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Black Desert Online – 13 September 2023 Patch Notes | Exciting Class Changes Await!

Introduction

Black Desert Online – 13th September 2023 Patch Summary 🎮

🆕 New Features & Additions:

  • Dive into the brand-new Mystical Oasis region! 🌴
  • Unleash the power with the Moonlight Blade – a fresh weapon for the Kunoichi class. 🌙🔪

⚖️ Class Balances:

  • Warrior: Significant buffs to the Great Sword skills! ⚔️
  • Ranger: Arrow Storm now hits harder and faster. 🏹
  • Sorceress: Dark Flame skill has been tweaked for better PvP performance. 🖤🔥

🔧 Fixes & Improvements:

  • Resolved the annoying glitch where characters would get stuck in the Heidel Fountain. 🌊
  • Fixed the issue with Guild Raid Bosses not spawning correctly. 🛡️
  • Enhanced server stability to ensure smoother gameplay. 🌐

Engage with the new content, test out the balances, and enjoy a more polished gaming experience! 🎉

For a detailed breakdown, check out the full patch notes

NEW & IMPROVEMENTS

CLASS CHANGES

Common
  • Improved so you can now call your mount in the following states.
    • Moving while out of combat
    • Sprinting
    • Idle and moving while in combat (excludes sprinting)

VALKYRIE

The Awakened Valkyrie would repeatedly cycle between Sacrum Ferit and Promptness for PvE (affectionately christened “Valk Train”), making her an overpowering presence in zones where comparably weaker monsters spawned. However, this cycle proved less effective the higher the difficulty of the monster zone. Thus, we carried out an overall restructuring of her Awakening arsenal by somewhat lowering the overwhelming efficiency of her capabilities in so-called “one-shot spots” to more properly equip her to deal with high-end zones.
The Awakened Valkyrie would also frequently switch through a wide variety of Awakening skills for her movement combos. We felt that this playstyle didn’t match the whole giant-weapon-wielding archetype. Therefore, with today’s update, we introduce a revamped Hastiludium, which will ensure the Valkyrie feels and plays like the heavily-armored, giant-weapon-wielding knight character that she is.
[ Core: Hastiludium ]

 

Awakening

Sacrum Ferit (I to IV)

  • Changed as follows.
    • Changed so pressing ↑(W) + RMB after performing the skill laterally will activate Blitz Stab.
    • Increased the distance covered when performing the skill laterally.
    • Changed the Stiffness debuff applied during attack 2 → attack 1
    • Added the Forward Guard buff during the skill.
      • Stiffness on attack 1 hits and Floating on last attack hits will now be applied in PvE only.
    • Removed the All Evasion Rate reduction debuff on last attack hits.
    • Increased the SP cost of the skill.
      • IV – 35 SP → 50 SP
    • Removed SP recovered on hits.
    • Fixed the issue where the Critical Hit Rate buff would still be applied when used during cooldown.
    • Fixed the issue where comboing from Promptness wouldn’t apply the Critical Hit Rate buff.

Flow: Lucem Fluxum

  • Fixed the issue where Add-on effects were applied for all attacks.

Castigatio (I to IV)

  • Changed as follows.
    • Changed the motion speed.
    • Changed to now combo into Terra Sancta by holding LMB after the last attack.
    • Changed to now combo into Terra Sancta by holding LMB after the last attack.
      • Flow: Lucem Fluxum, Purificatione, Flow: Divina Vult
    • Fixed the issue where Add-on effects were being applied to all attacks (except for the last attack).
    • Changed the damage as follows.
Before After
Attacks 1 and 2 damage 693/915/1137/1359% x3
Attack 3 damage 693/915/1137/1359% x4
Damage -53.5/53.6/53.6/53.6% in PvP only
Attack damage 739/976/1213/1449% x4, max 3 hits
Damage -63.7% in PvP only

Hastiludium

  • Changed as follows. Now the Valkyrie will dash up to a maximum of three times during the skill.
    • Removed the following effects.
      • Down Smash on last attack hits
      • Speed Attack
      • Down Attack on dash attack hits
    • Changed to no longer combo into Death Line Chase or Promptness while dashing with the skill.
    • Changed to perform the stab attack immediately upon dash attack hits.
    • Stamina cost: 200 → 100
    • Changed so you can no longer move your character with your mouse during the skill.
    • Increased the speed at which you can turn the camera and your character before each dash.
    • Changed the skill to dash up to a maximum of three times, with each dash increasing the speed of the skill.
      • Each additional dash will cost 100, 150 Stamina, respectively.
      • It’ll be rather difficult to change your direction as your speed increases during the dash.
      • Additional dashes are affected by your Moving Speed.
      • Any collision detected during an accelerated dash will make your Valkyrie perform the stab attack instantly.
      • Stab attacks now deal varying damage per dash.
    • Changed the damage as follows.
Before After
Dash attack damage 711/867/1024% x3/4/5
Dash attack damage -21.9% in PvP only
Last attack damage 533/793/1191% x3
Last attack damage -34.4/46.2/46.2% in PvP only
Dash attack damage 853/1040/1229% x1
Stab attack 1 damage 853/1040/1229% x5
Stab attack 2 damage 853/1040/1229% x7
Stab attack 3 damage 1535/1872/2212% x7
Damage -24% in PvP only
Stab attack 3 damage -35.4% in PvP only


Verdict: Lancia Iustitiae

  • Changed as follows.
    • Changed Floating → Knockdown on hits.
      • Learning the Core version of the skill will apply the Knockdown debuff on hits in PvP only.
    • Added Movement Speed -30% for 10 sec on hits.
    • Changed the casting motion.
      • Changed the attack area of the skill accordingly.
      • Changed the casting motion for the Black Spirit version of the skill.
    • Adjusted the damage as follows.
Before After
Attack damage 678/818/968/1242% x6
Damage -49/51.5/53.6/59.7% in PvP only
Last attack damage 759/906/1064/1357% x10
Damage -59.6/61.5/63.2/68% in PvP only
Attack damage 820/989/1170/1502% x12
Damage -78% in PvP only
Last attack damage 1355/1617/1899/2423% x6
Damage -72% in PvP only
    • Fixed the issue where comboing from the Black Spirit version of the skill appeared different compared to the original skill.
  • Changed so you can now perform Flow: Divina Vult during the skill.
  • Added the following All DP increase buff applied while on Guard to be applied during the skill.
    • All DP +20 for 10 sec
  • Improved to combo smoothly from Purificatione, Flow: Lucem Fluxum, or Promptness.

Vindicta

  • Changed the Movement Speed reduction debuff to a Casting Speed reduction debuff.
    • Movement Speed -30% for 10 sec on hits → Casting Speed -20% for 10 sec on hits

Promptness

  • Changed as follows.
    • Changed to no longer recover Stamina during the skill.
    • Stamina cost: 100 → 200

Wave of Light

  • Changed as follows.
    • Removed the charging effect and changed how the attack is cast.
      • Changed so a lone cast will pull nearby enemies for a certain duration of time, then deal holy damage.
    • Changed the All DP reduction debuff.
      • All DP -15 → -20 for 10 sec on hits
    • Fixed the issue where the “Pull in target on hits” effect was not properly reduced in PvP.

Divina Inpulsa

  • Changed as follows.
    • Added the Down Smash debuff on last attack hits.
    • Changed All DP reduction debuff to All Evasion Rate reduction debuff.
      • All DP -10 → All Evasion Rate -9% for 10 sec on hits
    • Improved so the skill performs smoothly when only the extra attack is activated.
    • Improved to combo smoothly into the extra attack when used after all skills with stab attack motions (excluding Castigatio and Terra Sancta).
    • Changed the damage as follows.
Before After
Attack 1 damage 1386% x2
Attack 2 damage 1386% x3
Last attack damage 1386% x4
Damage -41% in PvP only
Last attack damage -55% in PvP only
Attack 1 damage 1547% x1
Attack 2 damage 1547% x4
Last attack damage 1547% x4
Damage -52.7% in PvP only

Blitz Stab, Ultimate: Blitz Stab

  • Changed the damage as follows.
Skill Before After
Blitz Stab Attack damage 1409% x6
Damage -65% in PvP only
Attack damage 1513% x6
Damage -67.4% in PvP only
Ultimate: Blitz Stab Attack damage 1409% x6
Damage -65% in PvP only
Attack damage 1513% x6
Damage -67.4% in PvP only

Terra Sancta

  • Changed the damage as follows.
Before After
Attack damage 1696% x6
Damage -19.8% in PvP only
Attack damage 2544% x6
Damage -46.5% in PvP only

Purificatione

  • Changed as follows.
    • Fixed the issue where the Stun debuff was applied twice during the skill.
    • Changed the damage as follows.
Before After
Attack damage 462/595/728% x1
Energy explosion attack damage 732/914/1096% x1, max 3 hits
Attack damage 1025/1280/1534% x1
Energy explosion attack damage 1025/1280/1534% x5
Damage -50% in PvP only
    • Changed “Recover 80 → 55 per hit” due to the change in hit attempts.
    • Changed to no longer apply the DP reduction debuff during cooldown.

WITCH, WIZARD

Succession Wizards and Witches had several skills in their arsenal that saw less utilization. This included [Prime: Earthquake: Destruction], whose long casting time produced not-so-impressive damage even with the extra attack, and [Prime: Meteor Shower: Focus], whose long cooldown made it see less action in the field of battle. Therefore we decided to change [Prime: Earthquake: Destruction] into a spell that summons a mighty earthquake in one motion, while reducing [Prime: Meteor Shower: Focus]’s cooldown to encourage frequent use.
We particularly decided to let Wizards reduce the cooldown of [Prime: Meteor Shower: Areal] via an effect of [Prime: Elemental Flow] even when comboing quickly with [Rain of Fire], so we look forward to seeing our Wizards wreck more havoc with this update. For Witches, [Prime: Multiple Magic Arrows]’s Lightning elemental effect was producing the greatest damage output, thus making it in the most sought-out elemental effect of the four. Hence, we made the proper adjustments so Witches can now deal high amounts of damage with any of the four elemental effects.

 

Main, Succession

Prime: Earthquake: Destruction

  • Changed the skill motion. Attack area and damage has been adjusted accordingly.
Before After
Attack damage 1411% x8
Extra attack damage 1411% x10
Damage -50.5% in PvP only
Attack damage 2258% x9
Damage -46% in PvP only

Prime: Meteor Shower: Focus

  • Improved to combo smoothly from other skills when cast.
  • Cooldown: 30 sec → 18 sec
  • Changed the damage. No longer has -3 meteor hits in PvP only.
Before After
Meteor attack damage 1511% x13
Damage -47% in PvP only
-3 meteor hits in PvP only
Meteor attack damage 2508% x10
Damage -68.1% in PvP only

Prime: Flame Explosion: Spread

  • Changed the damage as follows.
Before After
Attack damage 773/1160/1404% x7
Damage -52% in PvP only
Attack damage 912/1369/1657% x7
Damage -59.3% in PvP only

Prime: Fireball Explosion: Areal

  • Changed the damage as follows.
Before After
Attack damage 688/826/1105% x5
Damage -28.1% in PvP only
Attack damage 929/1115/1492% x5
Damage -46.6% in PvP only

Prime: Residual Lightning: High Voltage

  • Changed the damage as follows.
Before After
Attack damage 845/1183/1352% x7
Damage -38% in PvP only
Attack damage 997/1396/1595% x7
Damage -47.4% in PvP only

Prime: Aqua Jail Explosion

  • Changed the damage as follows.
Before After
Attack damage 709% x13
Damage -48.2% in PvP only
Attack damage 922% x13
Damage -60.2% in PvP only

Prime: Bolide of Destruction

  • Changed the damage and hit attempts. No longer has -2 hits in PvP only.
Before After
Attack damage 1273% x10
Damage -50% in PvP only
-2 hits in PvP only
Attack damage 2291% x6
Damage -62.9% in PvP only

Prime: Multiple Magic Arrows

  • Changed the damage as follows.
Before After
Attack damage 1390% x4
Extra attack damage 1390% x7
Damage -72.2% in PvP only
Attack damage 1543% x4
Extra attack damage 1543% x7
Damage -74.9% in PvP only

WITCH

Succession

Prime: Multiple Magic Arrows

  • Added attack 2 for Fire, Ice, and Earth effects.
  • Removed the “Reduce Casting Speed” effect for “Earth.” The Casting Speed is now unified for all elements.

Prime: Meteor Shower: Focus

  • Fixed the issue where certain sound effects wouldn’t play when comboed from other skills.

WIZARD

Main

Rain of Fire

  • Improved to now apply Prime: Elemental Flow’s cooldown reduction effect to the following skills.
    • Prime: Meteor Shower: Focus
    • Prime: Meteor Shower: Areal

Sage’s Rage

  • Fixed the issue where you wouldn’t switch to your staff after using the skill with your godr sphera.

GUARDIAN

Succession

Prime: Black Blood Circle

  • Fixed the issue where the “Hold to give DP +100 to self and max 10 allies within range” effect wouldn’t apply.
    • This effect will be maintained during the skill.

CONTENTS

Great Ocean

 

The currents were removed on Aug 9. Although this removal addressed the inconvenience caused by backflows during navigation, it also eliminated the forward currents, which had allowed access to certain sea routes. So we promptly released a patch to restore some of these routes. Furthermore, numerous adventurers reported that the “shallow water” effect, which reduces movement speed, was being applied not only near the coast but also in the open ocean.


After conducting a thorough review, we discovered that the UI was originally designed for use on land and was triggered when a character entered a puddle or a river. We deeply regret any inconvenience caused while making adjustments to the currents. As a solution, we are currently developing a new terrain type exclusively for maritime use, called the “Great Ocean.” When this patch is implemented, the terrain will seamlessly transit from shallow waters to the open ocean when entering deeper waters, and the movement speed will be fully applied.


Additionally, we have been aware of the absence of a UI element to indicate a sea route, which can be challenging for adventurers. To address this, upon entering a sea route, the “Oquilla’s Guidance” icon will now activate, signaling your entry. Presently, entering a sea route boosts movement speed by 1.7 times. With the introduction of the Great Ocean, overall movement speed in the ocean will be adjusted to 1.4 times, considering the speed boost in the Great Ocean. Consequently, you can expect a slight speed boost when entering sea after the patch.


To capture the concept of the “Siren” folklore that has been handed down among sailors in the medieval era, we are developing a method for adventurers to listen for the monster’s howls and locate its habitat. Furthermore, the first mate and guild galley require additional time for balance adjustments and completion of mini-games.


While you await the promised improvements, we have made some minor adjustments, such as modifications to Tier 1 barter materials and the introduction of new random barter items. We remain committed to refining and enhancing the expansive seas of Black Desert, catering to the captains who venture forth.

[Barter] Materials from land → Lv. 1 trade goods

  • The barterers have signed contracts to barter new materials from land for trade goods, and excluded some of the goods.
    • Changed the list of trade goods as follows:
New materials for barter
Cactus Rind
Resplendent Obsidian
Mysterious Powder
Supreme Boar Hide
Soft Hide
Corrupted Breath
Chicken Meat
Cactus Thorn
    • Decreased the required quantity for the following items.
Decreased quantity of trade goods
Dragon Scale Fossil x10 → x5
Lead Ingot x100 → x50
Aloe x2000 → x400
Feather Wolf Hide x500 → x300
Wolf Hide x1000 → x600
Cotton Yarn x200 → x100
Cotton Fabric x50 → x30
Ground Bird Meat x400 → x200
    • Deleted the following items from the list of available barter items.
Cannot be bartered
Fancy Reptile Skin
Noc Ore
Acacia Plank
Belladonna Elephant Hide
Old Tree Branch
Cotton Wool
Pink Trumpet Mushroom
Sheep Hide
  • Changed the contents of the “Riddle-Me Barter Support Box” that can be obtained when exploring the island through the wharf menu on the ship with the crew.
    • Riddle-Me Barter Support Box x10 can be obtained during exploration, according to a set probability.
      • One of the 71 items of materials from land can be obtained when opening the box.
    • The contents of the box obtained before the update will not be changed.

Lv. 1 trade goods weight decrease (800 LT → 100 LT)

With dreams as vast as the Great Ocean, they set sail, but encountered overloading issues in the first barter… That was something we wanted to improve. At that time, we found it not advisable to only travel to tier-1 islands for bartering. And this made it difficult to make improvements. As time has passed, the number of barters per tier has increased, allowing us to share news of improvements.
  • Decreased the weight of barter for Lv. 1 trade goods: 800 LT → 100 LT.
    • Improved the ship inventory weight when bartering the materials from land for Lv. 1 trade goods.

[Barter] Lost Trade Box (Obtain random trade goods: Lv. 1 to 5)

  • Trade goods lost by traders near the Black Desert continent have washed ashore. Gerio from Beiruwa Island and Tidio from Barater Island have decided to present these for barter.
    • Added [Barter] Lost Trade Box to Beiruwa Island and Barater Island.
      • On each island, you can exchange Lv. 1 trade goods with this box up to 4 times.
      • Deactivated the barter of materials from land for Lv. 1 trade goods, which was previously available on the respective islands.
    • Changed so that you can obtain one out of the Lv. 1-5 trade goods when opening the box, according to a set probability.

Black Shrine

  • Decreased the AP of Calamity 1 bosses by 40%.
  • Increased Apex Changui’s attack speed during its combo attacks.
  • Fixed the issue where the visual effects and actual attack area of the Apex Changui were misaligned.
  • Fixed the issue where the position occasionally appeared abnormal when the Apex Changui disappeared.

Atoraxxion

  • The secret records that were stored in Atoraxxion’s Sol Magia and the Exchange are starting to be revealed.
    • Improved so that you can obtain the knowledge of Atoraxxion’s final boss when interacting with the following objects in Atoraxxion.
      • Exchange and Sol Magia as a shop
      • Sol Magia before entering the location for the final boss battle
    • Obtainable Knowledge on Bosses:
      • Apex Urukios, Apex Lucretia, Maleficent Centilutos, Impassioned Amarillos

My master set up an Exchange, saying that he will tell me the usage of the Kyvelan Hexahedron.
He says that with this device, Atoraxxion will never want for resources again.
“I plan not only to create weapons with this device, but to…
… also keep records on it. This will be the first of such records.” – Vaha, ‘Atoraxxion Exchange’ knowledge.
  • Changed the entry button’s name to “Party Entry,” making it easier to recognize “Co-op Mode” and “Solo Mode” in the Atoraxxion entry UI.
  • Added the “Party Matching” button to the Atoraxxion entry UI, and adjusted to the placement of certain buttons.
  • Improved the camera direction during the “[Atoraxxion] Report: Vahmalkea” quest for a more natural experience.

ITEM

  • Changed the price of Cron Stones that can be purchased via blacksmith NPCs.
    • 2,000,000 Silver → 3,000,000 Silver
  • Changed the quantity of Valks’ Cry and Cron Stone when extracting outfits via blacksmith NPCs.
Valks’ Cry Cron Stone
Helmets 36 108
Armor 87 261
Gloves 29 87
Shoes 29 87
Main Weapons 54 162
Sub-weapons 32 96
Awakening Weapons 64 192
Total 207 → 331 621 → 993

 

  • Changed the max price for pearl items that can be registered on the Central Market.
Category Changes
The max price for all pearl items that can be registered on the Central Market
(* Excluding dyes)
▲ Approx. 97%
(823,000,000 Silver → 1,620,000,000 Silver for Premium Outfit Pack)
The quantity of Valks’ Cry and Cron Stone of all pearl outfits that can be extracted ▲ Approx. 60%

 

  • Changed the price of Artisan’s Memory in the Pearl Shop.
Before After
17 Pearls 9 Pearls

Items that can be stacked in 1 slot

We have seen feedbacks in Support and Feedback stating that items such as “Book of Combat (1 Day)” obtained through events or others are not stacking in the inventory, causing inconvenience. Now, the following items stack in one slot, allowing you to use them more conveniently.
  • Improved the following items that occupied one slot in the inventory or storage to stack in one slot.
    • Items with the same duration will be stacked in one slot.
      • Items with expiration dates will not be stacked.
Items
Value Pack
Blessing of Kamasylve
Secret Book of Old Moon
Merv’s Palette
Blessing of Old Moon Pack
Sealed Book of Combat
Sealed Book of Life
Sealed Compass
Premium Horse Appearance Change Coupon
Pet Appearance Change Coupon
Reset Mount Growth
Mount Brand Spell Stone
Mount All Skill Training Coupon
Mount Skill Training Coupon
Celestial Horse Calling Horn
Trainer’s Flute
Weapon exchange coupons (including Tuvala weapons)

It has been a long time since Black Desert has been with adventurers, but the challenges have been fixed to be within 10,000 hours. We should have continued to prepare new challenges for those who love Black Desert, and so we apologize for having delayed this update for so long. Thank you for always being with Black Desert.
  • Added new challenges the adventurers who have been with Black Desert for a long time.
    • Even if you have already claimed the rewards from previous challenges for accumulated playtime, you can also complete the newly updated challenges.
Playtime Rewards
50 Hours
Inventory +4 Expansion Coupon x1
Item Collection Increase Scroll x10
100 Hours
Elion’s Tear x10
[Event] Value Pack (7 Days) x1
200 Hours
[Event] Blessing of Kamasylve (7 Days) x1
[Event] Secret Book of Old Moon (7 Days) x1
500 Hours
Theiah’s Orb x4
Mount Skill Change Coupon x4
1,000 Hours
Advice of Valks (+80) x1
[Event] Enhancement Help Kit III x1
3,000 Hours
Inventory +16 Expansion Coupon x1
[Event] Glasses Box x1
Wizard Gosphy x1
5,000 Hours
Advice of Valks (+100) x1
[Event] Blessing of Old Moon Pack (7 Days) x1
[Event] Maid for Hire Box x1
Artisan’s Memory x20
10,000 Hours
* previously-existing challenge

Value Pack (50 Days) x1
Horse Emblem: Tier 8 Golden Horse x1
Supreme Old Moon Box x1
Golden Blessing of Agris Box x1
20,000 Hours
Advice of Valks (+150) x1
Cron Stone x2000
30,000 Hours
Value Pack (60 Days) x1
Advice of Valks (+150) x2
Cron Stone x3000
40,000 Hours
Value Pack (60 Days) x2
Advice of Valks (+200) x2
Cron Stone x4000
50,000 Hours
Value Pack (180 Days) x1
Advice of Valks (+250) x1
Cron Stone x5000

※ Even if you have already claimed the rewards from previous challenges for accumulated playtime, you can also complete the newly updated challenges.

For example, adventurers who have already achieved the 10,000-hour challenge can claim the following rewards through the challenges.

Value Pack (50 Days)
Advice of Valks (+100) Horse Emblem: Tier 8 Golden Horse Supreme Old Moon Box Golden Blessing of Agris Box
[Event] Blessing of Old Moon Pack (7 Days) [Event] Value Pack (7 Days) [Event] Blessing of Kamasylve (7 Days) [Event] Secret Book of Old Moon (7 Days)
[Event] Maid for Hire Box Wizard Gosphy Advice of Valks (+80) Theiah’s Orb x4
Mount Skill Change Coupon x4 Artisan’s Memory x20 Inventory +16 Expansion Coupon Inventory +4 Expansion Coupon
[Event] Glasses Box [Event] Enhancement Help Kit III Elion’s Tear x10 Item Collection Increase Scroll x10

Also, we plan to add additional challenges for accumulated playtime in the future with claimable rewards for all adventurers.

  • Added “Family Playtime” to display exactly how much time has passed since an adventurer’s Family has embarked on their journey.
    • This replaces the “Character Playtime” displayed in My Information (P).
      • You can still check your current character’s playtime in the “History” tab.
      • Hover your mouse over “Family Playtime” to see your Family’s total playtime displayed in hours.
  • Increased the max sailor count expandable via Sailor’s Oath and Captain’s Medallion: 40 → 50.
  • Increased the max number of slots expandable via Crystal Inventory Expansion Coupons: 100 → 140
  • Improved the artifact inventory so you can now use expansion coupons to expand its max number of slots.
    • Expandable max number of slots: 30 → 60

■ Expand Sailor Count – Sailor’s Oath
– Complete a Great Expedition Suggested quest to obtain 5 Sailor’s Oath items (once per Family).
(Suggested – [The Great Expedition] First Sailboat into Oquilla’s Eye!)
– If you’ve completed the “[The Great Expedition] Sailors in Taverns and Inns” Suggested quest,
you can obtain 3 Sailor’s Oath items from Chulong of Moodle Village in Nampo (once per Family).

■ Crystal Inventory +5 and Crystal Preset +1 Expansion Coupons
– If you’ve completed the “[Naderr’s Band] Black Spirit’s New Powers” quest which is available from Lv. 58,
talk to the Black Spirit (/) to begin the [Crystal Preset Expansion] questline with the sorceresses in Tarif (once per Family).
– You can obtain Crystal Preset +1 and Crystal Inventory +5 Expansion Coupons, one each, by completing the questline.
(Suggested – [ADV Support] [Lv. 58] More Crystal Presets for Transfusion)

TIP! Don’t forget the Mileage Shop!
– You can also purchase Crystal Preset +1 and Crystal Inventory +5 Expansion Coupons, one each, from the Mileage Shop.

MONSTER

[Dehkia’s Lantern] Cyclops Land

  • Using Dehkia’s Lantern near certain objects in the Cyclops Land in southern Calpheon will now awaken the Cyclopes in a chaotic state.
    • Lantern Spot: Cyclops Statue
      • Head in the 7 o’ clock direction from the Longleaf Tree Sentry Post to reach the Cyclops Land where you’ll be able to find 5 of these objects to use the lantern.
Lantern Spot: Cyclops Statue
Recommended Stats Monster Zone Info
[Dehkia’s Lantern] Cyclops Land
310 AP
400 DP
Using Dehkia’s Lantern in the Cyclops Land will awaken Cyclopes and Gargoyles in a chaotic state capable of dealing devastating damage to adventurers. The awakened Cyclopes will strike unsuspecting adventurers with mighty attacks and can consume boars nearby to restore their health. Defeating Cyclopes near Gargoyles will only enrage the latter monstrosities to carve out the hearts of adventurers with greater fury.
    • You can use the loot from this monster zone to enhance your Dawn Earring to DUI (II).
    • The Cyclopes of this monster zone are unaffected by the effects of Agris Fever points.
  • You can use Dehkia’s Lantern in the following spots.


Monster Zone Loot Adjustments

Today’s update adjusted the drop amounts of loot from certain high-end monster zones. As most of these zones have unique characteristics and/or drop loot with powerful potential, we will continue to hone such high-end zones so many more an adventurer will feel inspired to rise up to the challenge.
[Dehkia’s Lantern] Ash Forest
  • Reduced the spinning charge slash attack damage of [Voidtouched] Volkras by 33%.
  • Changed the amount of Tainted Specter’s Cloth dropped from defeating the following monsters.
    • [Voidtouched] Gairas: 1-2 → 2-3
    • [Deeper Voidtouched] Gairas: 1-2 → 2-3
    • [Voidtouched] Barnas: 4-8 → 6-8
Tungrad Ruins
  • Improved to now allow looting of Tungrad Putarek even if its corpse disappears from defeating its summoned minions.
    • You can also learn Tungrad Putarek’s knowledge according to a set probability.
  • Changed the amount of Tungrad Ruins Fragments dropped from defeating the following monsters
    • Tungrad Ascetic, Tungrad Visionary: 2-4 → 3-4
City of the Dead
  • Changed the amount of Mark of the Black Sands dropped from defeating the following monster.
    • Tehmelun Creed Knight: 15-30 → 80-100
[Dehkia’s Lantern] Tunkuta
  • Changed the amount of Tainted Broken Horn Fragments dropped from defeating the following monsters.
    • [Chaos Infused] Turo Scout, [Chaos Infused] Turo Pike Warrior, [Chaos Infused] Turo Berserker:
      • 1-3 → 2-3
    • [Chaos Infused] Ulutuka:
      • 80-100 → 80-150
Crypt of Resting Thoughts
  • Changed the amount of Abyssal Ash dropped from defeating the following monsters.
    • [Abyssal] Ahib Beast Trainer, [Abyssal] Ahib Dark Chaser, [Abyssal] Ahib Condemner, [Abyssal] Ahib Dark Champion, [Abyssal] Ahib Dark Mage:
      • 2-3 → 3-4
    • [Abyssal] Ahib Salun Bear Spearmaiden, [Abyssal] Ahib Salun Wolf Spearmaiden:
      • 10-15 → 30-40
    • [Abyssal] Dark Knight:
      • 15-30 → 50-100
Kratuga Ancient Ruins
  • Changed the amount of Iridescent Rock Pieces dropped from defeating the following monsters.
    • [Ancient Weapon] Bamole, [Ancient Weapon] Puruko, [Ancient Weapon] Kimel, [Ancient Weapon] Belloten, [Ancient Weapon] Elqueesh:
      • 2-4 → 4-5
Olun’s Valley
  • Changed the amount of Golem’s Heart Fragments dropped from defeating the following monsters.
    • Boulder Golem, Rock Golem, Indomitable Golem, Olun’s Golem’s Left Arm:
      • 2 → 3
    • Olun’s Golem:
      • 2-4 → 4-5
  • Improved the collision detection between your character and the left arm of Olun’s Golem to appear more natural.
Tunkuta
  • Changed the amount of Broken Horn Fragments dropped from defeating the following monsters.
    • Turo Scout, Turo Pike Warrior, Turo Berserker:
      • 3-5 → 4-6
    • Ulukita:
      • 20-30 → 80-100
Thornwood Forest
  • Changed the amount of Moonlight Spirit Powder dropped from defeating the following monsters.
    • Ahib Beast Trainer, Ahib Dark Chaser, Ahib Condemner, Ahib Dark Champion, Ahib Dark Mage:
      • 1-2 → 1-3
    • [Corrupt Elite] Ahib Salun Bear Spearmaiden, [Corrupt Elite] Ahib Salun Wolf Spearmaiden:
      • 2-4 → 10-15
Gyfin Rhasia Temple (Upper)
  • Changed the amount of Fragments of Bronze Artifact dropped from defeating the following monsters.
    • Gyfin Rhasia Guard, Gyfin Rhasia Decimator, Gyfin Rhasia Flamen, Gyfin Rhasia Crusher, Gyfin Rhasia:
      • 4-6 → 5-7
      • Increased the Agris Fever point cost per defeating the aforementioned monsters: 9 → 12
[Elvia] Saunil Camp
  • Changed the amount of Icy Armor Fragments dropped from defeating the following monsters.
    • [Enraged] Saunil Fighter, [Enraged] Saunil Brawler, [Enraged] Saunil Vanguard:
      • 1-3 → 2-4
    • Saunil Fighter, Saunil Armored Warrior, Saunil Elder, Saunil Brawler:
      • 1-3 → 2-4
    • Saunil Guard, Saunil Warrior, Saunil Archer, Saunil Elite Soldier, Saunil Vanguard:
      • 1-3 → 2-4
Murrowak’s Labyrinth
    • Changed the amount of Decomposed Exocrine Glands dropped from defeating the following monsters.
    • Ironclad Murraska, Murraska: 1-2 → 1-3
[Elvia] Rhutum Outstation
  • Changed the amount of Gnawing Rhutum Fangs dropped from defeating the following monsters.
    • Rhutum Soldier, Rhutum Fighter, Rhutum Elite Brawler, Rhutum Wizard, Rhutum Archer:
      • 2-5 → 2-4
  • Matched the respawn timer of monsters in Marni’s Realm with the normal [Elvia] Rhutum Outstation monster zone.
    • The spawned monsters remain unchanged.
  • Changed so a message displays if you move too far away while in combat from a Rhutum monster.

 


MOUNT

‘Sprinting is one of the skills used to move quickly while riding upon horseback. However, if you had equipped your horse with a saddle, and your horse had been groomed yourself to learn the Sprinting skill, quite often if you didn’t have high enough mastery in the skill, you’d end up falling off your horse when attempting to use the skill. Now all horses will learn Sprinting mastered at 100%, so we hope this is especially helpful for trainers of newly awakened Dream Horses.
  • Improved the Sprinting skill to now be learned at 100% mastery.
    • You will still require your mount to be equipped with a saddle to use the skill.
    • You can also use “Sprinting” while auto-moving (T) from at least Training Professional 1.
※ All horses who have learned Sprinting prior to Sept 13 (Wed) will have the skill learned to 100% mastery after the maintenance.

 


QUEST & KNOWLEDGE

  • Changed the “FBig Bad Auntie’s Foreign Cuisine Study” quests so upon completion Big Bad Auntie Ahryung of Byeot County will comment that she’s too full to offer another quest for today.
  • Improved the icons for the following quests in Calpheon to be more noticeable.
    • Rhutums’ Threat, Who are the Rhutums?
  • Added [The Great Expedition] to [The Great Expedition] First Sailboat into Oquilla’s Eye! quest titles to make them easier to discern.

 


NODE/CONQUEST WAR

We’ve always been thankful to all of our adventurers who’ve shown their utmost support and interest in Node & Conquest Wars.


As one of Black Desert’s oldest and trademark content, we’re always listening and open to the gracious feedback regarding Node & Conquest Wars from all of our adventurers.
Enjoyed by many, we’ve always felt it so much important to explain in detail whenever changes occur regarding this content. Hence we were incredibly pained to hear that our adventurers were concerned with the changes in a game we’ve been striving to be fun for all.


We will continue to go over each and every bit of feedback sent to us regarding such changes, in hopes to better connect with and update our adventurers accordingly.
Also, we pledge to deliver frequent notices regarding improvements and/or adjustments we’re working on, such as today’s update, through the Global Lab.

Adventurers, please continue sending us their precious feedback through the official website, as we are reading through them and working on how to implement them into the game. Thank you again for your continued support and interest.

Node War Tier Changes
  • Changed the Node War tiers.
    • Tier 1 Beginner → Tier 1
    • Tier 1 Intermediate → Tier 2
    • Tier 2 → Tier 3
    • Tier 3 → Tier 4
    • Tier 4 → Tier 5
  • Added the [Guild] Square Fort (Tier 1) item based on the change above. Changed the names and descriptions of existing items as follows.
    • Added
      • [Guild] Square Fort (Tier 1)
    • Changed
      • [Guild] Square Fort (Tier 1) → [Guild] Square Fort (Tier 2)
      • [Guild] Square Fort (Tier 2) → [Guild] Square Fort (Tier 3)
      • [Guild] Strong Square Fort (Tier 3) → [Guild] Strong Square Fort (Tier 4)
      • [Guild] Sturdy Square Fort (Tier 4) → [Guild] Sturdy Square Fort (Tier 5)
※ All guilds and Families affected by these fort changes will be compensated for the respective Guild Funds and purchase costs during the Sept 13 (Wed) maintenance, respectively.
※ Additional Notice
  • Occupying tier 3-5 nodes (previously tiers 2-4) will prevent the participation in Tier 1-2 Node Wars (previously tiers 1 beginner – intermediate).
    • Likewise, occupying tier 1-2 nodes (previously tiers 1 beginner – intermediate) will prevent the participation in Tier 3-5 Node Wars (previously tiers 2-4).

Node Rotation by Tier
To freshen up things for all our adventurers who’ve been enjoying Node Wars, we decided to change the days Node Wars is held for each tier. We mentioned in the Global Lab that we broadened the number of participants per tier, but after receiving your feedback, we adjusted those numbers downward accordingly. This is to ensure steadily growing guilds can organically consider participating in different tiers. We’ve maintained the number of 100-participant nodes and adjusted the numbers for more flexible participation as well.
  • Changed the number of participants according to the changes in tiers and war days.
Tier 1 Nodes (7)
(previously Tier 1 Beginner)
Node War Day Participants Occupation Benefit
Helms Post Monday 30
Navarn Steppe Wednesday 30 Navarn Steppe
Abandoned Iron Mine Wednesday 40
Ibellab Oasis Friday 20
Southern Swamp Sunday 30 [Elvia] Swamp Fogans
Taphtar Plain Sunday 40 Centaurus
Tooth Fairy Forest Sunday 40 Forest Ronaros
Tier 2 Nodes (6)
(previously Tier 1 Intermediate)
Node War Day Participants Occupation Benefit
Khuruto Cave Monday 40
Roud Sulfur Mine Wednesday 50 Roud Sulfur Mine
Polly’s Forest Friday 30 Polly’s Forest
Pilgrim’s Sanctum: Fast Sunday 30
Hasrah Cliff Sunday 40 Kratuga Ancient Ruins
Manshaum Forest Sunday 50 Manshaum Forest
Tier 3 Nodes (9)
(previously Tier 2)
Node War Day Participants Occupation Benefit
Desert Naga Temple Monday 40 Desert Naga Temple
Elder’s Bridge Monday 50
Northern Plain of Serendia Wednesday 50 [Elvia] Altar Imps
Pilgrim’s Sanctum: Obedience Wednesday 60 Hystria Ruins
Valencia Castle Site Thursday 50
Canyon of Corruption Friday 40
Ancado Coast Friday 50 Aakman (Aakman Temple)
Alejandro Farm Sunday 60
Star’s End Sunday 60 Star’s End
Tier 4 Nodes (11)
(previously Tier 3)
Node War Day Participants Occupation Benefit
Wolf Hills Monday 50
Ivory Wasteland Tuesday 50
Omar Lava Cave Tuesday 70
Bloody Monastery Wednesday 60 [Elvia] Bloody Monastery
Saunil Camp Thursday 60 [Elvia] Saunil Camp
Cron Castle Thursday 70
Mirumok Ruins Friday 50 Mirumok Ruins
Rhutum Outstation Friday 60 [Elvia] Rhutum Outstation
Orc Camp Sunday 70 [Elvia] Orc Camp
Primal Giant Post Sunday 70 [Elvia] Primal Giant Post
Gyfin Rhasia Temple Sunday 70 Gyfin Rhasia Temple (Upper/Underground)
Tier 5 Nodes (7)
(previously Tier 4)
Node War Day Participants Occupation Benefit
Castle Ruins Tuesday 100 [Elvia] Castle Ruins
Western Guard Camp Wednesday 70
Sausan Garrison Thursday 85
Quint Hill Friday 85 [Elvia] Quint Hill
Abandoned Monastery Sunday 70 Abandoned Monastery (Restricted Territory)
Hexe Sanctuary Sunday 100 [Elvia] Hexe Sanctuary
Ash Forest Sunday 100 Ash Forest
Occupying Lord’s Guild (Alliance) Participation in Node War
The guild of the lord in occupation of a territory was previously unable to participate in Node Wars held in the same territory. However, many adventurers shared their concern in how this limited the selection of Node Wars an occupying Lord’s guild (alliance) could participate in. To alleviate such concerns, we decided to change this rule and thus allow for guilds/alliances of the occupying lord of a territory to now be able to participate in Node Wars occurring in the same territory.
  • Changed so an occupying lord’s guild/alliance can now participate in Node Wars occurring in the same occupied territory.
    • Participation opportunities remain fixed to twice per week regardless of victory/defeat/liberation for the occupying lord’s guild/alliance and will reset at the end of Conquest Wars every Saturday.

Node War Location Changes
  • Changed the location of certain nodes for Node Wars.
Star’s End Ancado Coast
Abandoned Monastery Rhutum Outstation
  • Removed the Bashim Base node and added the Pilgrim’s Sanctum: Fast node for Node Wars.

Annex Construction by Tier

Depending on the tier of the Node War, annexes available for operation will be set. For adventurers who are new to Node Wars, we encourage you to gradually grasp the fundamental rules and enjoy a more diverse experience as you progress to higher tiers and unlock these annexes. Of course, mastering all the annexes is necessary when reaching the final tier, just as it was before. Therefore, we will continue to provide content to assist novice adventurers in naturally learning how to utilize them.


On the other hand, Tier 1 Node Wars lacking defense annexes can be susceptible to “boosting.” We understand that revealing the fort’s location before the war even commences is an aspect that requires attention, and as such, we are devising measures to address this.
  • Changed to allow the construction of the following annexes according to each node tier.
Tier 1
(previously Tier 1 Beginner)
Tier 2
(previously Tier 1 Intermediate)
Tier 3
(previously Tier 2)
Tier 4
(previously Tier 3)
Tier 5
(previously Tier 4)
Annex Square Fort Square Fort Square Fort Square Fort Square Fort
Barricade Barricade Barricade Barricade Barricade
Indomitable Flag Factory Indomitable Flag Factory Indomitable Flag Factory Indomitable Flag Factory Indomitable Flag Factory
Supply Depot Supply Depot Supply Depot Supply Depot Supply Depot
* Recovery Center Recovery Center Recovery Center Recovery Center Recovery Center
Cannon Observatory Cannon Observatory Cannon Observatory Cannon Observatory
Flame Tower Flame Tower Flame Tower Flame Tower
Wooden Fence Gate Wooden Fence Gate Wooden Fence Gate Wooden Fence Gate
Hwacha Hwacha
Elephant Nursery Elephant Nursery
Traps O O O O O
Extension X X X O O

The followings are the max number of annexes that can be constructed at each tier. They can be utilized according to the strategy within the available grids.

  Tier 1
(previously Tier 1 Beginner)
Tier 2
(previously Tier 1 Intermediate)
Tier 3
(previously Tier 2)
Tier 4
(previously Tier 3)
Tier 5
(previously Tier 4)
Fort Square Fort
Total
 30 grids
Square Fort
Total
 30 grids
Square Fort
Total
 40 grids
Square Fort
Total
 50 grids
Square Fort
Total
 50 grids
Annex
(Grids)
Max Qty Max Qty Max Qty Max Qty Max Qty
Barricade (1 grid) 30 30 40 50 50
Indomitable Flag Factory (3 grids) 1 1 1 1 1
Supply Depot (5 grids) 1 1 1 1 1
Recovery Center (1 grid) * 4 4 4 5 5
Cannon Observatory (3 grids) 2 5 6 6
Flame Tower (3 grids) 2 2 2 2
Wooden Fence Gate (1 grid) 1 1 1 1
Hwacha (3 grids) 1 1
Elephant Nursery (5 grids) 1 1
* Tier 1 Node War Recovery Center: Tier 1 (previously Tier 1 Beginner) Node War Recovery Center will be maintained in this update. However, a shorter cooldown for reviving will be applied without constructing a Recovery Center in the future.
– After this, there will be no need to construct a Recovery Center at Tier 1 Node Wars.

Annex and Fort Durability Adjustments per Tier
Annex structures for Tier 2 (previously Tier 1 Intermediate) Node Wars were identical to those available in Tier 1 (previously Tier 1 Beginner) Node Wars. To differentiate between the two tiers, we adjusted the durability and stats of annex and fort structures to levels appropriate to Tier 2 Node Wars. We also received a variety of opinions regarding the usage of Indomitable Flag for Tiers 3-5 (previously Tiers 2-4) Node Wars, and thus adjusted the flag’s durability to numbers fitting to the number of participants in each tier.
  • Adjusted the max durability of annexes and forts per tier.
Tier 1 (previously Tier 1 Beginner)
Annex Durability DP
Barricade Increased by 2 times Same as before
Tier 2 (previously Tier 1 Intermediate)
Annex Durability DP
Square Fort Increased by 1.3 times Same as before
Recovery Center, Cannon Observatory, Flame Tower, Supply Depot, Indomitable Flag Increased by 1.3 times Increased by 1.8
Indomitable Flag Factory Increased by 1.3 times Increased by 1.6
Barricade Increased by 2.6 times Increased by 1.5 times
Flimsy Barricade Increased by 1.3 times Increased by 1.5 times
Wooden Fence Gate Increased by 1.3 times Increased by 1.5 times
Tiers 3-5 (previously Tiers 2-4)
Annex Durability DP
Tier 3 Indomitable Flag
(excluding Indomitable Flag Factory)
Reduced by 1/2 Same as before
Tier 4 Indomitable Flag
(excluding Indomitable Flag Factory)
Reduced by 1/2 Same as before
Tier 5 Indomitable Flag
(excluding Indomitable Flag Factory)
Increased by 1.4 times Same as before

Stat Limits per Tier
We’ve increased the number of participants mainly for tiers 3 and 4 (previously 2 and 3), and, in order to give everyone a fighting chance in now larger-scaled battles, have adjusted the stat limits accordingly. We’ve also received a lot of feedback from our adventurers regarding the Extra Attack limits for Tiers 1-2 Node Wars (previously tiers 1 beginner & intermediate). Items relatively unknown to up-and-coming guilds/adventurers can greatly increase the gap in stats between guilds locked in Node Wars (such as Kaia Necklace and Chimera’s Pupil Gem), so we are planning to minimize such advantages in those aforementioned tiers with a few adjustments. In addition, we took priority in addressing occurences of max HP decreasing over time contributing to deaths in Tiers 1-2 Node Wars, and we plan on adjusting HP for other tiers of Node Wars in a future update as well.
  • Changed the stat limits applied per Node War tier.
Stat Limits per Node War Tier
Node War Tier AP Damage Reduction Accuracy Evasion Damage Reduction Rate Accuracy Rate Evasion Rate Special Evasion Rate All Resistance
Tier 1
(previously Tier 1 Beginner)
245 223 645 741 7% 15% 15% 20%
( 
20%)
20%
Tier 2
(previously Tier 1 Intermediate)
362
(
 27)
327
( 
41)
715
(
 20)
847
(
 42)
14% 15% 15% 20%
( 
20%)
30%
Tier 3 (previously Tier 2) 485
(
 29)
365
( 
11)
781
( 
24)
913
(
 43)
22%
( 
1%)
20% 20% 20% 50%
Tier 4 (previously Tier 3) 540
(
 32)
407
(
 9)
824
(
 28)
966
( 
44)
28%
( 
2%)
None None None None
(80%)
Tier 5 (previously Tier 4) None

 

  • Changed the max HP limit for the following Node War tiers. 
    • Tier 1 (previously Tier 1 Beginner): Max 4,000 HP
    • Tier 2 (previously Tier 2 Intermediate): Max 5,000 HP
    • Removed 500 HP deductions every 20 minutes from the moment a Tiers 1-2 (previously Tiers 1 Beginner & Intermediate) Node War begins.

Guild and Conquest/Node Wars Items           
To alleviate some of the burden of carrying so many items in battle, we made some adjustments to their weight.
  • Adjusted the weight of the following guild/Conquest/Node War items.
Item Name Weight (LT)
[Guild] Node/Conquest War Annex Assembly Tool 25 LT → 5 LT
[Guild] Indomitable Flag 10 LT → 5 LT
Lynch Cannon Assembly Kit 50 LT → 5 LT
[Practice] Lynch Cannon Assembly Set 30 LT → 5 LT
[Guild] Monsterbane Cannon Assembly Kit 50 LT → 5 LT
Cannonball, Flame Cannonball, [Guild] Cannonball, [Guild] Flame Cannonball, Practice Cannonball 1 LT → 0.1 LT
[Guild] Monsterbane Cannonball 1 LT → 0.1 LT
[Guild] Oil for Flame Tower 1 LT → 0.1 LT
[Guild] Arrow for Hwacha 1 LT → 0.1 LT
[Guild] Stun/Flame/Venom/Ankle Traps
(including normal versions) 
0.7 LT → 0.1 LT
[Guild] Elephant Trap 0.9 LT → 0.1 LT
[Guild] Medium Siege Tower (Conquest War) 70 LT → 5 LT
[Guild] Large Siege Tower (Conquest War) 90 LT → 5 LT
[Guild] Ballista Assembly Kit (Conquest War) 50 LT → 5 LT
[Guild] Ballista Arrow (Conquest War) 1 LT → 0.1 LT
Sturdy Barricade
Sturdy Barricade was a personal item and was not included in the tools for constructing node annexes. Therefore, after completing remote construction, you had to visit the fort in person. Also, because it could only be obtained through house crafting, there were Adventurers who did not know about it. As such, in order for adventurers to participate in Node Wars with more ease, Sturdy Barricade will be removed and materials used to craft them will be returned.
  • Removed Sturdy Barricade from Siege Weapon Workshop tier 1.
    • With the removal of Sturdy Barricade, if you had the item in your possession, the following materials were returned for each of them you had.
      • Usable Scantling x 20
      • Log x 10
      • Bronze Ingot x 5
      • Black Stone Powder x 3

Conquest War Siege Weapons
Ballista is a siege weapon exclusive to Conquest War and it will be improved to make it stand out a little more. We are also preparing to improve Ballista Arrows, which you could only craft by defeating Hekaru.
  • Increased Ballista’s movement speed by x1.5, durability by x2.

Resplendent Medal of Honor

  • Changed Resplendent Medal of Honor exchangeable items as below.
    • Previous exchangeable items are maintained, and those with changes in required number of medals are listed below.
Items Resplendent Medal of Honor
Dandelion/Kzarka/Offin Tett/ Nouver/Kutum’s Sealed Weapon Box
300 → 200
Fine Accessory Box
300 → 200
Advice of Valks (+60)    
600 → 300
Advice of Valks (+50)    
240 → 100
Advice of Valks (+35)    
120 → 40
Advice of Valks (+20)    
20 → 10
High-quality Draught Box    
4 → 3
High-quality Food Box    
4 → 3
Imp Captain’s Knife    
200 → 100
Muskan’s Bloody Steel Helmet    
200 → 100
  • Added new items exchangeable with Resplendent Medal of Honor as below.
Items Resplendent Medal of Honor Items Resplendent Medal of Honor
Giath’s Helmet
 200
Griffon’s Helmet
200
Red Nose’s Armor
 200
Dim Tree Spirit’s Armor
 200
Bheg’s Gloves
200
Leebur’s Gloves 
 200
Muskan’s Shoes 
200
Urugon’s Shoes 
 200
Perfume of Charm 
 8
Elixir of Indignation 
 4
Corrupt Oil of Immortality 
 60

※ The following items can now be exchanged for versions that can be registered on the Central Market.

– High-quality Food Box, High-quality Food Box, Perfume of Courage, Elixir of Deep Sea, Khalk’s Elixir

Node War Taxes by Tier
  • As Node Wars are now divided into 5 tiers, tax ratios for victory are as below.
    • Ratios are the same as before, but with the change to 5 tiers, we’ve added additional brackets to tiers 1 and 2.
Individual Node War Rewards by Tier
  • As Node Wars are now divided into 5 tiers, individual rewards by tier are as below.
    • Rewards by tier are the same as before, but with the change to 5 tiers, we’ve added additional brackets to tiers 1 and 2.
Tiers 1-5 Node War Vendors
  • Cenaleo Lehann the war vendor appears for victors of Tier 5 Node Wars.
    • Cenaleo Lehann can be found near Node War vendors of other tiers (1-4) in each town.
  • As Node Wars are now divided into 5 tiers, items purchasable from war vendors are as below.
    • Shops by tier are the same as before, but now divided into 5 tiers.
We will continue to introduce you to Node/Conquest War updates, including those that need more time to prepare. We will also prepare Node War rules that can be changed in a shorter span of time and update them to global labs once they are ready to be shared, and discuss with you on how to make Node Wars more enjoyable. Some of the changes may require further node resets, but we will make sure to minimize inconveniences.
We also plan to reveal more updates on inconveniences during construction and install processes, and on other improvements we are currently working on. Again, we’d like to extend our gratitude to all Adventurers who enjoy Node Wars and for all the feedbacks you have given us. We hope you enjoy the changes made to Node War with this week’s update.

 


UI

  • Improved the enhancement UI to show Another Adventurer’s Choice if available for the gear.
Check out the Another Adventurer’s Choice UI during gear enhancement.
It shows the enhancement chances used by other adventurers for the gear you wish to enhance.
※ You can see the enhancement chances other adventurers used in percentages for the chosen gear and enhancement level.

※ This information is not available for certain equipment.
– Equipment not affected by additional enhancement chance: Manos gear and accessories
– Naru gear and guaranteed PEN (V) Boss gear/accessories
  • Improved the visual effects of items found through the storage search function.
  • Added descriptions to the Mass Process and Crafting Notes buttons in Processing (L).
  • Added a guide button to the Guild (G) menu on guild mounts.

SYSTEM

  • Optimized character and NPC movement actions.

TRANSLATION

  • Changed and unified the following terms in Indonesian:
    • Oriental Saber → Pedang Oriental
    • Dim Lotus Lamp → Lampu Lampion Redup
    • Red Kite → Layangan Merah
    • Surat Kerinduan → Surat dari Dia yang Kurindukan
    • Arduanatt’s Nightmare, Nightmare Arduanatt, Nightmare of Arduanatt → Nightmare Arduanatt
    • Sebenarnya masalah apa yang terjadi hari itu,  Apa yang Terjadi Hari Itu → Sebenarnya Apa yang Terjadi Hari Itu
    • Velia yang terhuyung karena bau busuk, Drunken Velia, Velia yang terhuyung karena mabuk → Velia yang Terhuyung Karena Perasaan Mabuk
    • Mata bulan, cari jantung Khan → Mencari Jantung Khan, Mata Bulan
    • Cahaya Velia, Vigorous Velia → Velia yang Berbinar
    • Batas Antara Kenyataan dan Kebohongan, Di Perbatasan Kenyataan dan Kebohongan, The Line Between the Truth and a Lie → Di Perbatasan Kenyataan dan Kebohongan
    • Ke Pusat Peninggalan Kuno, Sekitar Reruntuhan Kuno, Ke pusat peninggalan kuno → Berpusat pada Peninggalan Kuno
    • Kebenaran homesick adalah, Kebenaran Tentang Rindu Kampung Halaman → Kebenaran Kerinduan Kampung Halaman
    • Harvest Festival Gift Bundle → Bundelan Hadiah Festival Musim Gugur

CHANGES & FIXES

  • Fixed the cape of [Sorceress] Orzeca’s Rose to be more natural.
  • Fixed the unnatural background elements of certain underground locations of Bree Tree Ruins.
  • Fixed the unnatural background elements of inner and outer Heidel Castle.
  • Fixed the issue where the Swamped by Imps quest in Drieghan guided you to the wrong location.
  • Fixed the issue where the mount UI and level/point info UI overlapped after UI reset in certain situations.
  • Fixed the issue where the quest widget popped up on the World Map (M) when a quest’s progress is updated.
  • Fixed the issue where the crank device and your character spun together during [The Magnus] Look Before You… quest.
  • Fixed the knowledge obtain info of the Shallow Waves knowledge in Atoraxxion: Yolunakea.
  • Fixed the cameras of some of the knowledge obtainable in the Land of the Morning Light.
  • Fixed the issue where non-enhancement items were sometimes shown during Group Enhancement.
  • Fixed the issue where the ring menu preset names did not revert to default even after deleting them for the gamepad UI mode.
  • Fixed the issue where the node investment benefits icon popped up in the Ui on top of the screen even after entering a node where you had already retrieved your contribution points.
  • Fixed the issue where the Pale Green Bud Wall icon was not displayed in the Crafting Notes.
  • Fixed the issue where moving items out of the inventory while in a separable quick slot registered it in a quick slot instead of showing the discard warning.
  • Fixed the issue where you couldn’t take out bags (Clorince’s Travel Bag, Liana’s Tool Bag, etc.) from storage.
  • Fixed the issue where Rosa-scented Brazier were spawning in awkward locations around the Kuit Islands.
  • Fixed portions of [Vaha’s Sky]’s background in Atoraxxion: Vahmalkea.
  • Fixed the issue where using Lafi Bedmountain’s Upgraded Telescope would crash the game.
  • Fixed the issue where English would be set as the default language after connecting to the Central Market through the Black Desert+ app.
  • Fixed the issue where leaving/entering the Pit of the Undying instance would cause Morning Light blessings to disappear.
  • Fixed the issue where you couldn’t interact with crops in your garden after entering the Elvia Realm far away from your garden, then exiting the Elvia Realm near your garden.
  • Fixed the issue where the details in the bottom portion of the Marni’s Realm window could overlap with the buttons in the window.
  • Fixed the issue where the “Another Adventurer’s Choice” UI could overlap with the window displayed to enter your enhancement chance.
  • Fixed the issue where the visual effect around the “Another Adventurer’s Choice” button would disappear after displaying the loading screen.
  • [Musa] Fixed the issue where the Kibelius Blade looked unnatural while in combat stance.
  • [Berserker] Fixed the issue where the frontal hair of hairstyle 18 was unnatural.
  • Fixed the issue where using Ctrl + F to take items from the warehouse after moving them from storage via storage NPC would place them back into storage.
  • Fixed the issue where the Delivery Status UI did not display the list when the interface was reduced below 90% in size.

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