Skip to main content
The Elder Scrolls OnlineThe Elder Scrolls: Blad…

Unleash Your Vampire Powers with New Fixes and Improvements

Patch1.21.2.0
Quick Take6 changes

This hotfix aggregation for The Elder Scrolls Online addresses crashes, Vampire skill progression, combat behavior, and UI scaling across several passes.

  • Fixed: Vampire skill line progression no longer blocked when Radiant Magelight is slotted during feeding
  • Fixed: Mount stamina drain irregularity resolved
  • Fixed: Multiple crash sources patched, covering Lich combat encounters, the Crown Crate menu, game client close, and world-load transitions
  • Fixed: Mandatory 10-second minimum loading screen removed; short loads now finish as quickly as possible
  • Fixed: Monster target evaluation improved for more predictable behavior in high-population areas like dungeons and trials
  • Fixed: UI text now scales correctly with custom settings; pets no longer attack innocents; dueling restored in Stillwaters Retreat
Unleash Your Vampire Powers with New Fixes and Improvements

General

  • Fixed an issue where mount stamina could drain irregularly fast in some cases.
  • Fixed an issue where you could not progress the Vampire skill line while feeding if you had Radiant Magelight slotted. The light was just too brilliant for your dark deeds.
  • Fixed an issue where engaging in combat with some Lich monsters could cause your game to lock up or crash.
  • Added some extra preventative measures to prevent pets from attacking innocents when they shouldn't be.

Homes

  • Fixed an issue that prevented you from dueling in Stillwaters Retreat.

General

  • Fixed a crash that could occur when closing the game client.
  • Fixed an issue that caused a minimum loading time of 10 seconds. Now, if a short load can be completed under 10 seconds, it will be. Longer load times are unaffected.
  • Fixed an issue where your game could crash while in the Crown Crate menu.
  • Fixed a rare crash that could occur when loading into the world.

General

  • Fixed an issue with monsters in relation to how they evaluate targets. They will now react to players much more predictably, especially in situations where a large number of players and monsters are located (such as in dungeons or trials).

General

  • Fixed an issue where the in-game UI text would not scale correctly based on your set custom scale.

More from The Elder Scrolls Online