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Teamfight Tactics

patch 17.9

PatchBalance
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Quick Take

Zed joins the base roster, Meepsie changes abilities, and Rhaast gains spell damage.

  • Zed: Joins the base champion roster. Invader Zed Augment removed. Base Health changes from 1300 to 1100.
  • Meepsie: Spell replaced with Champion Augment’s Big Bang. Mana changes from 50/100 to 0/55.
  • Twisted Fate: Minimum Damage changes from 200/305/460/800 AP to 30/45/70/120 AP. Maximum Damage changes from 450/675/1015/1725 AP to 680/1020/1550/2650 AP.
patch 17.9

Teamfight Tactics patch 17.9

It’s our final dedicated patch for Space Gods before Enchanted Wilds arrives on live.Game UpdatesRodger “Riot Prism” Caudill, Katie "Riot Ukime" Guo8/11/2026

It’s our final dedicated patch for Space Gods before Enchanted Wilds arrives on live. Note that, for those of you dedicated to space travel, you’ll still be able to play Space Gods even when Enchanted Wilds is live for a limited period. So for this final dedicated patch we’ve got some fun and exciting twists to keep space, the place.

PATCH HIGHLIGHTS

patch 17.9 image 004

ENCHANTED WILDS

Our newest set, Enchanted Wilds, will go live at the end of patch 17.9, on August 26th. To learn more about the set, check out our latest Dev Drop, or shorter bite-sized content.

LARGE CHANGES

Large, like the verdant forest of Wisps and new champions to find in the Enchanted Wilds.

TRAITS

Giving some love to the Shepherd so the summon can feel more impactful, casting more often, scaling more throughout the fight, and have a powerful Shepherd (7) damage impact.

  • Shepherd Mana buff: 0/50 ⇒ 0/40
  • Shepherd AP Per Cast: 15 ⇒ 10
  • Shepherd Summon Shield Duration: 4s ⇒ 3s
  • Shepherd Tail Sweep Damage: 200/230/275 AP ⇒ 200/300/400 AP
  • Shepherd 7 Shepherd Wave Damage: 220 AP ⇒ 300 AP

UNITS: TIER 1

It’s all in the heart of the cards. Twisted Fate will now have much higher high-rolls and much weaker (and tilting) low-rolls.

  • Twisted Fate now always grants gold if a 9 is rolled, regardless of star level. If a 1 is rolled, Twisted Fate takes 15% max health true damage.
  • Twisted Fate Minimum Damage: 200/305/460/800 AP ⇒ 30/45/70/120 AP
  • Twisted Fate Maximum Damage: 450/675/1015/1725 AP ⇒ 680/1020/1550/2650 AP

UNITS: TIER 2

Through partial reworks and big buffs we’re creating new high damage carries or just making sure Gwen can cut above the B-tier.

By adopting her Champion Augment into her base ability, Meepsie is channeling her inner DIVE, truly going out with a bang, bang, bang, bang.

  • Gwen Groove Threshold: 40% ⇒ 50%
  • Gwen Primary Target Damage: 145/220/410 AP ⇒ 155/235/440 AP
  • Milio has a 40% chance to cast an additional time at an additional target that can also bounce to new targets.
  • Milio Primary Spell Damage: 255/380/575 AP ⇒ 200/300/470 AP
  • Milio Bounce Damage: 85/130/190 AP ⇒ 60/90/150 AP
  • Meepsie Role: Magic Tank ⇒ Magic Fighter
  • Meepsie Mana: 50/100 ⇒ 0/55
  • Meepsie Base AD: 65 ⇒ 20
  • Meepsie Base AS: 0.55 ⇒ 0.65
  • Meepsie Spell Replaced with Champion Augment’s “Big Bang”
  • Meepsie Passive Damage: 40/60/90 AP ⇒ 30/45/70 AP
  • Meepsie Spell Damage: 240/360/560 AP ⇒ 180/270/425 AP
  • Meepsie Bonus Passive Damage Per Meep: 60% ⇒ 50%
  • Meepsie Stun Duration: 1.25/1.5/1.75s ⇒ 1/1/1.5s

UNITS: TIER 3

More Gold, more Attack Speed, more Damage.

Whether you’re printing gold with reroll Lulu, or giving your Rhaast a Sterak’s to become the AD Bruiser you know from Summoner’s Rift… anything is rhaasstible.

  • Lulu Medallion Gold Dropped: 1/3/5 ⇒ 1/4/7
  • Maokai Base Attack Speed: 0.6 ⇒ 0.7
  • Maokai NOVA Selector Max Health Damage: 8% ⇒ 12%
  • Rhaast Spell Duration: 2s ⇒ 1s
  • Rhaast Spell Damage: 120/180/300 AD ⇒ 400/600/1000 AD

UNITS: TIER 4

Annnnnd even more gold.

  • Tahm Kench Oracle gold per round increased

UNITS: TIER 5

If you still haven’t played Zed yet by somehow low rolling your Augments all set, this is your best chance to change that. Zed’s formally entered the set, but with his entrance we’re giving him a decent sized nerf due to his newfound availability.

  • Zed Invader Zed Augment removed
  • Zed Added to the base champion roster
  • Zed Base Health: 1300 ⇒ 1100
  1. Game Updates10/20/2026Teamfight Tactics patch 18.518.5 follows up on the larger 18.4 changes with more precise adjustments and buffs to underperforming champions.
  2. Game Updates10/6/2026Teamfight Tactics patch 18.418.4 is about moving power from traits into units, buffing under-performing lines and shipping consistency buffs to our feast or famine champs!
  3. Game Updates9/22/2026Teamfight Tactics patch 18.318.3 is a more focused patch, with smaller, more specific changes to Champs/Traits as we nerf power ceilings, or bring up power floors, and broader buffs to combat Augments.
  4. Game Updates9/9/2026Teamfight Tactics patch 18.2It’s the first main patch of Enchanted Wilds and we’ve got a patch full of buffs to bring some of our struggling comps out from under the canopy. Along with a bunch of buffs we’re taking a huge pass at lowering the cost of our Wisps so you can keep your gold to buy XP or keep rolling for that last copy of Master Yi.
  5. Game Updates8/25/2026Teamfight Tactics patch 18.1Explore the new set, Enchanted Wilds, with Riftbeasts, Elderwood, a Yeti, and new mechanic, Wisps!
  6. Game Updates7/28/2026Teamfight Tactics patch 17.8Choncc’s Lore & Legends (Set 16) becomes Choncc’s Classic Treasure and set 17 gets light changes!
  7. Game Updates7/14/2026Teamfight Tactics patch 17.7Patch 17.7 unlocks Choncc’s Lore & Legends (set 16) in addition to a patch full of buffs for the Space Gods roster!
  8. Game Updates6/23/2026Teamfight Tactics patch 17.6Patch 17.6 brings an update to Pengu’s Party and a balance pass on Space Gods with an Augment focus.
  9. Game Updates6/9/2026Teamfight Tactics patch 17.5With 17.5 we’re lifting champions that haven’t been able to find their zero-grav footing is Space Gods, while also doing a sweeping pass on our Augments, with nerfs targeted at overperforming econ Augments and buffs for weaker combat options.

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