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League of Legends · 26.4
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League of Legends26.4Feb 18, 2026, 7:00 PM

Lillia Makes Her Grand Entrance

Official Source

Official Post

Happy Lunar Revel, welcome to patch 26.4!

In this week's patch we're kicking off the year of the horse off right with one of the best to grace the Rift, Lillia! Not to mention a bunch of other beautiful Petals of Spring skins plus we've got a special appearance for Divine Architect Porcelain Aurelion Sol! We'll dive into the Summoner's Rift specific changes in a second, but we've also got some love for ARAM Mayhem and Arena coming this patch. Make sure you also check out the Ionia Cup Clash happening on ARAM this patch.

We've got another larger-than-average balance patch coming your way as we continue to comb through the new season's outliers and otherwise unloved-feeling champions. While most of our changes are very standard, we also took a look at formerly-popular junglers who have other primary roles and tried to place them at a balanced state.

Looking for more information on all things League of Legends? Check out our community-run wiki here!

Wrong patch notes? You can find the TFT patch notes here!

Petals of Spring Camille, Petals of Spring Jayce, Petals of Spring Katarina, Petals of Spring Lillia, Petals of Spring Yasuo, and Divine Architect Porcelain Aurelion Sol will be available February 19, 2026.

As a heads up, all of the Petals of Spring skins (excluding Lillia) will be limited-time Legacy skins and will go into the vault starting in Patch 26.6.

We hope you’ve all been enjoying the winter-y spirit of competition as we celebrate everyone’s sports for two weeks every four years!

Curling Veigar, Festival Kassadin, Ice Toboggan Corki, Vancouver Amumu, Whistler Village Twitch, Team Spirit Anivia, The Mighty Jax, and Union Jack Fiddlesticks will be available from February 19 until February 26, 2026, so make sure you pick them up while they’re here!

Ambessa

We had always anticipated that Ambessa would have a jungle audience and we're happy to see that she's taken root there, but she also needs to be equally balanced across her two primary roles, so we're lightly nerfing her monster damage.

Q - Cunning Sweep

  • Bonus Damage to Monsters: 150 ⇒ 125

Annie

Annie has all but disappeared from the current game so we'd like to bring her back up to viability. While her primary player base is likely to be in mid lane, she's often enjoyed success at support as well, so we're also fanning the flames of her more supportive outputs.

Q - Disintegrate

  • Base Damage: 80 / 120 / 160 / 200 / 240 ⇒ 80 / 125 / 170 / 215 / 260

E - Molten Shield

  • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds ⇒ 10 seconds

Aphelios

Even after our hotfix nerfs in 26.1, Aphelios remains as one of the most dominant marksmen in the game. We're lowering his damage to make him a little less powerful at all stages of the game.

Passive - The Hitman and the Seer

  • Bonus AD: 5 / 10 / 15 / 20 / 25 / 30 ⇒ 4 / 8 / 12 / 16 / 20 / 24

Brand

Brand jungle has been smothered as of late, so we're giving his clear speed some additional firepower to see if he can find his place again.

Passive - Blaze

  • Ablaze Monster Damage: 265% ⇒ 270%
  • Non-Epic Monster Damage Cap: 40 ⇒ 50

Braum

We undershot our Braum nerfs last patch so we're delivering another similarly-sized nerf to get him to the right spot. We're happy that he can reliably remain his team's front line, but that doesn't mean he needs to be as good as he is at starting late game teamfights.

R - Glacial Fissure

  • Base Damage: 150 / 300 / 450 ⇒ 150 / 250 / 350
  • Cooldown: 120 / 100 / 80 ⇒ 130 / 115 / 100 seconds

Camille

Though Camille is statistically balanced, she's so feast or famine that she doesn't feel like it. We're giving her some extra reliability this patch by granting her Hookshot's attack speed any time she successfully dashes off of the wall, regardless of whether or not she hits her enemies. This should help her more generally so she can succeed in a wider variety of situations.

E - Hookshot

  • Always On Point: Attack speed is now gained when Camille dashes off a wall, regardless of whether or not she hits an enemy champion.

Darius

Last year Darius was tearing up the jungle so we nerfed his monster mod to keep him from taking over. This year, after the changes, Darius is very weak in the jungle, so we're going to split the difference so that he can be in a stable, fair power level there.

Passive - Hemorrhage

  • Monster Damage: 2x ⇒ 2.5x

Fizz

Fizz jungle made a splash in our big jungle patch last season, but his pick rate quickly dwindled. We know he'll need more than just clear speed to stay afloat, though this change will help us test the waters before making any changes that affect him in both mid and jungle, and hopefully helps some of his new builds with W max and/or Dusk & Dawn thrive.

W - Seastone Trident

  • Bonus Monster Damage: 60 ⇒ 90

Graves

Graves has a moderately successful lethality burst build right now, but it means he doesn't have much of a fallback pattern if he doesn't high roll a crit. We'd like to reintroduce his more durable builds of old by rewarding Graves more for maintaining Quickdraw stacks.

E - Quickdraw

  • Armor per Stack: 4 / 7 / 10 / 13 / 16 ⇒ 7 / 10 / 13 / 16 / 19
  • MR per Stack: 2 / 3.5 / 5 / 6.5 / 8 ⇒ 3.5 / 5 / 6.5 / 8 / 9.5

Gwen

With all the extra experience and/or gold scaling in Gwen's primary roles, she's become a total monster in the new season. While her recent jungle nerfs brought her two roles to similar power levels, they're both equally overpowered. We're not looking to significantly change her power curve, just make her fairer to play against and since we want to maintain her as a premier AP fighter, this means reducing her burst damage.

Q - Snip Snip!

  • Base Damage per Snip: 10 / 15 / 20 / 25 / 30 ⇒ 10 / 13.5 / 17 / 20.5 / 24
  • Minion Damage Modifier: 0.75x ⇒ 0.8x

R - Needlework

  • Base Damage per Needle: 35 / 65 / 95 ⇒ 30 / 50 / 70

Hwei

After Hwei's adjustments late last year, he's a little weaker than he ought to be. We don't want to buff his wave clear back up as that was the original problem he had, so instead we want to reward him for using his whole toolkit and coordinating with his team.

Hexoptics C44

AD carries now have several first slot options, whether they're spellcasters, basic attackers, or somewhere in between. We've wanted to give them a greedy late-game option for stacking as much basic attack damage as possible, and Hexoptics is here to fill that niche. While we don't think it'll be in everyone's build, we want it to be attractive, so we're further amplifying its unique strengths in hopes that it'll find a home.
  • Range for Maximum Bonus Damage: 600 ⇒ 500
  • Bonus Range on Takedown Duration: 6 ⇒ 8 seconds

Omnivamp on Summoner Spells (Smite/Ignite)

We like to make rules consistent when we can, as it helps players understand our beloved complex game that little bit more. We've generally maintained that summoner spells do not interact with other systems such as applying spell effects or lifesteal style effects. With Omnivamp making its return this season and being added to Lee Sin's W this patch, we're further consistifying this rule to our two damaging summoner spells: Smite and Ignite both do not trigger Omnivamp.
  • Omnivamp will no longer apply to Smite and Ignite damage.
In this week's patch notes we've got a mix of changes that went live in 26.3 included here for posterity plus some additional changes coming in 26.4.

Systems

  • Reduced Hover Delay from 0.75 ⇒ 0.1 seconds

Progression Pass

  • 300 gold ⇒ Golden Reroll

Augments and Set Changes

  • Can now only be picked up by 1 player per team.
  • Increased the time required to stack Poros.
  • On Pick Up Slow: 50% ⇒ 25%
  • Gold per 1000 Healing: 200 ⇒ 150
  • Missing Health Healing: 20 - 50% ⇒ 5 - 15%
  • Health Drain Near Enemies: 7.5% ⇒ 5%
  • Bonus True Damage: 20% ⇒ 15%
  • Speed Increase: 350, decays over 2 seconds ⇒ 200, decays over 1 second
  • Bonus Movement Speed Towards Low Health Champions: 100% ⇒ 60%
  • Gold Reward: 30 / 50 / 100% ⇒ 15 / 30 / 50%
  • Cooldown Refund: 40% ⇒ 30%
  • Death Timer Reduction: 40% ⇒ 25%
  • Gold per Envelope: (10 - 18) to (25 - 58) ⇒ (8-15) to (22 - 46)
  • Gold: 2500 ⇒ 1750
  • Number of Stat Anvils Given: 3 ⇒ 2
  • Number of Stat Anvils Given: 4 ⇒ 3
  • Number of Stat Anvils Given: 5 ⇒ 4
  • Haste per Stack: 10 ⇒ 8
  • Movement Speed per Stack: 2% ⇒ 1%
  • Omnivamp: 30% ⇒ 25%
  • Melee Omnivamp: 25% ⇒ 20%
  • Ranged Omnivamp: 12.5% ⇒ 10%
  • Adaptive Force: 33% ⇒ 25%
  • 2 Set Missile Damage: 40% ⇒ 25%
  • 4 Set Missile Damage: 80% ⇒ 50%
  • Set Bonus Heal Power: 15 / 25 / 35% ⇒ 10 / 20 / 30%
  • Set Bonus Movement Speed: 40 / 50 / 60% ⇒ 30 / 40 / 50%
  • 3 Set Bonus Change for Gold or Prismatic Anvils: 50% ⇒ 20%
  • 5 Set Bonus Change for Gold or Prismatic Anvils: 100% ⇒ 50%

Bugfixes

  • Fixed a bug where Prom Queen failed to trigger after you were dead.
  • Fixed a bug where Critical Healing and Critical Missile could trigger infinitely.
  • Fixed a bug where Critical Missile triggered too often with Tank it Or leave it.
  • Fixed a bug where Firecracker Set bonus caused attack timers to reset.
  • Fixed a bug where the Firecracker Set bonus was triggering on basic attack effects.
  • Fixed a bug where players could select the same augment multiple times.
  • Fixed a bug where you spin me around could cause champions to lose their original spells.
  • Fixed a bug where Soul Siphon healed an incorrect amount when having Jeweled Gauntlet.
  • Fixed a bug where champions are unable to select anvils from High Roller Set, examples like Kog'Maw, Sion and Karthus.
  • Fixed a bug where your augments could get overwritten when you leveled up in base.
  • Fixed a bug where you were unable to select your last augment after selecting stat anvils.
  • Fixed a bug where you would buy anvil in shop and overwrite your current augment selection.
  • Fixed a bug where the Poro King gave incorrect damage reduction.
  • Fixed a bug where Poro King did not get CC Immune during unstoppable state.
  • Fixed a bug where you can get infinite armor by reselling Thornmail in shop when having Upgrade Thornmail.
  • Fixed a bug where you can swap both summoner slots when offered active summoners, snowballs and flashes.
  • Fixed a bug where spam clicking summoner swap button can give you stacking haste on Snowball Augments.
  • Fixed a bug where selecting Gangplank's Silver Serpents's trade will swap another active summoner in your summoner slot.
  • Fixed a bug where ??? could execute players in Kindred R or execute Tryndamere when he cast R.
  • Fixed a bug where Upgrade sheen could proc double healing when you have Dusk and Dawn.
  • Fix a bug where Upgrade Sheen was tracking damages dealt to minions.
  • Fixed a bug where Pyke's ultimate did not benefit from Dashing.
  • Fixed a bug where Poro blaster was visible on champions with Stealth.
  • Fixed a bug where Whispering's Circlet and Diadem of Songs are not considered as a hat in Hat on Hat augment.
  • Fixed a bug where Grandma's Chili Oil's burn was doing incorrect damage per second.
  • Fixed a bug where Pandora's Box did not count for High Roller Augment Set.
  • Fixed a bug where Master of Duality did not grant additional Ability Power when they are gained through the Stackosaurus Set Bonus.
  • Fixed a bug where Flash's recharge was incorrect if you have flashy and flash 2.
  • Fixed a bug where Void Immolation did not trigger Upgrade Immolate's Effect.
  • Fixed a bug where Upgrade Immolate gold generation does not increase when ranking up the Make it Rain set bonus.
  • Fixed a bug where Fully Automated's 3 piece bonus is active with the 2 piece bonus.

Zaahen

  • Damage Dealt: 100% ⇒ 95%
  • Damage Taken: 100% ⇒ 105%
The Ionia Cup will be happening in ARAM this patch! Grab your 5 stacks and get ready to rumble!
  • Registration Begins: February 16 @ 11:00 AM (Local Time)
  • Tournament Dates: February 21 and 22 (~4-7 PM Local Time, varies by region)
If you have any questions or you're just looking for the full 2026 Clash schedule, make sure to check out our Clash FAQ support page.
It looks like our Hellfire Hatchet changes helped curb some of the abuse cases, but still ended up a bit too powerful in the average case. Rite of the Forge God has also been very weak so we're bringing it up a bit more, while our champion changes focus on the extreme ends.

Champions

  • W Cooldown 13-9 ⇒ 15-11
  • W Removed Area specific mods
  • Base Damage reduced from 70/95/120/145/170 ⇒ 40/60/80/100/120
  • Movement speed reduced from 50% ⇒ 40%
  • Q Removed Arena based damage mod
  • Q 40-160 ⇒ 75-255
  • W Remove Arena Cooldown mod
  • W 14-10 ⇒15-11
  • P AP Ratio 5% ⇒ 7.5%
  • E AP 50% ⇒ 60%
  • P Mark Percent health damage increased from 1%-2% ⇒ 2%-3%
  • All Out max Health Physical Damage increased from 1% ⇒ 1.5%
  • R Base Damage 150-450 ⇒ 200-600
  • Move Speed 40-60 ⇒ 50-70

Augments

  • Item Stat Amp increased from 15% ⇒ 30%

Items

  • Bounce Range reduced from 100 ⇒ 150
  • Duration increased from 6 ⇒ 10
  • Base current health damage: 15% ⇒ 7%
  • Maximum health multiplier: 250% ⇒ 300%
Several bugfixes for combat-related issues and music problems introduced with the 26.3 patch. These changes should help you clear out the last few Settlements of Act 1 and be better able to handle Dangerous Threats as they attack your kingdom.
  • Research and Event buffs now correctly apply percent damage increases to Demacian units. In 26.3, all buffs were applying power only if a player reached a total attack damage increase of 100% over the base value.
  • Events could stop working in situations where a player had played many turns and was done with story content in Act 1. Events should now continue playing regardless of how many thousands of turns you have played.
  • Any allied units that fought in the final battle of the Chapter 4 story will now survive.
  • Combat music cutting out has been fixed. Music in Demacia Rising should no longer stop randomly based on changes in game state.
Known issue: Several Research items have incorrect text, including:
  • Demacian Steel - Guard: Current text says “+50% Attack Damage,” but the effect provides 25% Attack Damage and 25% Maximum HP to Guards.
  • Battle High: Current text says “On kill, Guards gain 20% attack speed up to a maximum of 60%,” but the effect only provides a 30% Attack Speed once, on a guard's first kill or assist.
Pings are used for a wide variety of reasons, and they don't always need to be strictly “productive.” Using them to communicate, hype up a teammate after a kill, point out something funny, or just have fun are all totally fine.

That said, repeatedly spamming pings at teammates throughout a game as an expression of frustration can cross the line into disruptive behavior, and that's what we're targeting here. Starting this patch, we'll begin detecting and penalizing extreme cases of sustained, disruptive ping spamming, where a player's ability to ping may be temporarily reduced.

Normal ping usage, whether it's strategic, playful or celebratory, is not intended to be affected. We'll be monitoring the system closely and iterating as needed to ensure that only players consistently using pings in a clearly disruptive way are penalized.
  • Fixed a bug that caused Rengar to be unable to extend his passive duration with attacks.
  • Fixed a bug that caused High Noon Jhin's running animation to stop playing when using Tier 2 boots.

The following skins will be released in this patch:

Lillia Makes Her Grand Entrance image 001
Lillia Makes Her Grand Entrance image 002
Lillia Makes Her Grand Entrance image 005
Lillia Makes Her Grand Entrance image 006
Lillia Makes Her Grand Entrance image 007
Lillia Makes Her Grand Entrance image 008
Lillia Makes Her Grand Entrance image 009
Lillia Makes Her Grand Entrance image 010
Lillia Makes Her Grand Entrance image 011
Lillia Makes Her Grand Entrance image 012
Lillia Makes Her Grand Entrance image 013
Lillia Makes Her Grand Entrance image 014

Petals of Spring Camille

Petals of Spring Jayce

Petals of Spring Katarina

Petals of Spring Lillia

Petals of Spring Yasuo

Divine Architect Porcelain Aurelion Sol

The following chromas will be released this patch:

Petals of Spring Camille

Petals of Spring Jayce

Petals of Spring Katarina

Petals of Spring Lillia

Petals of Spring Yasuo

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