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Monk's New Healing Power & Beast's Weakened Attack

Patch
Quick Take5 changes

This update, version 3, includes two rebalance patches (January 10 and 13) and a bug fix.

  • Updated: Monk Drunken Stagger (2) now prevents self-heal from damage conversion (Patch 3) and block chance reduced to 50% (Patch 2).
  • Nerf: Beast Power of the Wild (6) attack damage bonus decreased to +10 (Patch 3) and earlier to +12 (Patch 2).
  • Updated: Pangolier Swashbuckle range limited to 640; Meepo Poof cooldown lowered; Invoker ability cooldowns reduced by 20%.
  • Buff: Assassin Critical Strike (6) chance increased to 20%; Warrior Fortified Armor (6) bonus raised to +11; Troll Voodoo Frenzy attack speed adjusted.
  • Fixed: General bug fixes (Patch 1).

Update: 13 Jan, 2021 @ 8:15am

Rebalance Patch 3
● Monk-Drunken Stagger: (2) No effect on monk itself when turn damage into heal
● east-Power of the Wild: (6) +10 attack damage instead of +12 on target per attack
● Dwarf-Take Aim: (2) +10% attack damage per grid instead of 5%

Update: 10 Jan, 2021 @ 10:18am

Rebalance Patch 2
● Pangolier-Swashbuckle: Distance restricted to 640 instead of infinity
● Meepo-Poof: CD from 9/7/5 to 7/6/5
● Invoker: CD of all abilities decreased by 20%
● Monk-Drunken Stagger: (2)50% chance to block 50% physical damage instead of 75%
● Asssassin-Critical Strike: (6)20% chance instead of 15% to deal a 400% critical strike
● Beast-Power of the Wild: (6) +12 attack damage instead of +15 on target per attack
● Warrior-Fortified Armor: (6) All warriors +11 instead of +9
● Troll-Voodoo Frenzy: (2) All allies attack speed +15 instead of +20, (4) All allies attack speed +30 instead of +20

Update: 8 Jan, 2021 @ 4:21am

● Fix Bug!

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