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Warframe

Dante Tragedy Line of Sight Adjustments

PatchHotfix 35.5.4
Source
Quick Take

PC Dante Unbound: Hotfix 35.5.4

  • Fixed: Line of Sight checks for Dante's Tragedy now consider targets within 5 meters as always visible, and detection checks for head, torso, and feet.
  • Buff: Overguard from Light Verse increased from 250 to 350, and from Triumph increased from 2000 to 3000.
  • Fixed: Several Deep Archimedea issues, including Void Angel interaction fixes and loadout reset schedule corrections.

PC Dante Unbound: Hotfix 35.5.4

As part of our commitment to continuous improvement, this hotfix addresses significant feedback regarding Dante's Tragedy ability, particularly concerning its Line of Sight (LoS) checks. Here's a summary of the major changes:

Dante's Tragedy Line of Sight Adjustments

In response to player feedback about the previous ineffective LoS implementation, we've revised how Dante interacts with targets. Key enhancements include:

  • Targets within 5 meters of Dante are always considered visible, eliminating unnecessary LoS checks.
  • Improvements to target detection now check for visibility of the head, torso, and feet, enhancing hit reliability even off-screen.

This aims to resolve reports of hitting enemies being overly challenging and the frustration caused by ragdolled enemies not being affected by Tragedy.

Adjustments to Overguard

Following community concerns about Overguard effectiveness, we have increased:

  • Overguard from Light Verse from 250 to 350 at Max Rank.
  • Overguard from Triumph from 2000 to 3000 at Max Rank.

These adjustments should support improved survivability and combat performance, especially in high-pressure situations.

Deep Archimedea Fixes

We've also made critical fixes to resolve inconsistencies and functional issues in Archimedea:

  • Fixed interaction issues with Void Angels for clients during missions.
  • Addressed loadout reset issues to follow the intended weekly schedule.
  • Corrected several bugs affecting gameplay and interaction mechanics.

For a complete list of known issues, please refer to our dedicated thread.

Thank you for your ongoing feedback and support! Your contributions are vital in our effort to improve Warframe.

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