Skip to main content
Tom Clancy’s Rainbow Six Siege · Y7S1
Tom Clancy’s Rainbow Six Siege cover
Tom Clancy’s Rainbow Six SiegeY7S1Mar 9, 2022, 2:50 PM

Gameplay Fixes and Operator Improvements in Y7S1

Official Post

Y7S1 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 4.4 GB
  • Steam: 3.8 GB
  • Xbox One: 13.82 GB
  • Xbox Series X: 13.17 GB
  • PS4: 5.17 GB
  • PS5: 4.66 GB

GAMEPLAY

FIXED – Camera is zoomed out while aiming down sights with the Reflex B sight equipped.

FIXED – Entering Observation Tools will default to security cameras if one of a player's Observation Tools was picked up or destroyed.

FIXED – Unable to pick up some devices that are deployed into small spaces.

FIXED – Camera goes out of bounds if watching a kill cam when the end of round replay begins.

FIXED – Windows don't break when deploying a device on a barricade.

FIXED – After spawning, crosshairs can sometimes remain visible while aiming down sights.

FIXED – Camera goes out of bounds for Attackers in support mode when the last Attacker is eliminated and there are no Observation Tools on their team.

FIXED – Bulletproof Camera EMP burst disables electronic map objects for 15 seconds instead of 6 seconds.

FIXED – Bulletproof Camera EMP burst can destroy fragile map objects.

FIXED – Crosshairs of the Reflex B sight are obstructed by the iron sights of various weapons.

FIXED – Defuser disappears if an Attacker picks up the defuser and disconnects between Attacker lock and the start of the Action Phase.

FIXED – SPAS-15 shotgun has no reticle for some non-magnifying sights.

FIXED – Enemy AI doesn't interact with Azami's Kiba Barriers.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps.

FIXED – Azami's Kiba Barrier doesn't break when the breakable wall it's deployed on is completely destroyed.

BANK

FIXED – Valkyrie's Black Eye doesn't lose signal when thrown onto the garage door outside at EXT Garage Ramp on Bank map.

COASTLINE

FIXED – Ceiling decals in 1F Blue Bar aren't destroyed when destroying the floor in 2F Billiard floor on Coastline map.

FIXED – Valkyrie's Black Eye loses signal on the ceilings of various second floor rooms on Coastline map.

FAVELA

FIXED – Players can defuse the same bomb site twice to win a Training Grounds match on Favela map.

KANAL

FIXED – Valkyrie's Black Eye doesn't lose signal when thrown outside onto the bottom of 2F Upper Bridge on Kanal map.

OUTBACK

FIXED – Azami's Kiba Barrier can allow players to get inside the shark on Outback map.

THEME PARK

FIXED – Valkyrie's Black Eye loses signal at 1F Yellow Corridor drone vent on Theme Park map.

TOWER

FIXED – Ace's S.E.L.M.A. Aqua Breacher activates when deployed on the indestructible floor in 1F Lounge on Tower map.

OPERATORS

FIXED – Various Operators are missing some non-magnifying weapon sights.

FIXED – Various modelling and clipping issues.

FIXED – Various animation issues.

ACE

FIXED – Ace's S.E.L.M.A. Aqua Breacher has no SFX when equipped and held.

ARUNI

FIXED – Aruni's MK14 EBR is missing Muzzle Brake from weapon barrels.

AZAMI

FIXED – Azami's Kiba Barrier doesn't collapse when an operator stands on it.

FIXED – Azami's Kiba Barrier deployment VFX are visible from the other side of walls.

FIXED – Azami's Kiba Barrier deployment VFX aren't visible when watching a match replay.

FIXED – Azami's Kiba Barrier destroys Goyo's Volcán Canisters when it expands.

FIXED – Azami's Kiba Barrier doesn't destroy the canister of Mira's Black Mirror when it expands, making the canister indestructible.

FIXED – Azami's Kiba Barrier doesn't break when an Operator stands on it if it was deployed on a hatch that gets destroyed afterward.

FIXED – Azami's Kiba Barrier doesn't break when an Attacker exits rappel through the Barrier.

FIXED – Azami's Kiba Barrier can sometimes prevent vaulting through windows when it's deployed on a ceiling.

BANDIT

FIXED – Bandit's Shock Wire can't be deployed on a reinforced hatch when another device is in the center of it.

CAPITÃO

FIXED – Incendiary bolts from Capitão's Tactical Crossbow don't disappear when Capitão disconnects.

CAVEIRA

FIXED – Caveira's SPAS-15 Reflex C sight is incorrectly attached to the weapon.

FLORES

FIXED – Flores' RCE-Ratero Charge floats midair when affected by Mute's Signal Disruptor while jumping.

FIXED – Activating Flores' RCE-Ratero Charge changes the Observation Tool that an Operator was viewing.

FUZE

FIXED – Fuze's AK12 is missing Scope 2.0x from weapon sights.

FIXED – Fuze's Cluster Charge can be deployed on an angle where a reinforced and indestructible wall meet.

GOYO

FIXED – Defenders lose the round and Goyo gets a Friendly Fire penalty if an Attacker moves the hostage near a Volcán Canister and disconnects after deploying a device to destroy the canister.

IQ

FIXED – IQ's Electronics Detector can detect Azami's Kiba Barrier when the kunai is the environment but undeployed.

MAESTRO

FIXED – Bullet impact visuals appear on both of Maestro's Evil Eyes when only one is shot.

MAVERICK

FIXED – Maverick's Breaching Torch is unable to breach a reinforced wall when an Operator's shield is pressed against the other side.

MELUSI

FIXED – Melusi's Banshee detects Operators through Azami's Kiba Barrier.

OSA

FIXED – Osa's Talon-8 Shield remains visible if it's destroyed by Maverick's Breaching Torch during deployment.

PULSE

FIXED – Pulse's Cardiac Sensor can't be unequipped after a player equips it and immediately swaps to a gadget.

TACHANKA

FIXED – Tachanka's DP27 has no reticle when aiming down some non-magnifying sights.

WAMAI

FIXED – Defenders lose the round and Wamai gets a Friendly Fire penalty if an Attacker moves the hostage near Wamai's MAG-Net and disconnects after deploying a device to destroy the MAG-Net.

YING

FIXED – Ying is unable to vault while holding a Candela.

ZERO

FIXED – Zero's SC3000K has access to Scope 2.5x A in weapon sights.

USER EXPERIENCE

FIXED – Some unique ability previews are missing during the Preparation Phase.

FIXED – Privacy Options can be reset to default while the player is in the middle of a match.

FIXED – "View Fullscreen" button doesn't work for unique abilities and victory celebrations when selected using a mouse.

FIXED – Duplicated pop-ups for Team Deathmatch can appear on game launch.

FIXED – The Home section background is sometimes replaced by a black screen after exiting the Notifications section.

FIXED – The last Operator eliminated at the end of a match doesn't appear eliminated on the scoreboard.

FIXED – Team Deathmatch playlist pop-up appears before the intro cinematic finishes.

FIXED – Players can join an in-progress Team Deathmatch match when there is less than 2 minutes left in the round or when 3/4 of the total eliminations has been reached.

FIXED – Long delay between the end of a Custom Local Team Deathmatch match and when the MVP starts.

FIXED – Player usernames aren't display during the MVP of a Team Deathmatch match.

FIXED – Screen resolution slider for Display options can become unresponsive.

FIXED – Crash occurs when multiple players repeatedly switch Operators while the lobby is paused by the host.

FIXED – Various UI issues.

FIXED – Various localization issues.

FIXED – Various customization issues.

FIXED – Various VFX and SFX issues.

FIXED – Overall game performance.

MATCH REPLAY

FIXED – Gunshot audio replays every time a Match Replay is rewound.

FIXED – Player isn't returned to the Watch section at the end of a match replay.

FIXED – Match Replay experiences long loading times when transitioning between rounds if the rewind and pause buttons are pressed repeatedly as the round ends.

FIXED – Match Replay recordings aren't created for Testing Grounds matches on the Test Server.

FIXED – Various Match Replay camera issues.

Was this accurate?