General
- ONI is now announcing the return of C.A.R.R.I., the CyberAcme Runner Reinforcement Initiative. This Initiative returns with the following changes and additions:
- CyberAcme Commendations: A new material that is ed to Runners who promote C.A.R.R.I. values
- For Crews: Earn commendations (+4) for each contract objective you assist your crewmate in completing
- For Solos (Non-Rook): Earn commendations (+6) for each contract objective you complete. Bonus commendations (+5) can be earned if you exfil with other players.
- For Rooks: Earn commendations (+5) for successful exfils. Bonus commendations (+5) can be earned if you exfil with other players.
- All commendation rewards will be sent directly to your vault after completing any of the actions listed above
- C.A.R.R.I. Armory: Exchange commendations for special offers in CyberAcme’s armory.
- Weapon Showcase: Each week, C.A.R.R.I. will feature a new weapon. An enhanced weapon will be given for free, but runners will have the opportunity to kit up their own and even buy a unique, deluxe variant.
- Reputation Packs: Can only be bought from the C.A.R.R.I. Armory. Purchasing one will automatically grant reputation for the associated faction.
- Special Offers: In addition, C.A.R.R.I. will provide an assortment of useful items and equipment. Keep an eye on offers as the season progresses.
- Fixed an issue where the previously selected zone would reset after each run.
- Fixed an issue where your crew fill settings did not persist between runs.
- Fixed an issue where Rooks were able to queue as a Duo.
- Fixed an issue that prevented Crew members from readying up after swapping from Trios to Duos.
- Fixed an issue where a Duo may be unable to matchmake if the leader changes the activity to a non-Duos zone.
- Fixed an issue where a crew error would display if Crew-fill was enabled while on Duos.
- CyberAcme Commendations: A new material that is ed to Runners who promote C.A.R.R.I. values
Item Economy
- Added weekly login rewards beneath the "today's sponsors” section in the Armory.
- Slightly reduced loot quality and increased item pool in Cert containers in Night Marsh.
- Slightly reduced Prestige drops from pinnacle containers found in Prestige locked rooms.
- Fixed an issue where combatant reinforcements in Night Marsh were able to roll more loot than intended over the course of the run.
- Minor rebalancing of Folio and Trunk rewards across item types.
- Fixed an issue where UESC Sponsored Kits could spawn with Cryo keys.
Cradle
- Reduced XP value of “Bluenique” (deluxe unique weapons) from 1,500 to 700.
- Reduces XP value of Superior and Prestige weapon mods:
- Superior: 2,500 to 1,000
- Prestige: 7,500 to 3,750
Combat
Weapons
- Fixed an issue where Folding Stocks stat bonuses were reversed based on their configuration.
Bully SMG
- Fixed an issue with Bully Twitch sub drop style’s magazine not matching the promotional artwork.
BR33 Volley Rifle
- Fixed an issue where the Lockout Muzzle Break Prestige mod was not suppressing the weapon audio for the user. (Audio was properly suppressed for other Runners.)
V22 Volt Thrower
- Fixed an issue where firing the V22 Volt Thrower could be inaudible to crewmates and other Runners.
User Interface and Experience
- Errors in the Ready Up screen will now more clearly display which crewmate has an error. Hovering over the error will display a tooltip explaining how to resolve it. Crew errors (such as too many/not enough Runners) will display only near the ready button.
- Fixed an issue where some weapon mod tooltips would flash or not show when comparing with another compatible mod.
Runners
Thief
- Fixed an issue where Thief could say the wrong voice lines in the Runner select or when damaged in-run while equipped with the Kasha Yokai shell style.
Contracts
- Fixed an issue where the wrong art was being displayed on the “Story & Rewards” side of certain limited contracts.
CyberAcme
- Fixed an issue that could prevent some limited Cryo contracts from appearing correctly after weekly reset.
NuCaloric
- Fixed an issue with Capstone 2 where patch kits and shield charges were not being ed upon completing standard contracts.
- Fixed an issue that prevented anti-virus packs from being available in the Armory, even after unlocking them in the Faction upgrades.
Codex
- Fixed an issue with entry “One man’s treasure” where it would complete without needing to convert a Prestige rarity item in the Cradle.
- Updated tooltip description for Bungie Reward entries to indicate that rewards are available for purchase after claiming.
- Fixed an issue where some “Early Bird VIP” entries from Season 1 were not unlocking correctly in Season 2.
Zones
Dire Marsh (Day and Night)
- Fixed an issue that allowed Runners to loot certain containers in the Bioresearch locked room without the proper key.
- Fixed an issue where a non-final exfil's timer could be extended beyond the final exfil's timer, resulting in Runners dying to the timer even while standing in an exfil.
- Fixed an issue causing a few containers to float on top of Greenhouse.
Dire Marsh (Night)
- Fixed an issue in Upper Complex where a door hack device was hidden behind a cabinet.
- Fixed an issue where other Runners' flashlights wouldn't appear if they were turned on before entering your sight range.
Dire Marsh (Day)
- Fixed an issue where the second wave of exfils was failing to spawn.

