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Warframe – Update 27.5 ALL HOTFIXES & PATCH NOTES | 27.5.6.1

27.5.6.1 Patch Notes

Fixes:

  • Fixes towards Launcher crashes that may be caused by a Steam overlay interacting with OBS Studio.
  • Fixes towards NPCs losing their path navigation, resulting in them looking stuck and confused.
  • Fixed a script error that could occur when joining an Excavation mission in progress.

27.5.6 Patch Notes

Trinity & Nova Prime Vault!

Trinity and Nova. When these two forces collide, their strength is unparalleled. 

Find their Relics in the Void or Bounty rewards today!

*Reminder that the Prime Gene Masking Kit will be available in both the Trinity Prime Pack AND the Trinity Prime Accessories Pack: https://forums.warframe.com/topic/1195208-trinity-prime-vault-accessories-pack-clarification/Oberon Prime and Nekros Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 

*If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Nightwave Fixes:

  • Fixed cases of Glass Fissures causing spot-loading during stream-in so severe that Clients lose connection.
  • Fixes towards Glass Fissures opening during the Extraction cinematic.
  • Fixed the Confiscated Act of ‘Hijack a Crewship from the enemy’ awarding the Weekly Act amount of Standing instead of the Daily Act Standing amount.
    • This change will be reflected the next time this Act appears. For now you can enjoy this bank error in your favor! 

Changes:

  • Valkyr’s Enraged Hysteria Augment now has a 1 time Energy cost of 50 instead of draining Energy over time. This also allows you to gain Energy while it’s active!
  • Moved some Sawgaw Conservation start points to not start in a cave.

Optimizations:

  • Made systemic micro-optimizations to the smart-callback library and hardened it against hardware bugs on vintage CPUs.
  • Optimized the Excavation HUD initialization to try to eliminate delays where race-condition bugs can sneak in.
  • Made numerous micro-optimizations to the string handling code.

Fixes:

  • Fixed Relays overflowing to 100 players by returning its max capacity to 50.
  • Fixed Baruuk’s Desolate Hands daggers not fully working with your Companion.
  • Fixed certain controls (move up/down and roll left/right) in Captura not working if you had any custom bindings.
  • Fixed inability to Pilot the Railjack downwards if you’re Piloting using your Operator with a controller.
  • Fixed inability to interact with your MOA Companion in your Orbiter.
  • Potential fix for a crash when loading into the Orb Vallis as a Client if a Conservation was started by another player.
  • Fixed Conservation waypoints marked at the entrance of a cave even though the start points themselves were outside the cave.
  • Fixed Clients not seeing the Void Fissure tear FX that connects the Corrupted enemies to the Void tear.
  • Fixed incorrect Riven Disposition displaying when viewing a Chat linked Zaw/Kitgun Riven.
  • Fixed Defiled Mods counting towards your total Mods owned via Chat link or the End of Mission reward screen.
  • Fixed the End of Mission screen popping in for a split second when transitioning from a Railjack mission to the Dry Dock.
  • Fixed knockdowns not interrupting weapon-reload. This now intentionally follows suit with self staggers.
  • Fixed Silver Grove Shrine Scene, Harrow’s Temple Scene, Hunhow’s Chamber Scene, Kuva Throne Scene, and the Mycona Colony Scene missing from their respective Syndicate Offerings.
  • Fixed the Impetus Prime Syandana having an invisible mesh on Mag.
  • Fixed several script errors that could occur if an Amalgam Osprey were killed just as it attempted to create Spectralysts.
  • Fixed some Platinum packs appearing in the TennoGen section of the in-game Market.

27.5.5 Patch Notes

Fixes:

  • Fixed the Blood Rush Critical Chance boost not resetting when the Melee combo counter is reset.
  • Fixed a hack panel in the Corpus Ship Sabotage tileset that would spawn enemies every time it was hacked, resulting in an abundance of Moas!
  • Fixed a script error when deactivating Valkyr’s Hysteria with the Enraged Augment equipped.
  • Fixed script error that could occur when joining a mission in progress with a Valkyr using the Enraged Augment.
  • Fixed a script error during a Conservation encounter in the Plains of Eidolon.
  • Fixed a script error that could occur when entering the Orb Vallis while a Thermia Fracture is being sealed.
  • Fixed a script error that would occur when viewing a Kavor Defector in the Codex.
  • Fixed a script crash that could occur on Clients if a dagger from Baruuk’s Desolate Hands tried to fire at an enemy that was killed immediately.
  • Fixed a harmless script error that could occur if a Companion Moa’s Tractor Beam Precept was active as you streamed back into Cetus or Fortuna.

27.5.4 Patch Notes

Atlas – Passive – Rubble Heap
When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster.

Nidus – Passive – Abundant Mutation
Nidus gains an additional 200 max stacks of Mutation. Undying has a 30s cooldown.

Valkyr – Hysteria – Enraged
Damage increased by 200%, Critical Chance increased by 200%. Hysteria lasts for 15s, and receives a matching cooldown.

Saryn – Spore – Revealing Spores
Infected enemies within 40m will show up on the Minimap.

Nightwave Changes & Fixes:

  • Your move speed in Glassmaker Crime Scene #1 now matches the Leverian move speed. Inspect with more haste!
  • Cephalite Resonance is now linkable in Chat which can also reveal the amount in your Inventory.
  • Fixed a script error that could occur if an enemy was Glassed while on a mounted turret.

Changes:

  • Baruuk’s Desolate Hands will no longer consume a charge from Baruuk when sharing with Allies.
  • From player requests, the Directed Convergence Mod has been converted to an Exilus Mod.

Optimizations:

  • Improved robustness of the launcher in the face of hostile networks (this may solve cases where an update is not visible to some users immediately).
  • Fixed an issue with certain particle effects when running the game at very high frame-rates. As seen here:

Fixes:

  • Fixed a crash that could occur in Sortie Defense missions due to Defense Targets patrolling outside of the combat zone.
  • Fixed inability to target Baruuk’s Desolate Hands and Nezha’s Warding Halo on Defendable objects.
  • Fixed ability to hack a Bursa for free if you exited the hack via the pause menu.
  • Fixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
  • Fixed Parazon Mods not remaining equipped after a Host migration.
  • Fixed an abrupt Mission Failed due to Arbitration Defense targets dying randomly when attempting to teleport to the player when falling behind or just simply falling through the ground to their demise.
  • Fixed Wardens in Rescue missions sometimes teleporting ahead of the player en route to extraction.
  • Fixed downed Kuva Larvlings sometimes teleporting ahead of the player en route to extraction.
  • Fixed Hildryn’s Ability Drain not updating in Arsenal Stats.
  • Fixed another case of the Vasca Curative not working on Kavats.
  • Fixed Nezha and Zephyrs Passive disable Augments giving the incorrect amount of Strength.

27.5.3 Patch Notes

Nightwave Changes & Fixes:

  • Another potential fix towards Cephalite enemies remaining invulnerable after having their glass destroyed. This case specifically related to the Cephalite enemy being ragdolled.
  • Fixed Cephalite Resonance in Railjack not being shared between all squadmates.
  • Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites.
  • Fixed a rare crash when exiting the Nightwave crime scene.
  • Fixed a script error that could occur when a Glassed enemy was ragdolled.

Railjack Fixes:

  • Fixed some Railjack Battle Avionics not firing where the reticle is aimed for Clients.
  • Fixed the default Railjack Skin not being first in the Railjack Skin list.

Changes:

  • The Larkspur now has force feedback when using a controller.
  • Reduced Floof and Noggle Dojo Decoration cost from 20 to 5 (matching the Orbiter).
  • Rotated the Suprema heavy sword skin so it faces the proper way.

Optimizations:

  • Made a micro-optimization to K-Drive races.

Fixes:

  • Fixed a few cases where bindings under the General tab would sometimes override a binding in a more specific tab. For example, on a controller, if you bound Right-D-Pad to Tactical Menu under General and bound it to Omni-Tool under Power Menu, it would open the Tactical Menu even when you were using the Power Menu.
  • Fixed a case where you would change a controller binding, and the list of actions to bind would still show the default binding.
  • Fixed the Basmu reload not providing Health if you’re the Client.
  • Fixed ability to equip the Mending Shot Mod on the Shedu. Mending Shot is a Rifle (no AOE) Mod.
  • Fixed Entropy Spike equipped on a Bolto causing self damage. This will now accurately cause self stagger.
  • Fixed Kinetic Siphon Traps sometimes not working on Synthesis Targets.
  • Fixed Titania Prime’s lateral dodges not moving you as far as they should.
  • Fixed an ambiguity when getting Relics as a Daily Tribute (the description was the same as a Relic pack which implied you were getting 5).
  • Numerous fixes towards NPC dodge behaviour issues, such as NPCs never switching up their dodge patterns and teleporting randomly after dodging.
  • Fixed Somachord music playing in the background when entering the Leverian.
  • Fixed a loud gun sound playing when inspecting items in Gauss’ Leverian.
  • Fixed not changing directions when using afterburners in open zone Archwing while facing backwards.
  • Fixed a case where the squad UI could become unresponsive if a player leaves during the loading screen transition.
  • Fixed squad UI breaking if you selected a Star Chart mission then toggled to Railjack mode during the zoom-in animation.
  • Fixed disabling Melee Auto Targeting in Options not actually disabling it.
  • Fixed Market Bundles that include multiples of items displaying the multiple quantity, but the single item price, causing confusion on thinking you will get the multiple items for the single price.
  • Fixed the pause menu overlapping with the Dojo Architect screen.
  • Fixes towards a crash caused by a Host migration while in Archwing.
  • Fixed numerous script errors that could occur if a K-Drive race were interrupted by a Host migration.
  • Fixed a script error that could occur when joining a mission with a K-Drive race in progress.
  • Fixed script errors that could occur when joining a mission in progress right when someone deploys an Arch Gun Deployer or other Gear Items.
  • Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.
  • Fixed numerous script errors when using Kinetic Siphon Traps.

27.5.2 Patch Notes

Nightwave Changes & Fixes:

  • Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first 😉
  • Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed.
  • Swapped the ‘Friendly Fire’ Act to be a Weekly challenge and the ‘Explorer’ Act to be a Daily challenge, as the latter is the easier Railjack Act to complete thus making it a Daily.
  • Fixed the Heavy Ordnance Act not providing a kill count progress.
  • Fixed Titania’s Razorflies contributing toward the Heavy Ordnance Act Arch Gun kill count.
  • Fixed Somachord music playing in the background of Nightwave crime scenes.

Changes:

  • Tweaked tooltip in launcher to avoid people confusing themselves with the bulk download option.
  • Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already.

Optimizations:

  • Fixed content updates stopping abruptly when encountering certain types of network problems.
  • Fixed a crash that could occur during certain types of network problem.

Railjack Fixes:

  • Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission.

Fixes:

  • Fixed an issue where if you rebound the left shoulder controller button to another action such as Power Menu, it would trigger Roll instead.
  • Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat.
  • Fixes towards overly high bloom on Bows with ember/spark FX.
  • Fixed missing Corpus Ship asteroid materials.
  • Fixed a couple script errors that could occur when joining a mission with a K-Drive Race in progress.
  • Fixed a script error that would occur if someone riding a K-Drive triggered Sonic Boost just before flying into the Cetus gate.
  • Fixed harmless script error that would occur if you joined an open-world map (Vallis/Plains) right as someone was throwing some Fishing Bait.
  • Fixed a script error caused by dying when attempting to catch a Vallis Fish while it is struggling.
  • Fixed a script error when casting Titania’s Lantern ability.

Missed Note:
The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. Apologies that this one slipped through the Mainline cracks!

27.5.1 Patch Notes

Fixes:

  • Fixed Ash’s Helmet having a vestigial tail in Leverian.
  • Fixed floating text in Ash’s Leverian.
  • Fixed a crash / issue that could occur when viewing transmissions.
  • Fixed an issue where opening the Codex too quickly would cause a complete functionality loss.

27.5 Patch Notes

After a string of mysterious murders, investigate the latest crime scene to stop a cryptic killer from striking again. Step into Nora’s crime-simula to witness the gruesome work of the Glassmaker. Check the shadows, search for clues and follow the trail of “glassed” bodies to crack the case… before it’s too late.

Beyond the interactive narrative, Nightwave: Series 3 also introduces new Daily and Weekly Acts! Don’t have a Railjack of your own? Railjack Acts can be completed by joining any open crew from the Star Chart.

Nightwave Act Additions:

  • Added the following Nightwave Acts:

DAILY

    • Gatherer: Collect 100 Resources
    • Deep Impact: Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
    • Friendly Fire: While piloting a hijacked Crewship, destroy 3 enemy Fighters
    • Child at Heart: Play a game of Frame Fighter, Happy Zephyr, or Wyrmius
    • Patron: Donate to the Leverian
    • Doppelganger: Deploy a Specter
    • Swordsman: Complete a Mission with only a Melee Weapon equipped
    • Hands Full: Complete a Mission with only a Primary Weapon equipped
    • Sidearm: Complete a Mission with only a Secondary Weapon equipped
    • No Mercy: Mercy Kill an Enemy
    • Hush: Kill a Kuva Thrall
    • Reclaimed: Clear a personal Kuva Lich Influenced Node
    • Just Visiting: Visit a Featured Dojo

WEEKLY

    • Explorer: Complete 3 Railjack Missions
    • Forward Thinking: Destroy a Crewship with Forward Artillery
    • Flawless: Clear a Railjack Boarding Party without your Warframe taking damage
    • Confiscated: Hijack a Crewship from the enemy
    • Heavy Ordnance: Kill 500 enemies with an Arch Gun

ELITE WEEKLY

    • Grand: Kill The Exploiter Orb
    • Choose Wisely: Kill or Convert a Kuva Lich
    • Elite Explorer: Complete 8 Railjack Missions
    • Machine Interface: Complete a Spy mission with 3 manual console hacks and no alarms
    • Speedster: Finish a Capture mission in less than 90 seconds

ASH SHROUD SKIN

Where once was fire is now cold resolve. A signature look for a prestige killer.

CREMATA SYANDANA

With time and fire the truth of bone is revealed. The signature Syandana of Ash Shroud.

CAUSTA BOW SKIN

Born of heat and cold as death, this is the signature bow skin for Ash Shroud.

ASH SHROUD COLLECTION

All that remains is blood and dust. Become the shadow with the Ash Shroud Collection, which includes the cold-blooded Ash Shroud Skin, the venerable Causta Bow Skin and the forged-from-fire-and-bone Cremata Syandana.
Leverian Additions & Changes:

  • A new Leverian has been added for Ash! Drusus has a new tale to tell about….The Scoria!
  • Added a text box to the items displayed in the Leverian that shows the whole script of that item, so you can better follow Drusus’ tale if you fail to read the subtitle in time.

Double Tap Mod Changes & Fixes:

  • Changed the Double Tap Mod description to include its stacking function when equipped outside of Conclave:
    • Double Tap (Latron): On Hit: 20% Bonus Damage on next Hit for 2s. Stacks up to 20x outside of Conclave.
  • The Latron HUD now displays the buff combo status when equipped with the Double Tap Mod.
  • Fixed the Double Tap Mod resetting its buff on every shot, as opposed to the intended reset on miss.

Optimizations:

  • Added a workaround for content update on improperly configured computers.
  • Improved content update support for local proxy servers on Windows 8.1 and Windows 10.
  • Optimized out hitches in item preview when a customized Warframe Skin is already equipped.

Railjack Fixes:

  • Fixed inability to tag items in Chat when using the Chat window while on a Railjack Turret.

Fixes:

  • Fixed Nezha’s Warding Halo blocking 100% of Damage instead of the intended 90%.
  • Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.
  • Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.
  • Fixed the “Modify Parazon” button in the Kuva Lich menu not appearing when in the Dojo.
  • Fixed the “X Items Ready To Claim” Foundry UI quantity not updating in your Orbiter unless you claim everything.
  • Fixed Skins in the Market saying you didn’t own a compatible item when you did.
  • Fixed items in the in-game Market not displaying “Mastery Rank Locked” icons to indicate as such.
  • Fixed lighting intensity in the Grineer Galleon extraction cinematic.

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