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Gears 5 – Patch Notes | Crash-Free Battles Await!


Get ready for the Lunar New Year event in Gears 5, as it brings an exciting free-for-all golden gun game mode. In this intense battle, 14 players will wield one-shot kill pistols, fighting to the death. Rack up an impressive 108 kills during this special event to unlock the Year of the Rat Blood Spray and the Golden Gun Boltok Weapon Skin. And that’s not all, folks! The beloved Kantus character is making his debut in Gears 5 this week. Complete challenging totem missions to earn Kantus or simply purchase him. If you already own the Operation: Free For All bundle, you’ll receive Kantus for free. Just be patient, as it may take up to 1-2 hours for him to appear after the update.

But wait, there’s more! The game developers have heard your feedback and are addressing some much-needed fixes. The Gnasher shotgun, known for its inconsistencies, is being fine-tuned after a thorough investigation prompted by the community. Look out for Live Update 1, scheduled for 1 pm PT on Tuesday, to experience the improved Gnasher shotgun. Additionally, the despised Icebound map is getting a makeover. The Coalition has made layout changes to create a more balanced gameplay experience. The removal of the mantle cover at the top of each tower’s slope slide adds a vulnerable flank, allowing for easier counterplay. Plus, the weapon layout has been modified to provide more options for countering strong tower positions and smoother traversal of the icy terrain. Get ready to dive back into Gears 5 with these exciting updates and improvements!

Patch Notes

The Lunar New Year event kicks off this week that comes with a free for all golden gun game mode. The mode pits 14 players with one shot kill pistols for a fight to the death. Pick up 108 kills in this special event to earn the Year of the Rat Blood Spray and the Golden Gun Boltok Weapon Skin. Fan favourite character, Kantus, makes his Gears 5 debut this week. You can earn him by completing totem challenges or purchase the character. A reminder to those that purchased the Operation: Free For All bundle, Kantus comes included free of charge and will be made available on this release schedule:

10 am PT:  Title Update 4 rolls out available for download. Kantus will not be available.

12:30pm – 1pm PT: Live Update 1 deployed

  • Kantus becomes available to earn through the Kantus Totem.
  • Existing Operation 2: Free For All bundle owners will receive the Kantus Character.
    • It may take up to 1-2 hours to appear. You will need to relaunch the title to test if your character has appeared.
  • Kantus Character added to the Operation 2: Free For All bundle.

3 pm PT: Live Update 2 deployed. The Kantus is available for individual purchase through the Store.

Along with Kanus comes much-needed fixes to parts of the game. The Gnasher shotgun is being fixed after an investigation into inconsistencies that were brought up by the community. This arrives in Live Update 1 scheduled for 1 pm PT on Tuesday. This will not be active with the release of the TU at 10 am.

Changes to the map Icebound are also on the way. The map was very slow and disliked by the community as a whole. The Coalition has updated the map with the following changes:

Layout Change: The mantle cover at the top of each tower’s slope slide has now been removed. This adds a new vulnerable flank to allow this strong position to be countered more easily.

Weapon Layout Changes: The weapon layout has been modified to provide more options to counter the strong tower positions and allow players to traverse the ice area more easily.

Lock: Frag Grenades have been removed and replaced with a Dropshot.

Middle Ice: Cryo Cannon has moved to the center of the ice, replacing the original Dropshot location

Trading Post: Cryo Cannon has been moved and is now a Torque Bow

Market/Radio: Boltoks have been replaced with Enforcers

Stable Spawn/Power Spawn: Incendiaries and Shock Grenades remain the same

KOTH: The ground level tower rings (at the bottom of the slides) have moved into the interior of the towers where the Enforcer spawns. Player spawns have been updated to cater to these changes.

Escalation: There are now three weapon placement slots on the centerline, up from 2. This is to be at parity with all the other maps.


Gameplay Updates:

    • Added new ‘Simple’ Omen Option
    • Added a menu toggle between Simple (new) and Immersive (existing) Omen options
    • Reduced overall redness for Immersive Omen
    • Added new unique damage indicators for receiving active damage on The Omen
    • Damage indicators will now fade immediately upon removal of an incoming threat (e.g. Enemy shooting you was killed). The most recent damage indicator will otherwise remain on the Omen until health has started regenerating
    • Fixed an issue that hid the Omen momentarily when being grabbed as a meatshield
    • Fixed an issue that could cause the Omen to flicker with dynamic resolution changes
    • Added a 0.25-second delay before being able to melee after firing
    • FFA: DBNO Self Revive Time lowered to 8s (4s if tapping) – was 15s (7.5s if tapping)
    • FFA: Removed one magazine from Overkill ammo on pickup
  • FFA: Increased respawn time for Breaker Mace and heavy weapons to 120s (was 60s)
  • Arcade Blitz: Hills now drain points very slowly when uncapped, rather than never draining
  • Escalation: Weapons can now be placed at half-time


  • Kantus added to character roster
  • Baird’s Global Sentry Upgrade card no longer affects Baird’s weapons
  • Baird’s Experimental Weapons card no longer applies to heavy weapons
  • Lahni’s Shock Chain card now functions correctly again


  • Icebound: New geometry changes, weapon layouts and ring updates to improve gameplay
  • The Pit: When scoping with a Longshot on a slide, the scope will now appear and accurately show where your shot will land
  • The Pit: Fixed an issue that could cause players on slides to float/fly or move erratically

Fixes and Improvements:

    • Added Estimated Wait Times for playlists
    • Added stats for FFA Quickplay and Arcade Blitz
    • Added a ‘Mark All Viewed’ button to Customization menus
    • Fixed an issue where users would sometimes not be able to finish a Hive playthrough on Map Builder when verifying with more than one user
    • Fixed an issue causing global chat to not display for both teams
    • Fixed an issue that could sometimes cause the front-end menus to enter into a broken state if a lobby dissolves immediately
  • Fixed an issue that prevented the step-down animation from playing when a user cover slipped over a drop-down
  • Fixed an issue where LTing with a heavy weapon near High Cover would drag the player into cover leaving them unable to LT
  • Meatshields can now be grenade tagged by opponents
  • Added messaging to alert users to already owned content when viewing bundles (such as the Operation 2 Bundle)
  • Horde: Resolved a bug that could cause Level 4 MG / Shock Sentries or Weapons Lockers to be unable to be picked up after being healed and then placed inside a piece of cover
  • Horde: Fixed an issue that could cause a user to be unable to move after being saved by Jack from a DBNO struggle with an enemy
  • Horde: Fixed an issue that could cause negative damage values in the scoreboard
  • Guardian: Players who Join In Progress or Rejoin will now be able to respawn if their leader is alive
  • Tiles: Minor fixes to address LOD and lighting issues on several tiles
  • Keyboard: Key binding any movement, combat or actions to “K” will now work on Allfather’s Arena
  • PC: Fixed a crash that could occur shortly after launch
  • Campaign: Fixed an issue where the Skiff could become stuck if mounted too quickly after killing enemies at the lower bridge controls in Vasgar
  • Campaign: Fixed an issue where the Skiff could get stuck in the air in Vasgar
  • Campaign: Fixed an issue that could cause infinite loading after the end credits
  • Versus: Improved lighting on the MVP screen
  • Accessibility: The narrator will now mention options to quit or change profile in the menus.
  • Accessibility: Narrator will now specify the player’s MP level when reading out the number

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