General
Limited Timed Events
- A rotating event that mixes and Matches various rules to create entirely new ways to play Realm every week.
- Some events can focus the circle on specific parts of the map to create a more focused play experience or even move around the map in strange ways
- Events have the ability to limit weapons or abilities to a specific type, giving players a more even playing field or encourage an unusual play style
Forge Upgrading:
- The Forge has TABS! Players can switch between Class Abilities, Neutral Abilities, and the Upgrade tab!
- Every player gets to upgrade one item per forge
- Common and Rare items upgrade to Epic and Epic items upgrade to Legendary
- The Shard cap has been increased from 200 > 300
Two New Abilities:
- Fortification
- A magical shield that blocks incoming damage – the player can’t fire or use other abilities while Fortification is active.
- Grounding Shock
- Knock enemies into the air and then pull them back down to the ground with Ground Shock.
Daily Deal and Quest Changes
- Players will receive Crowns every day for their Login Bonus as well as finishing their daily quests!
Rotating Store
- The store will now customize a list of five random items each day for every player
New to the Store
The Fallen Bundle
- The Fallen Assassin
- Corrupted Crimson Mount
- Lil Devil Chicken Skin
Map Updates
Outpost
- This area of the map has been redesigned to provide more interesting fights for players.
Fungal Jungle
- Players can no longer land on top of the Forge mushroom.
Balance
Weapons
- Heirloom Rifle:
- Damage increased
- 340 > 370 (EPIC)
- 370 > 400 (Legendary)
- Post Fire : 0.4 > 0.7
- Clip size decreased from 10 > 8
- Damage increased
- Sniper Rifle:
- Projectile Size has been reduced
- Longbow:
- Damage Changes
- Epic – 680 > 700
- Legendary – 750 > 730
- Damage Changes
- Crossbow:
- Damage Changes
- Epic – 360 > 300
- Legendary – 390 > 340
- Damage Changes
- Arbalest:
- DMG changes
- Legendary – 650 > 800
- Ammo – 6 > 8
- DMG changes
- Stone Staff
- DMG Changes
- Epic – 225 > 250
- Legendary – 250 > 280
- DMG Changes
- Slug Rifle
- DMG Changes
- Common – 430 > 380
- Rare – 470 > 420
- Epic – 510 > 470
- Legendary – 550 > 500
- DMG Changes
- Throwing Axe
- DMG Changes
- Epic – 725 > 800
- Legendary – 800 > 875
- Projectile Speed – 550 > 600
- DMG Changes
- Bolt Staff
- DMG Changes
- Epic – 270 > 290
- Legendary – 300 > 325
- Ammo Reload – 1.5 > 1.1
- Ammo – 25 > 15
- DMG Changes
Abilities
- Flare
- Fire Persist – 2.01 > 3.01
- DMG – 200 > 300
- Effect Radius – 220 > 250
- Projectile Speed – 200 > 300
Runes
- Chicken Health – 800 > 700
- Healing Increase – 50% > 25%
- Reload Increase – 50% > 25%
- Weapon Damage – 15% > 10%
Quality of Life Improvements
Bug Fixes
- Addressed multiple causes of the game crashing on switch
- The Forge Mushroom will now slide players off in Fungal Jungle.
- Fixed issue where the game could end early if a player were damaged at the edges of the map
- Fixed an issue where trapper no longer can root twice.
