
Dev Note: We’re doing some housekeeping as we prepare for Season 2, so a lot of the work is behind the scenes. We’ll see you again on June 2nd – and please keep the feedback coming in the meantime!
Item Economy
- Fixed an issue where loot previews could briefly show the wrong item when inspecting nearby loot.
- Improved clarity for item-related UI messaging in specific flows.
Runners
- Rook:
- Fixed an issue that would cause Rook to spawn inside of shipping containers on Dire Marsh. Their bloodlust has been unleashed once again.
User Interface
- Fixed several issues causing UI elements, notifications or interface states to display incorrect or outdated information.
Zones
Perimeter
- Fixed an issue in Hauler where part of the map could disappear at certain distances.
Cryo Archive
- Fixed an issue that would allow Crews to get in the airlock after the Compiler has already been engaged.
Stability
- Fixed a variety of issues that could lead to crashes, disconnects, or general instability.
