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Warframe – Attention Duviri Paradox Players: Patch Notes Revealed! | All Hotfixes August 2023

Echoes of Duviri: Hotfix 33.6.3

Changes:

  • Temporarily removed the ability to purchase additional Operator/Drifter Appearance Config Slots in Teshin’s Cave, as it would cause players to crash.
    • This is a quick patch as the real fix requires Code. Players should have this functionality restored with our next Cert build.
    • Note: You are still able to purchase additional Operator/Drifter Appearance Config Slots in your Orbiter or Hubs (Cetus, etc.).
  • Updated Swooping Miasma Decree’s description to better indicate that players “Gain +x mid-air jumps”, and fixed capitalization.
  • Updated Incarnon Genesis descriptions to reduce important information being cut off in the Steel Path Circuit Reward selection screen.

Fixes:

  • Fixed Sevagoth’s Shadow Haze Augment buff applying inconsistently based on Ability Range. The Critical Chance bonus will now be consistent regardless of your modded Ability Range stat.
  • Fixed Kahl being unable to aim down sights after exiting security cameras in Break Narmer missions.
  • Fixed Client Drifter Melee appearing invisible and not saving customization when their appearance is changed via the Mirror in Teshin’s Cave.
  • Fixed being unable to customize the Sun & Moon sheath in Teshin’s Cave. Drifters will now see the missing “Attachments” option in this weapon’s Appearance menu.
    • This also fixes Drifter Attachment colors applying to the Sun & Moon sheath in Duviri.
  • Fixed Swooping Miasma Decree not applying Viral status to enemies who are asleep.
  • Fixed Kexat’s Pounce Decree not being triggered while airborne during Titania’s Razorwing, Hildryn’s Aegis Storm, or Yareli’s Merulina.
  • Fixed a % appearing before Chatlinks in a Clan’s Message of the Day as per: https://forums.warframe.com/topic/1361894-clan-motds-have-incorrect-formatting-for-item-links/
  • Fixed a [PH] tag appearing for returning players of a host migration after completing the Orowyrm fight.
  • Fixed being unable to Chatlink various items, including:
    • TennoCon 2023 Digital Pack items
    • Various Star Days Glyphs
    • Rhino Dex Noggle
  • Fixed a script error that could occur when attempting to customize your Drifter in the Orbiter.
  • Fixed Jackal restoring health and spawning enemies for returning players if a host migration occurred during the final finisher of the fight.
  • Fixed becoming invisible and losing physics after dying as Sevagoth’s Shadow in the Undercroft.
  • Fixed blocking in the Drifter Melee tutorial in the Duviri Paradox Quest not being counted if players swapped to a different Drifter Config via the Mirror in Teshin’s Cave.
  • Fixed “Waiting for Players” message remaining indefinitely on Client screens if Host is pulled into the Confront Kullervo objective while Maw Feeding.

Echoes of Duviri: Hotfix 33.6.4

Incarnon Genesis Changes:
A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback we’ve seen has consisted of requests to improve their Incarnon Forms. So today’s Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel!

The changes below apply to the base and variant versions of the weapons. Please note that we’re also reviewing the Anku Incarnon for our next Hotfix.
Gammacor: 

  • Charging the Incarnon Transmutation gauge is now twice as fast!
  • Increased the explosion damage of its Incarnon projectile from 620 to 660 (Synoid from 760 to 800).
  • Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 18% to 20% (Synoid from 6% to 10%).
  • Increased the Critical Chance from Evolution IV Perk 2 (Survivor’s Edge) from 10% to 12% (Synoid from 4% to 6%) and the Status Chance from 6% to 10% (Synoid from 4% to 6%).
  • Increased the Status Chance from Evolution IV Perk 3 (Elemental Balance) from 12% to 20% (Synoid from 6% to 10%).

Angstrum: 

  • Now uses direct projectile hits instead of headshots to charge its Incarnon Transmutation gauge.
    • The projectile must physically hit an enemy in order for it to count towards the charge, not the AOE damage dealt to them within proximity of the projectile. 
  • Improved tracking, speed and targeting of the Incarnon projectiles and added more ricochets off the walls to make it easier for them to land.
  • Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 10% to 14% (Prisma from 6% to 10%).
  • Increased the Critical and Status Chance bonus from Evolution IV Perk 2 (Survivor’s Edge) from 6% to 9% (Prisma from 4% to 6%).
  • Fixed being unable to reload the Prisma Angstrum after switching to Incarnon Form.
  • Fixed Angstrum’s Incarnon Form altering the ammo pool of the equipped Primary weapon.

Boar:

  • Changed the way Elemental Balance’s Status Chance bonus (we will be doing the same for Survivor’s Edge in a follow up hotfix) applied to be consistent with the Strun Incarnon: Now it applies to each projectile instead of being divided by the Multishot count.
    • Prior to the above change, Elemental Balance’s 12% Status Chance bonus would grant 7.5% – 9% per projectile. Now it grants 7.5% – 19.5% per projectile. 

Gorgon: 

  • Removed the initial charge delay on Incarnon projectiles fired and replaced it with an automatic trigger type.
    • In other words, you can now hold the fire weapon input to continuously fire its projectiles as long as a charge is available. The former 1.2 second charge delay is its new auto fire rate. 
  • Adjusted projectile detonation times so that it better matches the fire rate of each variant (base version having the longest and Prisma the quickest).
    • This goes hand in hand with the two above changes, with the initial charge delay removed and replaced with an automatic trigger there was room to establish a better rhythm for detonation while firing in auto. Instead of many projectiles taking a while to detonate, they will now roughly do so around the next auto shot fired.   

General Incarnon Fixes: 

  • Fixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.
  • Fixed the Lex Incarnon Genesis’ final evolution challenge (Get 5 Headshots with this weapon in Incarnon form in a single mission) considering headshots from all weapons.
  • Fixed the Sibear Incarnon Genesis’ Evolution II “Thane’s Wrath” perk missing its UI icon.
  • Fixed the “Incarnon Form” text missing from the bottom right UI elements for the Gammacor and Synoid Gammacor while in Incarnon Form.

Overguard Changes: 

  • Player Overguard now protects against Arctic Eximus’ slow auras.
  • Overguard granted by Styanax’s Intrepid Stand Augment Mod is now capped at 15k (at 100% Ability Strength), which scales with Ability Strength.
    • Outside of maintaining the status quo (excluding Rhino’s Iron skin, which requires skillful timing to scale), the Augment allowed for infinite amounts of Overguard to be stacked effortlessly and quickly, which could trivialize challenging content and limit future design space. The survivability and team support element that players have been enjoying on Styanax is still preserved, just at a more practical level to encourage more dynamic play.
  • Overguard granted by Frost’s Icy Avalanche Augment Mod now stacks on cast (up to 15k, which scales with Ability Strength) instead of keeping the highest value from the original or recast.

Corrupted Jackal Undercroft Assassination Changes: 

  • The following changes have been made to address feedback that the fight feels a tad too challenging on the Steel Path.
    • The Corrupted Jackal Asssassination mission will now appear at stage 4 and onwards in The Circuit to ensure players have had a chance to earn more Decrees before taking it on.
    • Slightly reduced Jackal’s health and the number of grenades Jackal fires in phases 1 & 2.

General Changes: 

  • Wisp Prime’s cowl cloth has been returned to her helmet instead of her body as intended. As reported here: https://forums.warframe.com/topic/1362556-wisp-primes-cowl-cloth-suddenly-attached-to-helmet-instead-of-body/page/3/#comment-12845624
  • The Prisma Ohma is now tradeable!

Fixes: 

  • Fixed active Warframe Abilities (ex: Voruna’s Ulfrun’s Endurance Augment Mod, Equinox’ Maim, Gauss’ Redline, and Ember’s Immolation) getting deactivated and reset at the end of each Stage in the Circuit.
    • This was caused in our attempt to fix the issue with being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Wil-O-Wisp in the Echoes of Duviri update. We have reverted that fix in order to address all abilities being affected.  
  • Fixed melee weapons with projectiles launched from heavy attacks (Glaives, Gunblades, Edun, Argo & Vel, etc.) causing Kullervo’s Wrathful Advance to potentially miss its target.
  • Fixed dual wielding Glaive and Pistol causing loss of function after casting Kullervo’s Wrathful Advance.
  • Fixes towards being revived causing the camera to turn 90 degrees after Transference. As reported here: https://forums.warframe.com/topic/1361361-transference-after-using-last-gasp-causes-disorienting-camera-movements-fix-pending-cert/
    • This is a workaround non-code solution to address the majority of the camera issues with reviving. A Code fix is still required to fix it in its entirety, which means that you may still encounter it in certain scenarios (e.g. Last Gasp). 
  • Fixed slow loading players being prevented from entering Deck 12 if another player began the fight during the loading process. Those players will now be automatically teleported to the fight upon loading in.
  • Fixed the Prime Details toggle missing for Wisp Prime while her Dex Skin is equipped.
  • Fixed the flame VFX missing from Wisp Prime’s Helmet.
  • Fixed Atlas’ Landslide not increasing the amount of rubble dropped from Petrified enemies by 50% as intended.
  • Fixed being invisible after closing the game and rejoining the in-progress Orowyrm fight during the Kaithe stage.
  • Fixed the new Captura Scenes released with Echoes of Duviri not appearing in Acrithis’ Wares.
  • Fixed general control binding callouts appearing during The Duviri Paradox Quest instead of the intended Drifter ones.
  • Fixed incorrect binding callouts appearing during the Drifter combat tutorial in The Duviri Paradox Quest if the “Melee with Fire Weapon Input” option is enabled.
  • Fixed controls for the Ludoplex minigames (Frame Fighter, Happy Zephyr, and Wyrmius) not working when using Steam input.
  • Fixed controls for Komi, Recover the Paragrimm’s Tomes, and the security cameras in Break Narmer missions not working when using Steam input.
  • Fixed being able to fire weapons during Wisp’s Sol Gate ability after casting it and then immediately following it with Dispensary (Helminth).
  • Fixed “HUD not initialized” dialog appearing when starting Exterminate and Mobile Defense missions from the Crysalith elevator.
    • Also fixed the enemy kill count to not displaying correctly in Exterminate missions under the same start condition. 
  • Fixed stealth melee kills not counting towards the “Close Up Kills” Break Narmer challenge (Kill 3 enemies with melee).
  • Fixed Grineer allies disappearing after dying and respawning in the “Junk Run” and “Prison Break” Break Narmer missions.
  • Fixed an error popup (“You must complete the Vox Solaris Quest”) preventing players from speaking to Eudico after returning from the Orb Vallis during stage 5 of the Vox Solaris Quest.
  • Fixed the Wisp Prime Skin icon in the Arsenal appearing as a blank square.
  • Fixed shields (from Sword and Shield Melee weapons) sitting backwards on Baruuk’s arm when his Doan Skin is equipped.
  • Fixed the Protovyre Apex Syandana clipping into the Drifter Keeler Suit.
  • Fixed offset issues with the Left Prisma Daedalus Shoulder Guard when equipped onto the Drifter Keeler Suit.
  • Fixed the right Emblem offset being too far forward on all Limbo skins when equipped on Limbo Prime.
  • Fixed several offset issues with leg attachments equipped on Kullervo.
  • Fixed offset issues with chest attachments equipped on the Drifter Saita Prime Suit.
  • Fixed offset issues with the Imugi Prime Shoulder Plate equipped on Gauss.
  • Fixed offset issues with shoulder attachments equipped on the Nova Atomica Skin.
  • Fixed being unable to equip the Balefire Einheri skin on Hildryn’s Balefire Prime.
  • Fixed the Cognitive Relay Facial Accessory sitting weirdly on the Duviri Drifter.
  • Fixed the Demolyst’s beep SFX at times slightly offset if in a far away room.
  • Fixed the Syam, Azothane, Edun, and Sampotes missing several SFX with various Melee Stances.
  • Fixed an issue with the sample used for Sevagoth’s Sow SFX.
  • Fixed the Bronco Prime not leaving bullet holes in the environment.
  • Fixed a rare bug where Nihil’s health bar could go missing.
  • Fixed several HUD script errors related to the Nihil fight.
  • Fixed double spacing in the Wisp Prime Accessories Pack.
  • Fixed a crash that could occur if Host returned to a town hub before Client managed to get into the open landscape.
  • Fixed a rare crash when going from town to landscape and failing to connect.
  • Fixes towards being unable to chat link several Kavat and Kubrow Fur Patterns.
  • Fixed being unable to chat link the 2023 Pride items and the Pride Celebration Color Palette.
  • Fixed text appearing cut off in the in-game Market after opening a chat link.
  • Fixed being able to equip Primary weapons in the Dojo after using the Shawzin emote.
  • Fixed the Accessibility Color Palette not being available in the Customize HUD Colors screen if accessed in-mission.
  • Fixed Kahl (summoned from Skaut’s “Kahl Beacon” Air Support) not shooting when commanded to hold position.

Echoes of Duviri: Hotfix 33.6.5

Happy TennoCon week, everyone! The team is buzzing with anticipation for the big day on the 26th and we can’t wait to see you. This Hotfix tackles a couple of things we wanted to get out before Saturday, including the Anku Incarnon changes that were mentioned in last week’s Hotfix. See you soon!

Incarnon Changes & Fixes: 

  • Added clarification to Anku’s Incarnon Form description and function. Now, successful slide attacks grant +3 Range and inflict guaranteed Bleed Status Procs for all attacks for 6s.
    • Previously, the Anku’s Incarnon form would increase the bias towards Slash damage, but the result was not as impactful as we hoped. Now, this has been replaced with guaranteed Bleed Procs.
    • While making this change, we found that all melee attacks following a Slide Attack were able to maintain the Incarnon buff (instead of just the intended Slide attack), so long as the attack animations were uninterrupted. We have fixed this issue and incorporated this functionality as a 6s timer, to better facilitate this unintentional, but obviously desirable interaction. So overall, the mechanic is now much more comprehensible and achievable!
    • Added clarification: Some may have noticed that after last week’s Hotfix the description had been changed, but not the functionality – which is now live! 
  • Increased Anku’s Evolution II damage buffs for the Edge of Justice and Guardian’s Promise upgrades from +20 to +50.
  • Updated Angstrum’s Incarnon Form description to specify that “direct hits” charge Transmutation, as per the change that went out in last week’s Hotfix.
  • Fixed the Gammacor Incarnon not clearing its charges when reverting back to its non-Incarnon form.

Changes: 

  • Added design credit to community fan artist Illusive19 in the Nihil Recall Glyph’s description.

Optimizations: 

  • Fixed performance issues (frequent stuttering and a gradual increase in GPU-load) in DirectX 12 playing in Open Landscapes.
    • An automatic rebuilding of the DirectX 12 shader cache will occur over the first few missions, which will cause similar performance issues to occur. But it should remedy itself once the cache is rebuilt. 

Fixes: 

  • Fixed Emote Wheel popping up when trying to swap to Fishing or Conservation gear on SteamDeck.
  • Fixed being unable to exit out of recovering the Paragrimm’s Tomes on SteamDeck.
  • Fixed cursor remaining on screen while recovering the Paragrimm’s Tomes on SteamDeck.
  • Fixed Titania remaining in Razorwing form during the extraction animation if triggered as Operator.
  • Fixed the Warframe selection UI in the second stage of The Duviri Paradox Quest lingering on screen after choosing to return to Orbiter from the pause menu.
  • Fixed the Shockwave Dojo Decoration being invisible and non-interactive after it has finished building.
  • Fixed a wall in the Host’s Landing Craft in the Drifter Camp having no collision and appearing low-res to invited Clients.
  • Fixed several script errors related to Transference in the Undercroft in the first stage of The Duviri Paradox Quest. To prevent further issues, Transference is now disabled during this Quest stage.
  • Fixed a script error related to Garv in the Cambion Drift Bounties.
  • Fixed interacting with your pet in the Dormizone causing them to freeze in place.
  • Fixed getting stuck infinitely loading in Deck 12.
  • Fixed Scyto Raknoid jumping into the ceiling and out of the arena in the “Sneaky Sabotage” Break Narmer mission.
  • Fixed the teleport volumes in the new player tutorial stage of The Duviri Paradox Quest  sending players back to the beginning of the course.

Echoes of Duviri: Hotfix 33.6.6

Don’t mind us, Tenno! This is a totally inconspicuous Hotfix completely unrelated to our exciting TennoCon event tomorrow. We’re looking forward to seeing you all in London, Ontario — or virtually at twitch.tv/warframe. The fun starts at 12:30pm ET!

Fixes: 

  • Fixed stealth kill sound effects not playing at the proper time for the Argo & Vel.
  • Fixed being staggered while opening the Decrees Menu resulting in function loss.

Echoes of Duviri: Hotfix 33.6.7

We are back in action after an incredible TennoCon! Thank you Tenno for joining us in celebrating 10 Years of Warframe and sharing your excitement for the future with each reveal.

Today we have a Hotfix with changes and fixes we wanted to get out to you before the DE team heads off into a long weekend to get some much needed rest. We will officially be back on Tuesday, September 5th, but will continue to monitor for issues that would need addressing upon our return. Thank you!

Changes: 

  • Increased Platinum amounts in the Frost and Mag Heirloom Packs – full details available in the official PSA: https://forums.warframe.com/topic/1364919-psa-heirloom-collection-platinum-changes-lessons/
  • Updated the Gotva Prime description to clarify its unique perk, it now reads: “Long before clone-rot set in, elite Grineer Commanders protected the surviving Orokin from rebelling Warframes with these formidable rifles. When Gotva Prime inflicts a Status Effect its next shot has a chance to be a Super Critical hit.”
  • Made updates to Gotva Prime’s audio (cease fire SFX, Host/Client mixing, and firing mixing).

Optimizations: 

  • Optimized the VFX on the Frost Heirloom Signa.

Fixes: 

  • Fixed several issues with Double Tap’s buff indicator:
    • (Latron and Latron Wraith) Fixed the buff indicator being stuck at 100% and not adjusting based on hits.
    • (Latron Prime) Fixed the buff icon not showing up in the HUD (this was a UI issue only, the intended damage bonus was still applying).
  • Fixed the Melee Combo Count from the Rauta lasting indefinitely when Combo Duration is set to 0 (ex: equipping the Melee Guidance Aura that reduces Combo Duration for self by 6s).
    • Now if the Combo Duration has no positive value, the Rauta will not increase the Melee Combo Count just as it wouldn’t for any other Melee. 
  • Fixed the Rauta having an extremely long reload time for Clients after receiving the infinite ammo buff from cracking Void Relics in Fissure missions.
  • Fixed Drifter Loneryder items being unintentionally given with the Dex Operator and Drifter Suit 10 Year Anniversary inbox.
    • Those who have received the Loneryder items prior to this Hotfix are yours to keep! Happy Anniversary! 
  • Fixed the Vigorous Swap Mod applying in Dog Days when switching between the Soaktron and Lob Blobs.
    • With the inclusion of the Lob Blobs Secondary, this Mod just slipped by the “no Mods, Buffs, Companions, or Abilities” rules of Dog Days. 
  • Fixed Frost Heirloom Signa’s VFX lingering after it has been unequipped in the Arsenal.
  • Fixed Clients gaining more progress than intended when finding a Paragrimm’s Tome in Duviri.
  • Fixed the following Dojo Decorations having off-centered anchor points, making it difficult to move and position them:
    • Electricity
    • Electricity Arcs
    • Glow Bright
  • Fixed the TennoCon logo still appearing in the Relays.
  • Fixed the Laetum Incarnon’s bullets facing the wrong direction.
  • Fixed being unable to chat link Frost Prime and Mag Prime Relics.
  • Fixed the “Titan Extractor Prime” being listed twice in the description of Varzia’s Prime Resurgence offerings instead of including the Blueprint as well as the built Extractor.
  • Fixed a script error after failing a mission.
  • Fixed a script error with the Lob Blobs tutorial popup in Dog Days.
  • Fixed a rare crash that could occur when using DirectX 12 after upgrading drivers.

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