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UFL · 0.69
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UFL0.69Dec 3, 2025, 1:24 PM

New Skills and AI Enhancements

Official Source

Official Post

Dear UFL Players,

A scheduled maintenance update will take place on December 4 from 07:00 to 10:00 UTC. The server will be unavailable during this period, and matches will be inaccessible starting from 06:40 UTC.
Please note that while the expected server reactivation time is 10:00 UTC, minor delays may occur. If the game is not accessible immediately, rest assured it will be available shortly.


Gameplay

  • New passive Skills:

  • Agile Dribbling.

  • Ground Passes Interception. 

  • Diving Against Chip Shots. 

  • Handling Against Finesse Shots. 

  • Reflexes Against Basic Shots. 

  • Handling Against Free Kicks.

  • Attacking Runs Stamina.

  • Attacking Runs.

  • Chip Shot Accuracy.

  • New functional Skill – Tracker (Increases speed and agility of Jockey).

  • Fixed an issue that allowed players to frequently score headers from crosses. 

  • Adjusted goalkeeper reactions to long-range finesse shots and reduced the frequency of hitting the woodwork.

  • Rebalanced Jockey: increased agility and slightly reduced movement speed. 

  • Goalkeeper:

    • Improved ball deflection direction during saves – the ball is more likely to be cleared to a safe zone.

    • Improved goalkeeper behaviour and reactions in various match situations. 

  • Updated ground pass animations.

  • Updated animation for the Lane Change Feint Move.

  • Improved the performance of the Heel to Ball Roll Feint Move.

  • Refined the Super Cancel animation during Dribble Sprint.

  • Adjusted how fatigue affects shot parameters.

  • Refined the Fast Low Finesse Skill:

    • Improved shot trajectories.

    • Enhanced accuracy logic based on the shooter’s position and angle to the goal.

    • Fixed how weak foot affects shot power. 

  • Improved pass target selection during free kicks in the defensive half. 

  • Refined the default shot trajectory on free kicks — it is now straighter, and applying curve requires using the right stick. 

  • Adjusted the logic for triggering quick substitutions to allow replacing players who become heavily fatigued during the first half.

  • Fixes:

    • Fixed an issue where passes with low power buildup would incorrectly target the opposite flank. 

    • Fixed incorrect pass animation when kicking off from the centre.

    AI Assist, Bot

    Defensive AI Behaviour:

    • Improved player positioning under the Active Contain mechanic. Positioning now more strongly depends on the perceived threat of the opponent’s direction of movement with the ball.

    • Introduced a new interception stance: the player will attempt to position between the opponent and the ball to block potential pass trajectories.

    • Player attributes will now have a greater impact on how quickly players react to changes in the opponent’s movement direction and when switching to a new pressing target.

    Attacking AI Behaviour:

    • Improved positioning inside the box: players will move more actively, change positions more frequently, and stay closer to the ball.

    • Increased the impact of player attributes on how effectively players get open for a pass inside the penalty area.

    Set pieces:

    • “Push Squad Forward” / “Pull Squad Back” (LB/RB) mechanics can now be used unlimited times while the set piece is active.

    • Improved positioning of the attacking team’s defensive line after being called back.

    • Improved midfield positioning on free kicks taken from your own half or the centre of the pitch. Players will stay closer to the ball to provide more options for a short and safe set-piece play.

    Defensive Bot Behaviour:

    • Based on the situation on the pitch and the positioning of teammates, the bot can now play first-touch ground passes.

    • The types of crosses into the penalty area have been refined to add variety and improve the effectiveness of the bot’s actions.

    • The bot can now evaluate the situation and attempt first-time shots on goal.

    • Dribbling effectiveness has been rebalanced for the highest difficulty level.

    Attacking Bot Behaviour:

    • The frequency and effectiveness of sliding tackles have been rebalanced across all difficulty levels.

    • The frequency and effectiveness of standing tackles have also been rebalanced across all difficulty levels.

    • The bot’s defensive behaviour on higher difficulty levels has been slightly adjusted to better reflect the expected standard of play.

    Fixes:

    • Fixed issue with bots performing aggressive slide tackles from behind too frequently.

    • Fixed referee positioning during set pieces.

    • Fixed bot player switching logic during shots on goal.

    • Fixed bot switching to the goalkeeper after missed shots.

    • Fixed bot movement direction when using active tackle.

    New Skills and AI Enhancements image 001

    Supreme Team Pass

    Duration: 04.12.2025-08.01.2026 (subject to change and may be extended)
    What to expect: Impressive new content, a new legendary footballer, ’25 Supreme Team Packs, exciting challenges, and rewards!

    Game Changers

    A new weekly pack featuring the best players of the week is available.

    Other

    • Added the ability to instantly skip entire cutscenes and return to gameplay (LB/L1 + RB/R1).

    • Added a new in-game camera preset: Dynamic.

    • New customisation items:

    • Umbro Amazonia Kit.

    • Umbro Speciali Pro Boots.

    • adidas Trionda Winter Ball.

  • Fixed a number of UI bugs and crashes.

  • Fixed visual bugs across several stadiums.

  • Updated the soundtrack.

  • UFL Community

    Join the thriving UFL community on our official Discord server and across social media: X, Facebook, Instagram, YouTube, Threads, TikTok.

    Need help?

    If you encounter technical issues when installing or playing UFL, our Support Portal is your go-to resource. You can report any problems directly on the main page by submitting a request.


    See you on the pitch!

    The UFL Team



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