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Warframe – The Duviri Paradox | All Hotfixes April 2023

Introduction

Introducing The Duviri Paradox: Hotfix 33.0.4! Get ready for some exciting changes and fixes that will enhance your gaming experience. In response to player feedback, the Defense stages in The Undercroft have been revamped to address the difficulty level. The Defense Target’s level now scales between stages, ensuring a fair challenge. Additionally, the Defense Target’s Shields recharge rate has been increased, and the damage taken from Thrax units has been reduced. Say goodbye to enemies rushing to the Defense Target before you even have a chance to defend it, as rounds will now only start when someone enters the Defense Target’s radius. These changes will make your Defense missions smoother and more enjoyable.

But that’s not all! We’ve also added new blueprints for Warframe use, including the Sun & Moon, Edun, Sampotes, Azothane, and Syam Blueprints. If you accidentally sold yours, don’t worry, you can now purchase them from Cephalon Simaris’ Offerings. We’ve also made some visual updates to the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX, ensuring a more immersive gameplay experience. And for those exploring the Undercroft, adjustments have been made to Luscinia’s volume, gain, and radius.

In addition to these exciting changes, we’ve also fixed several issues that were affecting gameplay. From fixing naming costs for your Kaithe to resolving crashes and addressing visual glitches, we’ve got you covered. So, get ready to dive back into The Duviri Paradox with this latest hotfix, and enjoy a smoother and more immersive gaming experience. Stay tuned for more updates and happy gaming!

The Duviri Paradox: Hotfix 33.0.4

The Undercroft (Landscape and The Circuit) Defense Changes: 

The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path).

  • The Defense Target’s level now scales between stages.

    • The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.

  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101.

  • Increased the rate at which the Defense Target’s Shields recharge.

  • Reduced the damage that the Defense Target can take from Thrax units.

  • Defense rounds will now only start when someone enters the Defense Target’s radius.

    • This addresses enemies rushing to the Defense Target before players have even found it and positioned themselves to defend it.

 

Changes:

  • Added the Sun & Moon, Edun, Sampotes, Azothane, and Syam Blueprints (for Warframe use) to Cephalon Simaris’ Offerings for those who accidentally sell theirs.

    • The Sun & Moon Blueprint is purchasable from his offerings after completing The Duviri Paradox Quest (Quest reward). The Edun, Sampotes, Azothane, and Syam Blueprints are purchasable after obtaining the Drifter version (via Platinum or Pathos Clamps). 

  • Updated the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX.

  • Made adjustments to Luscinia’s volume, gain, and radius in the Undercroft.

 

Fixes:

  • Fixed naming/renaming your Kaithe (after reaching Riding Rank 8 in Drifter Intrinsics) costing 15 Platinum.

    • We will be running a script shortly to refund players the Platinum that was used to name/rename your Kaithe. We will update here once it has completed. 

    • The script is complete! 

  • Fixed some purchases made through the Epic client not being received.

    • Purchases made from the launch of The Duviri Paradox launch (April 26th) to now will appear in your account after downloading this hotfix and logging in. 

  • Fixed Clients being unable to see or interact with Enigmas if the Host has not been in proximity of it – potentially causing progress stops in the Spiral stages.

    • Also fixed Clients being unable to see VFX on certain Enigma elements. 

  • Fixed potential crash when dying while pushing Enigma elements or using the co-op doors in the Origin System missions.

    • Also fixes Hosts seeing Clients do wonky animations when they attempt to push Enigma elements. 

  • Fixed being unable to pick up the Glyph plate for Enigmas near the Artisan Hamlet.

  • Fixed cases where the Orowyrm could become invulnerable after Host Migration.

  • Fixed crash that could occur when Host Migrating during the Orowyrm fight cinematics.

  • Fixed Wyrmlings no longer following the Orowyrm’s path after Host Migration – causing them to wander around Duviri.

  • More fixes toward crash that could occur due to dealing high levels of damage in Duviri.

  • Fixed being unable to complete “Guide Reflection into Light” encounters in Duviri due to the objective beams being blocked by the environment – potentially causing a halt in progress for Story stages.

  • Fixed losing UI after entering the Orowyrm arena if you had the “Prefer Default HUD as Drifter” option enabled.

  • Fixed spot loading issues in Teshin’s Cave for both Host and Clients – potentially causing players to disconnect from the squad.

  • Fixed some Shrines in Duviri spawning into the ground.

  • Fixed receiving an empty Inbox message after collecting all of The Lost Islands of Duviri Fragments.

  • Fixed the top row of The Lost Islands of Duviri Fragments in the Dormizone getting cut off when using a menu scale lower than 100.

  • Fixed the last page selected in the Codex while viewing The Lost Islands of Duviri Fragments carrying over to other pages.

  • Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates).

  • Fixed the Enigma below Titan’s Rest in Duviri missing the pressure plate required to start it.

  • Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored.

  • Fixed the Nami Solo’s Incarnon Form (with Incarnon Genesis equipped) VFX blocking vision with certain holster cosmetics/positions.

  • Fixed Nami Solo’s VFX being oversized and covering the Evolution screen at Cavalero.

  • Fixed offset issues with the Subvolv Syandana to reduce clipping and have it sit closer to its intended attachment point.

  • Fixes towards clipping issues when the Subvolv Syandana is equipped on Grendel and Titania.

  • More fixes towards offset issues with the Bishamo Hawk and Lark Operator Sets.

  • Fixed the Drifter’s Lark Helmet mesh position.

  • Fixed the Watchful Paragrimm’s diorama being empty.

  • Fixed random items floating in the Dormizone during The Duviri Paradox Quest for new players.

  • Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals).

  • Fixed the number of owned Mods appearing in the Mod Configs in Teshin’s Cave.

  • Fixed enemies killed by Opticor Vandal causing depth issues with their bodies.

  • Fixed the Edun having a brown default Energy color instead of blue.

  • Fixed script error that could occur when logging out between the end of stage four and five of The Duviri Paradox Quest.

  • Fixed script error with activating/deactivating the Dax Equitem.

  • Fixed script error during the finisher animation of the Dax Equitem.

  • Fixed script error that could occur if you killed a Liminus the moment it spawns.

  • Fixed script errors with several Enigma elements.

  • Fixed several script errors with Ghost Mirror Enigmas.

  • Fixed rare script error related to the Squad information in HUD when transitioning between missions.

  • Fixed script error when joining Void Cascade missions.

  • Fixed script error during the “The Harbinger of Joy” stage of the Quest.

  • Fixed script error after interacting with Acrithis after fighting the Orowyrm.

The Duviri Paradox: Hotfix 33.0.5

Changes:

  • Magus Lockdown now respects all enemies with ability immunity protections.

    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest.

      • This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane. 

    • With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus was using their incorporeal clone ability.

  • Added a new dissolve VFX when approaching Undercroft portals.

  • New players who chose the Duviri Path can now decorate their Dormizone!

  • Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this):

    • Removed the timer – players now have unlimited time to complete it.

    • Removed held notes – single notes will now be the only note interactions.

  • Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri:

    • There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located.

    • Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind.

    • Also fixed being able to get unlimited Silphesela by standing near Sun Silphs.

  • Made the following changes to the Dax Equitem to make the fight more engaging and challenging:

    • Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad.

    • Slightly increased base health.

    • Updated animations after performing abilities/leaps.

  • Made various updates and fixes to the sound FX for Incarnon Genesis weapons.

  • Updated the VFX for Dread’s Incarnon Mode.

 

Optimizations:

  • Made micro-optimizations to interactions with Duviri citizens.

 

Fixes:

  • Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away – causing a halt in Spiral stage progress. 

    • Edit: We were close to a fix, but there are still instances where Shrine pieces are not being dropped if the Client and Host are far from one another when the Shrine is started. While we work on a fix, we suggest sticking close to one another when starting the Shrine to circumvent this stage halt potentially.

  • Fixed Defense Target not spawning if Host Migration occurs – causing waves to halt indefinitely.

  • Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose – causing a halt in Quest progress.

  • Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash.

  • Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting.

    • We are also investigating the same issue when using the “Leave Duviri” menu option.

  • Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active.

  • Fixed Arbitrations being inaccessible due to the new Duviri navigation region.

    • Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction. 

  • Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration – causing halt in progressing through the rest of the fight.

  • Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter.

  • Fixed the Undercroft portal VFX missing when approaching while riding Kaithe – causing players to think that it is not functioning.

  • Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri.

  • Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.

  • Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands.

  • Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration.

  • Fixed respawning in unexpected locations after Host Migration.

  • Fixed minor hitches in the Undercroft during Host Migration.

  • More fixes towards hitching issues in Teshin’s Cave for Clients – potentially causing players to disconnect from the squad.

  • Fixed minor hitches across other areas of Duviri.

  • Fixed certain Mods not appearing in Teshin’s Cave Mod Configs – notably Warframe Augment Mods for subsumed abilities.

  • Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina.

  • Fixed camera shifting to active waypoint after summoning K-Drive at a fair distance from it.

  • Fixed combat music sometimes getting cut out when killing an enemy in.

  • Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe.

  • Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding.

  • Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit.

  • Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress).

  • Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning.

  • Fixed framerate drops when activating some of the side objectives in Duviri.

  • Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest.

    • These side objectives are intended for post-quest completion. 

  • Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry.

  • Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero.

  • Fixed Clients’ Drifter A-posing while bleeding out in Duviri.

  • More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold.

  • Fixed players and Duviri citizens at times floating a bit off of the ground.

  • Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready.

  • Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode.

  • Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave.

  • Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods.

  • Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them.

  • Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest.

  • Fixed script error when cleansing animals in Duviri and leaving.

  • Fixed script error caused by petting the animals in Duviri after cleansing them.

  • Fixed several script issues with the “Assemble the Shrine” side objective.

The Duviri Paradox: Hotfix 33.0.6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation: 

We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning.

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes.

More details to come on exactly what the scripts will entail and when you can expect them to be run.

11/05/2023 Edit: 

The resource refund scripts for Acrithis’ store have been completed! If you purchased an affected item prior to the price changes, we have offered a blanket refund of various Duviri resources that were most affected by the cost reduction. Due to the nature of Acrithis’ wares, resources and their costs vary per rotation, so instead of a very complicated direct refund, players will receive a variety of resources that scale by the number of total purchases.

For those waiting on the Incarnon Refund, that is still to come!
16/05/2023 Edit: 
The resource refund script for Incarnon installation cost reductions has completed! If you installed an Incarnon Genesis on the following weapons you will be receiving the listed refund:

  • Bronco – 150 Nacreous Pebbles
  • Furax – 200 Ariette Scales
  • Furis – 70 Lamentus
  • Lato – 150 Nacreous Pebbles
  • Lex – 50 Saggen Pearls
  • Magistar – 100 Aggristone

Changes:

  • Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding.

    • We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft. 

  • Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:

    • Prisma Skana: Increase Status Chance by 20% (was 30%)

    • Skana Prime: Increase Status Chance by 10% (was 24%)

      • Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format. 

  • Slightly increased the range that Tamms will react to players and increased their movement speed while being herded.

  • Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).

    • We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. 

    • This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability.

    • The fix didn’t take, and therefore, this bug still lives. We will revisit it for a true fix.

 

Fixes:

  • Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw.

  • Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding.

  • Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe – causing players to be unable to interact with customization options as they are still mounted.

    • In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave. 

  • Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning – causing mission progression to come to a halt (even after collection 300 Cryotic).

  • Fixed Host Migration during Undercroft Defense missions halting enemy spawns.

  • Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration.

  • Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned.

  • Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary).

  • Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees – causing an exponential damage increase cycle with certain Decree combinations.

    • Example:  Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs.

  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.

  • Fixed crash that could occur when aborting The Circuit.

  • Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning.

  • Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft.

  • Fixed crash that could occur at the end of a Void Flood round.

  • Fixed crash from dealing critical damage to Enigma elements in Duviri.

  • Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely.

  • Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked).

  • Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape.

  • Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives.

  • Fixed the Watchful Paragrimm decoration having a Noggle base.

  • Fixed the Dax Equitem’s animations lagging during attacks for Clients.

  • Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations.

  • Fixed crash when skipping cutscenes in The Duviri Paradox Quest.

  • Fixed crash related to Spiral changes happening during Host Migration.

  • Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped.

  • Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon.

  • Fixed the Telos Syandana when equipped on Drifter sitting too far down their back.

  • Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments.

  • Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand.

  • Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave.

  • Fixed players hearing each other’s Guiding Hand audio FV when cast.

  • Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements.

  • Fixed the Archgun Deployer summoning sound FX playing twice.

  • Fixed a rare crash while riding Kaithe.

  • Fixed script error with Protea’s Temporal Anchor.

  • Fixed script error related to Decree rolling.

The Duviri Paradox: Hotfix 33.0.7

 

Changes:

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities.

    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence – causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 

  • Made the following changes to the Shrine Assemble objective:

    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.

    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy – much harder to miss now!

    • Made some optimizations to the Shrine Assemble objective.

  • Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”.

    • Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”

  • Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft.

  • Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability.

  • Made slight updates to the Orowyrm’s attack VFX.

 

Fixes:

  • Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground – causing a halt in Spiral progression as they were inaccessible.

  • Fixed the Hidden Chest near The Agora not opening during Spiral stages – causing halt in progress.

  • Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration.

  • Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri.

  • Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest – causing a halt in Quest progress.

  • Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration.

  • More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning – causing mission progression to come to a halt (even after collection 300 Cryotic).

  • Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer.

  • Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand.

  • Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.

  • Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”.

    • Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working.

  • Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game.

  • Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area – causing halt in progression of Spiral and Circuit stages.

  • Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed.

  • Fixed crash with Host migration while playing The Duviri Experience.

  • Fixed crash related to the dynamic skies in Duviri when the Spiral changes.

  • Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave.

  • Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods.

  • Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses.

  • Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%).

  • Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri – causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here.

    • If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. 

  • Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight.

  • Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) – causing Stalker to clip through the target.

  • Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting.

  • Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time.

  • Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination.

  • Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD.

  • Fixed Kaithe names not saving if they went over the 24 character limit.

    • Also fixed the limit not being obvious in the UI. 

  • Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons.

  • Fixed the Bishamo Hawk Leggings not using selected Energy colors.

  • Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter.

  • Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline.

  • Fixed positioning issues for Acrithis and Luscinia in Duviri.

  • Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter.

  • Fixed a hitch affecting players with most Focus trees unlocked.

  • Fixed a hitch that would occur when Warframe buffs would first occur in a mission.

  • Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session.

  • Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset.

  • Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path.

  • Fixed the Protosomid Shoulder Guard being invisible in the Arsenal and flashing in the Orbiter.

  • Fixed Clients Drifter appearance not being accurately updated for other players.

  • Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points.

  • Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt.

  • Fixed a rare script error that would sometimes occur when aborting certain Railjack missions.

  • Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own!

  • Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive.

  • Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop.

  • Fixed hole in Orokin Tower tileset map allowing players to go out of bounds.

  • Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App.

  • Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void.

  • Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped.

  • Fixed script error when quickly scrolling through Foundry.

  • Fixed script error when entering the Upgrade screen.

  • Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating.

  • Fixes towards potential script errors from Drifter’s Guiding Hand ability.

The Duviri Paradox: Hotfix 33.0.8

Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
  • Selecting “Cancel” or hitting the ESC key will back you out of the popup to continue making setting adjustments if desired. Selecting “Don’t Save” still backs you out of the settings window entirely as it had before.

Fixes:

  • Fixed several Host migration issues related to the final stages of the Orowyrm fight that would cause phases to skip – ultimately causing the fight progress to come to a halt.
  • Fixed Host migrating during the extraction countdown in the Undercroft leading to players returning to Duviri with no objective markers, causing the mission to not progress.
  • Fixed crash caused by Host migration during the final stages of the Orowyrm fight.
  • Fixed crash caused by player controlling Orowyrm at the same time that other players are Maw feeding in Duviri.
  • Fixed issues of the Orowyrm being stuck in place if too many different players took control of it in the first stage of the fight.
  • More fixes towards Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
  • Fixed Clients getting stuck in place after attempting to interact with Acrithis in Duviri after a Host migration.
  • Fixes towards Clients having to replay the same completed Circuit stage mission after Host migration – causing a progress halt.
  • More fixes towards squad getting indefinitely stuck in the Undercroft loading area after Client switches from Drifter to Excalibur Umbra after entering portal – causing halt in progression of Spiral and Circuit stages.
  • Fixed being unable to open a Hidden Chest with a Dax patrol if you move far away from it and trigger another objective – causing a halt in Spiral stage progression.
  • Fixed being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
  • Fixed instances where Clients would see the Host’s selected language in their UI during the Orowyrm fight.
  • Fixed thrown weapons with Incarnon Genesis equipped (Kunai for example) playing the Incarnon Mode SFX when they are not in that state.
  • Fixed the SFX when Incarnon Mode ends not playing for weapons with Incarnon Genesis equipped.
  • Fixed the portal “dissolve” VFX in Duviri causing a strange visual effect on Drifter during the Anger and Envy Spirals.
  • Fixed the UI for ability callouts in The Duviri Paradox Quest tutorial stages overlapping one another.
  • Fixed instances where localized text in reward pop-ups in Duviri would be cut off.
  • Fixed localized text in the Combat Tips UI overlapping in Teshin’s Cave.
  • Fixed a rare script error that could break various Drone-protection Bounty stages after repeating or abandoning the objective.
  • Fixed a rare crash that could occur in the Undercroft.
  • Fixed Host using Transference Surge in the Duviri landscape forcing Clients that are still in Teshin’s Cave to use Transference as well.
  • Fixed the timer for the Archon Shard in Chipper’s Offerings (in Kahl’s Garrison) displaying 0 seconds regardless of how much time is left.
  • Fixed the Laetum being equipped in the wrong hand when riding Kaithe.
  • Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave, among other scenarios.
  • Fixed rare script error that would occur when grappling to the Orowyrm.
  • Fixed rare crash that could occur with the Dax Herald’s ranged damaging field ability.
  • Fixed subtitle punctuation in Lotus’ Paradox Path new player experience dialogue.
  • Fixed the Conquera Ephemera having significant flickering VFX when equipped with large armor pieces.
  • The Duviri Paradox: Hotfix 33.0.9

    We are deploying a quick turnaround Hotfix to fix a soft-lock that was occurring after a successful round of the Index!

    Fixes:

    • Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.
      • We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details. 
        • Update 7:15pm –  We have finished running a Script to refund any Credits that were lost due to the Index Mission screen soft lock! Any player who lost Credits due tot the soft lock within the Index prior to the Hotfix should now see them returned to their account. 

The Duviri Paradox: Hotfix 33.0.10

We wanted to get this really quick top level priority fix out before the weekend so you can continue to enjoy the Spiral Stories and the Duviri Paradox Quest. Thank you all!

 

Fixes:

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.

The Duviri Paradox: Hotfix 33.0.11 + 12

Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA – below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4!

Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devstream announcement later today to learn about what’s to come!

NIGHTWAVE: NORA’S MIX VOL.4  – COMING TODAY AT 2 PM ET! 

It’s that time again, Dreamers! 

Like previous editions of Nightwave, there is duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 3, Tenno will be compensated with Nora’s Mix Vol. 4 Creds instead of the previous unlocked reward.

New & Returning Acts!

Alongside our returning Acts from Nora’s Mix Vol. 3, we have a new challenge for our crystal-focused Tenno. The newest weekly Act is…

Crystal Clear

Complete 3 waves of Mirror Defense.

New Rewards!

For completing Nightwave Acts, you can earn these new items:

Orowyrm’s Rage Sigil

A sigil reminiscent of the elemental Orowyrm.

Ocucor Weapon Augment Mod – Sentient Surge (Stats listed at Max Rank)

Each target eliminated refills 20% of Ocucor’s magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active.

Battacor Weapon Augment Mod – Sentient Barrage (Stats listed at Max Rank)

Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.

Eukar Claw Skin

A biotic look for Claw Melee Weapons.

Baruuk Doan Silhouette Glyph

A Glyph depicting Baruuk Doan.

Hero of Duviri Display

A hero on the back of a loyal Kaithe, as described in the storybook, Tales of Duviri.

Fabled Gene-Masking Kit

Euleria Entrati commissioned this unique Kubrow DNA segment to manifest a creature from the storybook, Tales of Duviri.

Drifter Keeler Suit Collection

Nora Night recovered this suit from Saturn’s Keeler Gap. The durable material lined with rebreather tubing shows it was designed with depressurization in mind. Includes Hood, Suit, Sleeves, and Pants. Fitted for the Drifter and the Operator.

Also included is a hand-picked selection of rewards from previous Nightwave Series!

Cred Offerings Additions!
Spend your hard-earned Nora’s Mix Vol.4 Cred in Nora’s store, which now offers:

  • Voruna’s Anukas Helmet Blueprint
  • Citrine’s Kalite Helmet Blueprint
  • A collection of Sigils & Emblems from previous Nightwave Series

Changes:

  • Made the following changes to how Mod Configs appear in Teshin’s Cave:
    • Warframes and Weapons now default to Mod Config A if it uses 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before.
      • Our original intentions were to always default to the Config with the highest capacity with the theory being that Config was the most effective. After reviewing feedback, this choice caused some confusion, so we have swapped Mod Config A to be the default as commonly Config A is the “main” Config.
    • Mod Configs with Aura and Stance Mods that cause capacity drain are no longer disqualified from being the default.
  • Added the total number of active Decrees when selecting a new one to better see your collection at a quick glance.
  • When “Melee with Fire Weapon Input” is enabled in the settings, using the default Melee input will now trigger Drifter’s Quick Shot while in Duviri.
    • This is a follow up change to the fix from Hotfix 33.0.1 (Fixed “Melee with Fire Weapon Input” preventing Drifter from being able to perform Quick Shots), as Quick Shot was able to be performed but was still using the fire input instead of the intended melee input while this setting was enabled.
    • Also fixed the Drifter Melee “Combat Tips” incorrectly saying to use weapon fire input for Quick Shot when the “Melee with Fire Weapon Input” is enabled.
      • It will now correctly call out the Melee input binding when toggled on.
  • The Prisma Lenz is now tradeable!
  • Added an “Add Friend” button to the profile on-hover dropdown.
  • Added a “Copy Suit Colors” button to the Drifter Syandana and Attachments customization screens.
  • Changed the descriptions of the following Decrees to highlight the differences between their mechanics and improve readability (shorten) — Edit: We will be revisiting the below description changes to improve understanding of the Decrees function. 
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Damage with guaranteed Status Chance.”
      • New: “Every third melee attack deals X% Toxin Damage.”
        • Note: The guaranteed Status Chance still occurs! 
    •  Critical Frost:
      • Old: “Critical Hits deal X% Cold Damage with a guaranteed Status Effect.”
      • New: “Critical Hits deal an extra hit with X% Cold Damage.”
        • Note: The guaranteed Status Chance still occurs! 
  • Changed Luscinia’s line after being defeated as Orowyrm – you’ll just have to fight her again during the Sorrow Spiral to hear it!
  • Added weapon name to the confirmation prompt when installing an Incarnon Genesis.
    • Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?”
  • Improved the VFX on Drifter’s “Guiding Hand” ability.

Optimizations:

  • Made broad game optimizations to save 10 MB of memory.
  • Fixed small hitches caused by transmissions during Steel Path Void Fissure missions.
  • Fixed long hitch that would occur when loading into the game with the Dark Split-Sword equipped.

Fixes:

  • Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight – causing inability to complete it.
  • Fixed Clients getting stuck as Duviri Drifter (instead of Focus Drifter if unlocked) in the Undercroft after getting pulled in from Landscape and using Transference.
  • Fixed the following issues when melee blocking as Warframe using Drifter Melee weapons (e.g. Syam):
    • Fixed damage from enemy projectiles not being 100% blocked while blocking.
    • Fixed enemy projectile weapons bouncing back at whoever fired them (intended only for Drifter for Parrying Dax arrows).
  • Fixed pick-up rewards from completing the Enigma near The Archarbor falling off the island, leaving Clients unable to recover them.
  • Fixed case where some of the co-op bridge Enigma VFX elements would not show up.
  • Fixed some Enigma interactive elements having a very small trigger.
  • Fixed the Rank 2 Endurance Drifter Intrinsic “Restorative Decree” (gaining a Decree fully restores Health and Energy) not applying to Warframe in the Undercroft.
  • Fixed the Rank 1 Endurance Drifter Intrinsic “Fortifying Decree” (each active Decree grants +25 Health to Drifter) not applying until after you dismount from Kaithe.
  • Fixed the “Irresistible Bombardment” Decree (each shot briefly increases fire rate by +10% cumulatively) increasing fire rate from melee attacks.
  • Fixed Clients at times seeing other players’ Drifters without bodies after loading into the Duviri landscape or Undercroft.
  • Fixed Kaithe remaining in the landscape without a rider after Client leaves the squad.
    • Also fixes Host being able to ride the Kaithe and it going invisible and returning Client going invisible after dismounting that same Kaithe. 
  • Fixed dead players seeing the Undercroft countdown timer (as they cannot participate themselves).
  • Fixes towards enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration – causing failure for missions like Survival and Excavation that require you kill enemies for Life Support Capsules.
    • More fixes to come for this as it has not been fixed 100% – there is also the related issue of the UI objective text disappearing as well that we are looking into. 
  • Fixed the Sprint binding for Kaithe not updating in the UI callouts if changed to something other than the default.
  • Fixed binding callout to throw Enigma disk being incorrect while in Melee-only mode in Duviri.
  • Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it – causing halt in quest progress as Kaithe is required to complete further stages.
  • Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest.
  • Fixed previewing Protovyre customizations on your Drifter in Teshin’s Cave granting the ability to make progress on and even complete the associated challenges. Completing the challenge would send the next evolution’s item, even if the base version was not owned.
    • We are working on a script to address affected accounts – we will update you here once we have the details and start time.  After further review, the team has declared this a bank error in your favor, therefore no script will be run to remove it from those affected. Thanks!
  • Fixed rare case of player loading back into Duviri (after rejoining session) with a completely random loadout.
  • Fixed being unable to summon Kaithe after being pulled into the Undercroft while trying to complete a Ghost Mirror Enigma.
  • Fixed double clicking the “Reroll Decrees” button displaying your newly rolled Decrees upside down.
    • ¿uʍop ǝpᴉsdn sƃuᴉɥʇ pɐǝɹ oʇ ǝq plnoʍ ʇᴉ pɹɐɥ ʍoɥ ǝuᴉƃɐɯᴉ noʎ plnoƆ
  • More fixes related to the Komi issue from Hotfix 33.0.2 that was causing a script error when attempting an “illegal” move (diagonal placements for example).
  • Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest.
  • Made fixes towards a crash related to viewing the Circuit after a new tier of rewards had just been earned.
  • Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client.
  • Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability.
  • Fixed permanently staying as Warframe after entering Maw Feeding while Transference Surge is active in Duviri.
  • Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area.
  • Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest.
  • Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest.
  • Fixed being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session.
  • Fixed further issues with resources and rewards collected in Duviri not saving after Host migration:
    • Fixed resources and rewards not saving after a new Host leaves Duviri after a previous Host migration.
    • Fixed Host migration causing the new Host to lose resources and rewards after earning a new Decree and extracting using the “Leave Duviri” option.
    • Fixed losing any resources gained since your last decree if a Host migration occurred while riding Kaithe.
  • Fixed getting stuck on the hurdles in the cave near Farbreeze Hamlet in Duviri while riding Kaithe.
  • Fixed case where wave numbers would be mixed up when two or more combat objectives were occurring at the same time in Duviri.
  • Fixed being unable to start the Steel Path Circuit if the regular reward path had not been selected.
  • Fixed Grendel’s Regurgitate slowing enemies with Overguard.
    • Enemies with Overguard are intended to be immune to slow effects. However, if Overguard is cleared while Regurgitate’s slow is active, then it will apply to the target for the remaining duration. 
  • Fixed Protea being unable to pick up her Grenade fans while in the Undercroft.
  • Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues.
    • This was due to the hundreds of damage instances created by this looping interaction. Similar to the Update 32.2 change to Saryn’s Toxic Lash with Exodia Force, this was a necessary fix to prevent rampant performance issues. 
  • Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode.
    • This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs – it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended.
  • Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter).
  • More fixes towards being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
  • Fixed rare case of being unexpectedly teleported into the Undercroft.
  • Fixed being unable to chat link all Duviri resources (Rune Marrow, Pathos Clamps, Maw Feeding resources, etc.).
  • Fixed being unable to purchase multiples of the same Decoration available from Acrithis’ Wares and Grandmother’s Oddities.
  • Fixed being unable to purchase multiple Radian Sentrium from Old Man Suumbaat in Cetus.
  • Fixed incorrect mission time in the Circuit end of mission screen.
  • Fixed clipping issues with the Ki’Teer Greth and Alastorn when equipped on Baruuk’s Doan Skin.
  • Fixed frame rates being out of sync on Cinematics and other videos when played at fullscreen, potentially causing visual distortions.
  • Fixed several Syndicate Medallions and other loot spawning inside of the ceiling in the Corpus Ship tileset (specifically in Rescue missions).
  • Fixed Maw Feeding counting towards the “Cold Steel” Elite Weekly Nightwave Act.
  • Fixed the “Friendly Fire” Nightwave Act being a Daily instead of Weekly Act and vice versa for the “Confiscated” Act.
  • Fixed the Nightwave Rank-up SFX and VFX not playing when opening up the Nightwave screen after gaining enough reputation.
  • Fixed Excalibur’s Purging Slash Augment Mod description showing 100% Shields Restore instead of the intended 70% after using Slash Dash on allies.
    • This was a UI issue only – the 70% was still applying. 
  • Fixed Sigils appearing uneven when equipped on the Drifter Bishamo Hawk/Lark Cuirasses.
  • Fixed several Chest armor offset issues when equipped on the Drifter Bishamo Lark set.
  • Fixed offset issues with several Syandanas when equipped on the Drifter Bishamo Hawk set.
  • Fixed offset issues with the Suda Chest Piece when equipped on the Wisp Somnium skin.
  • Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses.
  • Fixed issues with colors on Ephemera (e.g. Eros Wings) on Operator after entering customization screen without an Ephemera equipped and then equipping one.
  • Fixed the Decree selection UI containing an unnecessary scroll option that could be accessed with directional keys or the directional pad on controller.
  • Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive.
  • Fixed Incarnon transformation animations not playing while riding Kaithe.
  • Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab.
  • Fixed Clan/Alliance chat breaking due to MOTDs containing certain characters.
  • Fixed Kaithe’s take flight jump SFX occasionally not playing.
  • Fixed the Illumina Judicium Emote missing its SFX if performed in Duviri.
  • Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed.
  • Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin.
  • Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin.
  • Fixed issue where Somachord Tones wouldn’t spawn in tilesets that didn’t also contain Codex Fragments.
  • Fixed the “Color Correction” slider in the Customize Poster screen having too many decimal points after changing the filter.
  • Fixed several decimal formatting issues in the Captura settings.
  • Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair.
  • Fixed sword and hammer melee “whoosh” SFX being too loud.
  • Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal.
  • Fixed script error with the quick-time event in The New War Quest.
  • Fixed script error that could occur when joining a Squad with someone using Sevagoth.
  • Fixed script error in Ghost Mirror objectives in Duviri.
  • Fixed script error from deactivating Equinox’s Mend & Maim ability.
  • Fixed script error with Hydroid’s Undertow ability.
  • Fixed script error with Yareli’s Riptide ability.
  • Fixed script error in Captura if you go into the “Advanced Camera Controls” and hit play.
  • Fixed script error with the Sniper Crewman deploying Ratels.

The Duviri Paradox: Hotfix 33.0.12

Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements.

Fixes: 

  • Fixed several soft lock issues caused by various UI elements, such as:
    • Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura).
    • Clearing text fields in settings.
    • Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being).
  • Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.

The Duviri Paradox: Hotfix 33.0.13

Changes: 

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.”
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. 
  • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11.
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Damage.”
      • New: “Every third melee attack deals X% Toxin Damage with Status.”
  • Critical Frost:
    • Old: “Critical Hits deal an extra hit with X% Cold Damage.”
    • New: “Critical Hits deal an extra hit with X% Cold Damage and Status.”
      • With how damage works with Decrees (always guaranteed Status), we removed the “guaranteed Status Chance” in the description originally. But since that was not an obvious detail outside of the Decree description, we’ve re-added that Status is indeed still involved in a short but comprehensive way. 

Fixes: 

  • Fixed objective text disappearing after Host migration during Undercroft Defense missions.
  • Fixed infinite enemy spawning in the Undercroft after Host migration – causing issues with “kill X enemies” objectives as they would just continue to spawn after reaching the required number of kills.
  • Fixed resource rewards earned from Spiral stages in Duviri not saving for Clients after Host migration.
  • Final fix for enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration – causing failure in Survival and Void Flood missions.
  • More fixes towards Shrine pieces not dropping if Client starts an “Assemble the Shrine” objective while Host is far away.
  • Fixed the Venomous Touch Decree not granting a guaranteed Toxin proc.
  • Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all.
  • Fixed final Excavator not spawning in Undercroft Excavation missions after Host migration – causing inability to complete the mission.
  • Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference.
  • Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight.
  • Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active.
    • In other words, if you had 2 of the same Decree and selected a third, it would count each individual one into the Health granted (+75) upon selecting the third Decree, instead of the intended +25 for the one. 
  • Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek.
    • It is intended that the more powerful variants of a weapon you own appear in the Cave. 
  • Fixed crash caused by Kaithes that would trigger on Host migration.
  • Fixed enemies ignoring players and standing still if they hit a certain crate in the Undercroft tileset.
  • Fixed Grineer enemies no longer engaging with players or the Defense objective in Defense missions after they run to cover.
  • Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash.
    • It is intended that charges cannot be gained while already in Incarnon form. 
  • Fixed the Decree UI prompt overlapping various other UI elements in Teshin’s Cave if you have Rank 3 Opportunity Intrinsic “Lucky Opener” (Gain a free Decree when you enter Duviri).
  • Fixed the weapon select and customize context actions in Teshin’s Cave overlapping briefly when walking away from the trigger.
  • Fixed the Kaithe’s wings not being attached to their body in the Duviri loading screen.
  • Fixed an issue with players getting repeated referral rewards.
  • Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis.
  • Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form.
  • Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form.
  • Fixed the “Fire Weapon” input not applying Landing Craft “brakes” in the loading screens.
  • Fixed a strip at the top of the screen not being blacked out in the black screen you encounter upon logging into the game for the first time.
  • Fixed the Kavat’s Grace Mod description not being accurate to when it had been changed in Citrine’s Last Wish: Hotfix 32.3.2 to resist hard landings from any speed.
    • Old: “Resist Hard Landings from falling at speeds of up to 25m/s / 30m/s / 35m/s / 40m/s.”
    • New: “Resist Hard Landings from falling by 25% / 50% / 75% / 100%.”
  • Fixed a script error that could occur while mining.
  • Fixed a script error related to alt-fire.
  • Fixed a rare script error with opening/closing settings.
  • Fixed crash caused by ragdolled enemies.
  • Fixed a rare crash.
  • Fixed being unable to sell the Syam from your inventory.
  • Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
  • Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
  • Fixed a potential script error that could occur in Teshin’s Cave.
  • Fixed script error in Void Cascade missions.

Known issue: 

  • Clients falling through the map after completing The Lone Story Orowyrm fight and opening the chest.
    • Workaround in the meantime: Clients will not fall through the map if they are controlling the Orowyrm or are passengers or on foot at the time at which the Orowyrm enters the portal from the landscape in the first phase of the fight.

The Duviri Paradox: Hotfix 33.0.14

 

Fixes:

  • Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding a Kaithe upon entering the portal from the landscape.

  • More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions.

  • Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game.

  • Fixed a script error with Zephyr’s Tornadoes.

  • Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.

The Duviri Paradox: Hotfix 33.0.3

 

Changes:

  • Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses.

  • Made a slight visual update to show rings in the Duviri Region screen.

  • Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”.

  • Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them).

 

Duviri Orowyrm Fixes:

  • Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal – causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight.

  • Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe – causing them to be unable to grapple to the Orowyrm.

  • Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe – causing inability to continue with fight.

  • Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm.

  • Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it – caused extremely dark screen and other issues upon respawning.

  • Fixed crash during the first stage of the Orowyrm fight after Host migration.

  • Fixed Clients being unable to use Transference on normal (non-Steel Path) Orowyrm.

  • Fixed portals lingering in the final stages of the Orowyrm fight.

  • Fixed script error during Orowyrm fight after Host migration.

  • Fixes towards script error that could occur when falling off Orowyrm.

 

The Duviri Paradox Quest Fixes:

  • Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) – causing inability to complete the rest of the stages.

    • This also affected Story stages in The Duviri Experience has been fixed!

  • Fixed the end of mission screen playing at the end of some of the Quest stages.

  • Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest.

  • Fixed several issues with Teshin and his Rablit’s animations during Quest cutscenes.

  • Fixed lighting issues on Teshin upon returning to his Cave during the Quest (restoring the spotlight that he deserves!)

  • More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest.

    • However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion.

  • Fixed script error in “The Prince of Fire” stage of the Quest.

 

Optimizations: 

  • Fixes towards performance issues during the first stage of The Duviri Paradox Quest.

  • Made performance improvements to the lighting in the Dormizone (specifically the door to enter Duviri) for lower spec PCs.

 

Fixes:

  • Fixed objective waypoint disappearing for Story stages after defeating a Chest Guardian.

  • Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration).

  • Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos).

    • Evolutions were able to be selected but the UI was not reflecting that – leading to players being unable to see that their Incarnon Genesis has been equipped.

  • More fixes towards a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.

  • Fixed a Veiled Riven equipped on a Mod Config in your Arsenal appearing in Teshin’s Cave in that same Config but for a different weapon after completing the unveiling challenge.

    • This was a UI-only issue and did not apply stats to the equipped weapon. Equipped unveiled Rivens will no longer appear in Teshin Mod Configs if the weapon it rolled upon challenge completion is not for the weapon it was equipped on.

  • Fixes towards falling off map and not respawning in the Orowyrm Arena and Undercroft.

  • Fixed Tamms disappearing in the Story herding stage if the player falls to their death – causing inability to complete the rest of the stages.

  • Fixed the end of mission screen showing that you gained Circuit Progress when you failed.

    • As mentioned in The Duviri Paradox patch notes, it is intended that you do not keep Circuit Progress if you fail or leave The Circuit – this was simply not being reflected correctly in the UI.

  • Fixed there being no objective waypoint during the third phase of the Profit Taker fight – causing inability to continue the fight. As reported here.

  • Fixed Kuva/Tenet Weapons not displaying their Stat bonuses (generated from their progenitor) when viewing Mod Configs in Teshin’s Cave.

  • Fixed Drifter Melee weapons that you got recently (purchased with Platinum or Pathos Clamps) not being equipped when entering the Duviri Landscape.

  • Fixed the Bombastine’s Malice Decree (On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin) at times being triggered by Critical Frost’s bonus Cold Damage.

  • Fixed Drakgoon not having a Default Mod Config in Teshin’s Cave.

  • Fixes towards white flashing when transitioning from lobby to mission in the Undercroft. As reported here.

  • Fixed Host going invisible to Clients in Teshin’s Cave after using the “Mod Config” context action.

  • Fixed a black screen overtaking the Warframe/Paradox Path choice sequence upon starting the game with a new account.

  • Fixed Kaithe performing a handstand when previewing it from Inventory. As reported here.

  • Fixed Cinta’s description not mentioning its Blueprint acquisition method.

  • Fixed Krubies (Duviri Conservation animal) spawning where a Hidden Chest might have otherwise. There is enough space for the both of them!

  • Fixed issues with Enigmas in Duviri if affected by damage done by Decrees that create radial/aoe damage (Tumbling Frost for example).

  • Fixed Clients not seeing Enigma elements, such as:

    • The laser discs ricochet effect if Host is more than 40 meters away from the Enigma.

    • Various elements when the disc is taken out of the area.

    • Mnemonic Adjutant scanner.

    • Certain statues – making it impossible for Clients to activate them.

  • Fixed Inventory showing that Kaithes can be sold for Credits.

    • Kaithes are intended to not be sellable since they are Platinum purchases.

  • Fixed intro cutscene in the Angels of the Zariman Quest showing Warframe instead of Operator in the Dormizone.

  • Fixed being able to go from Drifter to Operator using Transference if the player has chosen the Paradox Path.

  • Fixed being able to see outside Teshin’s Cave from a hole in the map.

  • Fixed clipping issues with Acrithis’ carriage horses.

  • Fixes towards several armor attachments having offset issues when equipped on Baruuk’s Doan Skin and Bishamo Lark Set.

    • We will continue to tackle these in batches – thank you for your patience!

  • Fixed compression issues in the Dojo Research UI.

  • Fixed Companions spawning in the Legendary Rank 3 test.

  • Fixed possibility that two side objectives could spawn at the same time in the same cave.

  • Fixed rare crash when using Kunai with Incarnon Genesis equipped.

  • Fixed various script errors related to UI.

  • Fixed script error when a Hidden Chest ran out of possible waypoints to spawn the chest.

  • Fixed script error when picking up a Shrine piece when the Shrine itself had already despawned after completion.

  • Fixed script error in the Ghost Mirror Enigmas – this was likely caused by Host Migration.

  • Fixed script error when cave encounters start/resume too close to one another.

  • Fixed script error in Undercroft portal.

  • Fixed script error when players joins or leaves an in-progress Duviri session and rewards are being given.

 

Known Issues: 

Issues that were listed at the bottom of The Duviri Paradox Patchnotes – the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future hotfix. Anything marked as CODE requires a cert update (meaning it will come in a future update).

 

  • (FIXED) The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.

  • (FIXED) Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.

  • (FIXED) The following Host Migration issues:

    • Fixed crash during the first stage of the Orowyrm fight after Host migration.

    • Fixed script error during Orowyrm fight after Host migration.

    • Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration).

    • Fixed script error in the Ghost Mirror Enigmas – this was likely caused by Host Migration.

    • Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal – causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight.

  • (FIXED) Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in  Teshin’s Cave.

  • (CODE) Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again.

  • (CODE) Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin’s Cave offerings when it should be offering its more powerful variants.

  • Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri.

  • Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract.

  • Spiral objectives not progressing after completing certain requirements.

  • Rune Marrow is not affected by Resource Boosters.

  • Clients sometimes see other players’ Drifters without bodies after loading.

  • Certain Resources do not list their Drop Location in their on-hover description in the Foundry.

  • Lighting issues for Fish when Maw Feeding in multiplayer sessions.

  • Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue – Equipped Archon Shards do apply their upgrades to Warframes in Cave.

  • Toggling Crouch prevents Kaithes from Sprinting.

  • Certain items in Acrithis’ store do not have dioramas.

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