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Major Gameplay Adjustments and Bug Fixes

Patch3.1
Quick Take5 changes

Patch 3.1 adjusts team kill penalties and fixes bugs across gameplay, operators, level design, and user experience.

  • Updated: Team kill bans now have escalating penalties from 30 minutes to 7 days.
  • Fixed: Various crashing issues, melee after prone, defuser through walls, and C4 on electrified walls.
  • Fixed: Operator bugs including Maverick bullet casings, Clash shield and weapon issues, and Smoke gadget interaction.
  • Fixed: Hereford level design allowing gadget throwing during prep phase.
  • Fixed: UI inconsistencies, item 'set as active' option, 2SV pop-up, and Six Major Paris Charms placeholder.

TEAM KILL BANS

The team killing penalty for a first offense will be adjusted from a kick to a 30 minute ban. Initially, if a player was team killed in Casual, the offender was kicked from the match. The same situation in Ranked would result in a kick as well, but also triggered an abandon penalty. This was confusing because it seemed as if the team killing punishment was different between Ranked vs Casual.

The new breakdown is as follows:

  • First offense: Banned from Matchmaking for 30 minutes
  • Second offense: Banned from Matchmaking for 1 hour
  • Third offense: Banned from Matchmaking for 2 hours.
  • Fourth offense: Banned from Matchmaking for 24 hours.
  • Fifth offense: Banned from Matchmaking for 7 days.

BUG FIXES

GAMEPLAY

Fixed – [PC][PS4][XB1] A number of crashing issues across all platforms.

Fixed – [PC][XB1] Cannot use melee for a short while after using prone.

Fixed – Players are able to take the defuser through the walls.

Fixed – Throwing C4 on an electrified wall will not destroy the nitro cell on contact.

OPERATORS

MAVERICK

Fixed – The bullet casings are ejected forwards when firing the AR-15.50 weapon.

CLASH

Fixed – Clash's Shield can be deployed while crouched.

Fixed – Clash's CCE shield can clip in the arm and clip in the pistol.

Fixed – Clash is able to fire her gun before weapon appears on screen.

Fixed – In the loadout menu charms are not equipped in the same place as during a session for Clash's CCE Shield.

Fixed – When a player is killed by the CCE shield, the generic death icon is displayed instead of the taser shield

Fixed – [PC][XB1] Clash's CCE shield is clips through partially broken barricades when rotating.

SMOKE

Fixed – If the attackers drop the defuser, Smoke can move it by throwing his gadget on it.

LEVEL DESIGN

HEREFORD

Fixed – Players are able to throw gadgets outside during the prep phase via the floor of 2F Bathroom.

USER EXPERIENCE

Fixed – Inconsistency between thumbnail icon and preview for Buck's Grim Sky BDU.

Fixed – Non-purchased items have the 'set as active' option.

Fixed – Error message present in the pop-up modal when 2SV is active.

Fixed – Pressing enter multiple times while the title is loading will cause the title to start a situation with the 2SV pop-up still on the screen.

Fixed – All the Six Major Paris Charms appear with a placeholder model.

Source: https://rainbow6.ubisoft.com/siege/en-us/news/152-334910-16/y3s31-patch-notes

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