New World Rising: Explore the Expanded Island Pool
Official Post
Lifestyle Needs Balancing: We rebalanced and expanded the Lifestyle Needs for all population tiers.
With DLC 11 and 12, there are now up to 9 Lifestyle Needs per population tier (incl. Mail).
To provide a better balance with all DLC included and having "round" numbers for the maximum population, the provided population of some goods had to be changed. This will lead to some light drops in population upon loading your savegame, depending on how many Lifestyle Needs you had already fulfilled previously.
We also included the Panorama Effect in our balancing calculations, reacting to feedback you provided after DLC 11.
One example of how this can look like:
The soap consumption of Engineers previously was: 3,2 complete chains to support 100 residences
The new balancing will only require 1,25 complete chains but the population gained moved from 5 down to 2
In Engineer skyscrapers with 2 floor levels, the soap will add 2 more residents, with the Panorama Effect level 3 it'll add 4 extra residents.
Additionally, Engineers get 3 new Lifestyle Needs via DLC12 with a total of 16 more residents to a new total with all DLC of 90
And another one for the investors:
The Bear Fur need was at 1 Bear Hunter per 100 residences
Now it will be reduced by about third to 0.65 per 100 Houses
However, the provided population will be reduced from 10 to 6
An Investor skyscraper with 3 floor gets additional 6 residences from the need
Panorama Effect level 5 will then add additional 13 for bear fur when provided
The Lifestyle Need "Work clothes" now gives one coin for the Jonaleros when fulfilled
Reduced the attractivity bonus for the "Hacienda Pool" ornament
Updated the "Water Cooler", "Distiller" and "Cola Mola Wola Machine" items to also affect the Hacienda Brewery
Adjusted the damage balancing of Old Nate's "CarboN8r" sea mine to 1250
Reduced the purchasing costs of airships from Old Nate's in the "A Clash of Couriers" scenario
Improved the Airship behaviour for docking at free piers
Airships now descent faster when unloading Goods and Mail at Piers and Platforms
Pathways ornaments to connect cultural modules can now be built directly from the Cultural Buildings Blueprint Object Menu
The Flak Monitor now has a "Change Ship's Skin" button in its object menu
Changed the wording of the button in the DLC overview screen in the main menu from "Activate DLC" to "Redeem a Key" to address feedback
Changed the names of all airship classes built with Helium to easier differentiate them from the ones using Arctic gas
Gameplay
The shipyard in the Seasons of Silver Scenario no longer offers locked base game ship models
Fixed missing upgrade arrows in the arctic when using the upgrade tool
Fixed a speechbubble for the "Tutorial: Supply Factory" that was blocking the factories object menu
Fixed an issue for some production buildings from Seeds of Change not registering changes to working conditions
Fixed an issue for Scrapyard wall fences not reliably auto connecting
The "Beard of the Year Award" item effect is now functional in the "A Clash of Couriers" scenario
Fixed an issue that led to a reset of the Research points to 100k after loading a save game when a higher value was reached
Lifestyle needs can no longer be used to upgrade residences without basic needs
Fixed an issue with the Ship-of-the-Line "Man o' War 1701" skin not being available for selection in some cases
Docklands modules can no longer be built in harbour red zones
Removed a misleading tooltip for the sorting function in formula and recipe books
Fixed an issue for players that could not join multiplayer games on GeForce Now
Not fulfilled Lifestyle Needs will not be counted for a residence buildings average supply in the statistic screen
Fixed a delay for the splash screen after the intro video for the "Clash of Couriers" scenario
Removed irrelevant consumer goods from the Statistics in the "Clash of Couriers" Scenario
Fixed wrongly displayed picture of Obrero instead of Jornalero workforce in Saltpetre Works
Fixed an issue with Residences in the Arctic showing "Low Heat" infotip when heated only with Heaters
Added missing notification for the completion of the construction phase of Monuments
Postal Service and Aluminium Profiles production chains are now shown before their unlocking on the construction bar in the New World
Removed a placeholder item that was present in the Statistics Menu
The bonus damage to Harbour Buildings for the "Illegal rocket Battery" is now functional in "A Clash of Couriers" scenario
Fixed an issue with the "Sack of Money" item that was usable in the Trade Union instead of the Town Hall for the "A Clash of Couriers" Scenario
The scenario plant items now have their item source listed in the Statistics Menu
Fixed an issue with the "Oxidation Pool" not being affected by the "Embrace Sunlight" buff in "Seasons of Silver" scenario
Fixed an issue that could lead to spamming the notification about ruins in the city
Bonus effects are now shown also for administration buildings in the Statistics Menu
Fixed an issue for the Hacienda farm with tractor barn/fertilizer silo showing incorrect statistics of production sources when crops were changed
The productivity can no longer drop below 0% when using the "Synthetic Chemist" item
The preview for Hacienda Farm and Brewery recipes is now available in the catalogue before they are unlocked as for all other multifactories
The Hacienda Paving and Pathway no longer affect Residences needs if built in blueprint mode
Fixed an issue with notifications about reputation change with an NPC displayed twice if player looks at NPC's island
The "Fertility Missing" warning no longer appears in the construction menu when the Fertility is provided by the Botanical Set
Fixed the issue for local departments always showing the line "No item effects" in the Finance Statistics
The Hacienda Pathway and Paving Limit can no longer be exceeded by pressing SHIFT
Fixed an issue with the Copperplate Printer in item not affecting all production buildings in "A Clash of Couriers"
Fixed an issue with the Skyline Tower's maximum residents being impossible to reach in combination with the Empire of the Skies DLC
Fixed an issue where changing the recipe in Food Establishments causes bonuses to be displayed incorrect until the game is restarted
UI
Fixed a small UI issue in the Trade Route menu for the good "Artic Reports" from the "Empire of The Skies" DLC
Fixed a misleading unlock condition in an infotip for the "Hot Sauce" recipe for the Hacienda Brewery
Added a missing icon for the "Tutorial: New World Network" quest in the questbook
Fixed an issue with an empty item selection in the object menu of several buildings after a filter was applied in the Research Institute
The tooltips for goods are no longer obscuring the selection menu for the Advanced Pier
Removed a misleading infotip for the "Show Full Trade History' toggle in the Docklands Main Wharf Menu
The pop-up Menu for skins is now closing correctly
Fixed empty infotips for the Bus Skins
Fixed a broken counter for Local Mail for the quest "Tutorial: Post Office"
Fixed an issue with the Hacienda Module build menu being accessible and functional during Fire Incident
The "Grass colour" icon no longer overlaps the "lock" icon for some ornaments in the construction menu
Fixed a wrong icon that was displayed in the quest "Tutorial: Airmail"
Adjusted the order of the DLC icons on the save game profiles to fit the release order
Promotion pop-ups that appear after purchasing new content and starting the game for the first time are now evenly centred
Fixed positioning of some ship's cargo slots for the 'Transfer Goods and Items' and 'Trade' menus
Fixed some inconsistencies for icons on infotips for storage and loading speed in the Docklands object menu
Removed some icons from the questbook entries for the different DLCs
The player icons are no longer overlapping in the Diplomacy Menu
Fixed a visual issue for the Grand Gallery ticket counter on the scenario victory screen
Fixed misaligned "Continue" banner for "Eden Burning" scenario in the title screen
Fixed a small UI issue with an overlapping timer for the quest "Kidusi Anitoni: Down, Down into the Deep"
Fixed a clipping header in the World's Fair menu
Fixed an issue with long lists of mission objectives not fitting the UI box
The animation of moving pistons (when boosted by a Tractor Barn) is missing in Grain Farm object menu after loading a savefile
Multiplayer
Build mode in a co-op multiplayer game will now allow the "build only in irrigated area" mode by pressing "Alt" when placing modules. The Co-op ping via "Alt" will be disabled during the build modes.
Quests & Achievements
Fixed an issue that prevented players progress through the quest "A Trifling Matter: Another Conspiracy Unmasked" blocking the Tourist Season DLC from finishing
Fixed an issue for the "World Peace" Achievement not unlocking after completing the requirements
Fixed an issue for the Silver Medal not unlocking when the Gold Medal was earned in the "A Clash of Couriers" Scenario
Fixed an issue with the "Best of a Bad Lot" badge not being displayed on the map pin after it has been earned
Fixed an issue for the quest "Tutorial: New World" where the objective was not met right after switching
The "Bashing the Buccaneers" quest no longer falsely auto-resolves
Fixed an issue for the quest "The Strike at the monument construction site" where one of the choices was always unlocked
The quest "Tutorial: Supply Factory" can now be also completed when dropping care packages on Hacienda Obrero residences
The quest "Mortal Remains" can now be solved after the delivery quests start in "Seasons of Silver" scenario
The quest "Tutorial: Supply Factory" appeared too early and now triggers after the tutorial quest for the Hangar
Art/Visuals
Fixed a small visual issue at certain camera distances on the main island in the "A Clash of Couriers" scenario
Fixed an issue where quest items that were thrown overboard from an airship did not reach the land correctly
Fixed a visual issue on the ground plate for Old Nate's Workshop Ornament
The feedback units coming from the visitor ships are no longer levitating when reaching the platforms
Fixed an issue that allowed changing ship skins for unique ships for which it should not be possible
Audio
The audio is now correctly replaying after pressing "Replay the introduction audio" button in the questbook menu for the "Tutorial: Rigid Airship Hangar" quest
Fixed an issue with the Audio of both Vara and Vasco getting cut off in Japanese
Localization/Text
Added missing translation for the Anti-Armour Gun
Pictures are now localized on the Static Help pages for Empire of the Skies
A missing text was added for the Ammonium Plant tooltip
Fixed several truncation issues for Korean, Simplified Chinese and Traditional Chinese
Fixed UI and text issues for several infotips when placing ornaments
The infotip for Coffee no longer says that it's "Imported from the Arctic" when it's not unlocked yet
Fixed a missing space character in warning notification flyout when explosion happens due to increased productivity
The text on the option for "Only Use Roman Font" was changed to "No Italics"
The goods from "Empire of the Skies" now have a fluff description in the Expedition Preparation Menu
Fixed several texts in Lifestyle Need infotips about the source of the goods
The ocean travel speed information is now localized
Fixed an issue with "Spices" being present in the list of goods for the "Eden Burning" scenario
Fixed the text of a misleading speechbubble for the quest "Fortuna's lost mail" in "A Clash of Couriers" scenario
Fixed a misleading item description for items that "Affects All Mines and Quarries" for Russian
Fixed some text label inconsistencies for certain production chains
Fixed an issue with the Scrapyard Walls and Fences from the Grand Gallery using icon and text from Hacienda Walls in their object menu