- Fixed an issue where some weapons were bypassing armor and dealing damage directly to player health.
- Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.
- Fixed an issue that prevented players from purchasing COD Points from the Store.
- Fixed an issue where some Warzone Daily Challenges did not correctly match their intended completion requirements.
- Fixed an issue where, in isolated cases, a Prestige Mastery Calling Card could unlock before progress was fully completed.
- Fixed an issue that caused cash dropped on the ground to display a message indicating it was owned by another team.
- Fixed an issue where Warzone Prestige Challenges were not tracking properly.
- Fixed an issue where the Weekly Challenge for achieving Top 10 placements was not tracking correctly.
- Fixed an issue where the Pinpoint Grenade Challenge, “Come Closer,” was only tracking fist kills instead of the intended criteria.
