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Dota 2

Gameplay Update

Patch
Source
Disabled some functionality used by third-party tools:
- Disabled the "record" command in matchmaking games. This was used to record, in realtime, a local demo that would contain information that wasn't intended to be visible to the client during a game. Demo recording is still enabled for local lobbies to enable SFM and community content creation.
- Disabled a large number of console commands during matchmaking games that could be used to introspect client state. For example, "dota_lobby_debug", "cl_dota_ambient_tree_shake_cooldown", and "dev_simulate_gcdown" no longer function in these games, while "ping", "disconnect", and "dota_toggle_autoattack" still do.

- Player profiles can no longer be accessed in matchmaking during the pregame phase. They can still be accessed once the picking phase ends.
Read the full notes on store.steampowered.com, opens in a new tab

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