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Smite 2

OB30 - The Ferryman Update

PatchBalance
Source
Quick Take

Charon joins the roster, Match Boosters arrive, and Assault timings change.

  • Charon: New magical god collects coins for gold and max health, and ferries 2 allies paying 1 gold each.
  • Aspect of the Tollkeeper: Planned for March 13th. Draws coins within assist range. Damnation loses attack speed reduction and shielding.
  • Match Boosters: Provide 2x XP and Worshipers per team for one match, costing 300 Legacy Gems or 100 Diamonds.

New Classic God 

  • Charon
    • General
      • Ranged Basic Attacks
      • Damage Type: Magical
      • Scaling Type: Intelligence Scaling

 

  • Passive: Ferryman Of Souls
    • When a friendly lane minion or jungle monster dies, they drop a coin for you to collect that persists for 8 seconds. Picking one coin up grants you 1 gold and a soul stack. When you return to base, you lose all Soul Stacks and gain max health per stack lost. You can also Ferry 2 allies at a time who interact with him and pay 1 gold to him. 
    • While being ferries allies take 50% of the damage you take as true damage. Any Stun, displacement, teleport, banish or grab will immediately eject all allies from the boat. 

 

  • Ability 1: Spectral Surge
    • Fire a soul in a line that deals magical damage and slows all enemies, stopping on the first god hit. If the soul hits an enemy god, it explodes, dealing magical damage and silencing all enemies hit by the explosion, as well as causing all hit enemies to leave a trail behind them for 3 seconds. 

 

  • Ability 2: Damnation
    • After a short delay a burt of water from the Styx appears and deals magical damage to all enemies in the area. Enemy gods hit are marked for 3 seconds. The marked gods are revealed and have reduced attack speed. Additionally, any time an allied god hits a marked god, the ally gains a shield for 3 seconds.

 

  • Ability 3: Swift Voyage
    • Charge forward with increased movement speed and remain slow and displacement immune while charging. Any enemy you collide with, or that hits the wake of your boat takes magical damage and is rooted. 

 

  • Ultimate Ability: Summon Styx
    • Gain CC immunity and summon a massive wave across the battlefield. Enemy gods hit by the wave take magical damage and are feared. Allied gods gain protections. Additionally all allies standing within the zone behind the wave are granted movement speed. 

 

 

  • Aspect releasing March 13th
    • Aspect of the Tollkeeper
      • You now passively draw in coins dropped by your passive while they are within assist range. Damnation no longer applies an attack speed slow, nor marks a target to apply shield. Instead, it summons a soul to orbit enemy gods, which fires stygian energy at the god they are orbiting when you hit them with your abilities or basic attacks. Abilities cause three followup hits, while basic attacks cause one. This damage scales with the number of coins you have collected. Spectral Surge no longer silences targets, but refreshes the duration of the soul from the Damnation. 

 

New Wandering Market Travelers

 

Loki Charms - Loki

 

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Loki Charms - Master Magician Prism
    • Loki Charms - Dapper Dandy Prism
    • Loki Charms - Razzle Dazzle Prism
    • Pot O’Gold - Ward Skin
    • Wyrm Seal - Part of the Archfiend event

 

 

The Magnificent - Sol

 

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • The Magnificent - Grand Noir Prism
    • The Magnificent - Emerald Prism
    • The Magnificent -  Pink Prestige Prism
    • Wyrm Seal - Part of the Archfiend Event
    • The Magnificent - Title

 

 

 

Supporter Store
  • St. Patrick's Day Celebration!
    • New Name Flair and Quip pack is now available

 

Other Cosmetics

  • Special: Merlin Magic Mischief Bundle
    • Instantly unlock 
      • Magic Mischief Merlin Epic Skin
      • Magic Mischief - Flamekeeper Prism Skin
      • Magic Mischief - Emerald Sage Prism Skin
      • Magic Mischief - Glimmermancer Prism Skin
    • This can be found under Store > Special
    • The bundle is available for a 1,000 Diamond sale price, and is further discounted if you own parts of the bundle
      • 400 Diamond discount for owning Magic Mischief Merlin
      • 200 Diamond discount for each owned Prism
    • Available until the Gilgamesh update goes live on March 24

 

Gameplay
  • General
    • Base Stat Adjustments
      • SMITE 2 flattened god Base Stats to improve flexibility. That worked, but it reduced some of the core differences between gods. We’re reintroducing some of that texture. Each god now has one standout base stat that fits their kit, like Kukulkan’s mana or Achilles’ physical protections. That makes gods feel more distinct without sacrificing flexibility.

        We’re also making some changes focused on early laning. Mana management will matter more: all gods are losing base and per-level Mana regen. Attack Damage is going up on melee gods and gods with less ability-focused kits. Bruisers in Solo and tanks in Duo should be able to trade better into ranged casters and healer supports.
      • This is a long list. To see them go to this page:
        • https://shorturl.at/NIK1j

 

 

Game Modes
  • Conquest
    • Inspiration (Purple Buff)
      • Decreased STR or INT per stack of the first two Infamy tiers from +4 -> +3
      • Now only gains a stack once per ability hit
    • Fixed Enhanced Fire Giant buff granting Penetration

 

  • Assault QOL
    • Increased the width of the lane up to 2m in some spots near the Tier 1 and Tier 2 Towers
    • Improved camera collision on the boundary of the map
    • Increased assist range from 12.8m to 19.2m
    • Reduced setup time from 90s to 60s
    • Increased Minion spawn frequency from every 25s to 22s
    • Increased Minion scaling frequency from every 180s to 90s
    • Increased Minotaur spawn frequency scaling
      • Every 6 waves from 0s to 900s, now 0s to 600s
      • Every 5 waves from 900s to 1200s, now 300s to 900s
      • Every 4 waves from 1200s to 1500s, now 600s to 1200s
      • Every 3 waves from 1500s, now 1200s
    • Decreased Minion XP Reward by 12%
    • Decreased Minion Gold Reward by 6%
    • Fixed Fire Melee Minions granting more XP & Gold than intended
    • Added custom lobby for All Pick Assault

 

  • Arena QOL
    • Increased setup time from 45s to 60s
    • Updated crowd audio mix

 

  • Match Boosters
    • Match Boosters are now officially available.
    • These will provide 2x XP and Worshipers for you and your team, for one match
    • They can be purchased by one player on each team
    • They are priced for 300 Legacy Gems or 100 Diamonds
God Balance
  • Aladdin (Nerf)
    • Sultan’s Grace (2)
      • Decreased Bonus damage dealt to enemies below 50%: 0.5% -> 0.25% increased damage
      • Decreased Dash Damage: 90/135/180/225/270 -> 70/115/160/205/250
      • Decreased Dash Scaling: 65% Intelligence + 65% Strength -> 55% Intelligence + 55% Strength
    • Into The Lamp (4)
      • Decreased Damage Scaling: 65% Strength + 90% Intelligence -> 55% Strength + 70% Intelligence
      • Decreased Protections: 30/35/40/45/50 -> 10/15/20/25/30

 

  • Discordia (Nerf)
    • Aspect of the Gilded Victor
      • Unruly Magic (1)
        • Decreased Projectile Damage Scaling: 40% Strength + 8% Intelligence + 40% Attack Damage -> 30% Strength + 6% Intelligence + 30% Attack Damage

 

  • Guan Yu (Shift)
    • Battle Fervor (P)
      • Increased Attack Speed per stack: 0.5% -> 1%
    • Aspect of the General
      • Conviction (1)
        • Decreased Heal per Tick: 7/13/19/25/31 -> 5/10/15/20/25
        • Decreased Heal Scaling Per Tick: 1.5% -> 1% Intelligence

 

  • Kukulkan (Shift)
    • Aspect of the Squall
      • Power Of The Wind Jewel (P)
        • Decreased Intelligence from Item Mana: 7% -> 4%
        • Increased Max Mana from God kills and assists: 5 -> 20
        • Increased Max mana from jungle monster kills: 1 -> 2

 

  • Mercury (Nerf)
    • Made You Look (1)
      • Increased Cooldown: 9s -> 11/10.5/10/9.5/9s
    • Sonic Boom (4)
      • Fixed: This ability can now be used while Crippled

 

  • Morgan Le Fay (Buff)
    • Empowered Blade (P)
      • Symbols are no longer removed on death
      • Permanent Intelligence increased: 1 -> 2
    • Sigil Mastery (1)
      • Increased Inner Damage Scaling: 50% -> 55% Intelligence
      • Increased Outer Area Damage: 40/55/70/85/100 -> 50/65/80/95/110
      • Increased Outer Area Damage Scaling: 30% -> 40% Intelligence
      • NEW: If an enemy god is affected by Mark of Body's Slow, it will also apply the corresponding Mark and Symbols.
      • Decreased Clone Attack Scaling: 75% -> 60%
    • Fixes
      • Shroud of Wildfire description updated to include Jungle Bosses as a target that can proc area damage
      • Shroud of Wildfire's debuff should no longer trigger from Jumping
      • Consuming Power should no longer hit marked targets globally
      • While the Aspect is selected, Morgan Le Fay is properly tagged as Melee
      • Aspect Consuming Power now correctly expires when the duration times out
      • Aspect Consuming Power can now be used while Crippled

 

  • Ne Zha (Shift)
    • Universe Ring Toss (1)
      • Increased Initial Damage: 80/110/140/170/200 -> 90/120/150/180/210
      • Increased Initial Damage Scaling: 50% -> 60% Strength
      • Increased Subsequent Bounce Damage: 50% -> 65%
    • Aspect of Righteous Flame
      • Righteous Spirit (P)
        • Decreased Damage converted to Heal: 12.5% -> 10%
      • Universe Ring Toss (1)
        • Decreased Subsequent Bounce Damage: 50% -> 35%

 

  • Susano (Fix)
    • Storm Kata (1)
      • Fixed an issue where then final stage (Dash) would go on cooldown if you cancelled targeting of the dash.

 

  • Thor (Nerf)
    • Aspect of Thunderstruck
      • Warrior’s Madness (P)
        • Decreased Initial Damage: 1.25 Per Level + 4 -> 1 Per Level + 3
        • Decreased Initial Damage Scaling: 10% -> 7% Strength
        • Decreased Slow: 30% -> 20% over 1.5s

 

 

 

Item Balance

 

  • Bluestone Pendant (Buff)
    • Decreased Cost: 650 -> 600
    • Increased Mana Regen: 1 -> 1.5

 

  • Bumba’s Cudgel (Buff)
    • Increased Damage: 15 -> 20
    • Increased Cooldown Reduction: -0.5s -> -0.75s

 

  • Bumba’s Hammer (Buff)
    • Increased Cooldown Reduction: -0.75s -> -1s
    • Fixed an issue where the AoE cleave was still doing bonus damage to jungle monsters

 

  • Heroism (Buff)
    • Increased Physical Protection: 40 -> 45
    • Increased Magical Protection: 40 -> 45

 

  • Sands of Time (Nerf)
    • Removed: True damage dealt to minions

 

  • Warrior’s Axe (Shift)
    • Decreased Strength: 12 -> 10
    • Decreased Intelligence: 25 -> 20
    • Decreased Base Damage Proc: 30 -> 20
    • Increased Base Heal Proc: 30 -> 40

 

  • Vampiric Shroud (Buff)
    • Decreased Cost: 650 -> 600
    • Increased Health Heal: 3 -> 4

 

  • Blood-Soaked Shroud (Shift)
    • Increased Health: 275 -> 350
    • Increased Strength: 35 -> 40
    • Increased Intelligence: 60 -> 70
    • Removed Heal Increase from Kills: 0.1% -> 0%

 

  • Eros’ Bow (Buff)
    • Increased Healing: 1.5% -> 2% of your Max Health

 

  • Ragnarok’s Wake (Buff)
    • Decreased Travel time: 2.5s -> 2s

 

  • Staff of Myrddin (Buff)
    • Increased Intelligence: 70 -> 85

 

  • Talisman of Purification (Buff)
    • Increased Cooldown Rate: 15 -> 20

 

Quality of Life

  • New Setting: Enable Prefire Targeters While Using Instant Cast
    • This will display your targeter during the prefire phase of an ability on Instant Cast. e.g. - Sun Wukong 1's ground targeter will be shown during the windup.
  • All Purchase Modals will now show how much currency you have on that modal. 
     

 

Bug Fixes
  • Fixed Joust Towers disappearing before playing their full destruction animation
  • Squiggly Lines from Hou Yi 2 will no longer persist forever
  • Discordia Ult will properly spread
  • Actually fixing the orbs on Nut and Artemis for real this time
  • Vulcan Turret Targeter will not cast a shadow in Joust
  • Fix Bumba’s Hammer dealing the incorrect damage to camps
  • Removed the “Fill” Option from Conquest Lobbies
    • You can still queue for fill, but you will be assigned a role when the lobby opens
    • You may trade other players for their roles, but you cannot switch your role to Fill
  • Fixed an issue that could cause Susano 1 to permanently break

 

Known Issue

  • Some tooltip translations for languages other than English are only in English. These will be fixed in the Gilgamesh release, on March 24.

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