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Dota 2

Update - 1/30/2026

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Quick Take

Several bugs were fixed: Clinkz's Skeleton Archers, Slark's Depth Shroud, Spectre's Shadow Step, and Muerta's Gunslinger talent all had issues resolved. Additionally, performance improvements were made regarding network traffic and cosmetic items. Overall, these fixes enhance gameplay experience but don't significantly alter the current meta.

Update - 1/30/2026

Over the past few days we've addressed the following issues:

  • Fixed a bug where Clinkz's Skeleton Archers were doing more than the intended amount of damage to buildings.

  • Fixed a bug where Slark's Depth Shroud was not applying the intended move speed and health regen to allies.

  • Fixed a bug where Spectre's Shadow Step had an interaction with attack range extension items, which was leading to a longer than intended duration.

  • Fixed a bug where Muerta's Gunslinger bonus damage talent did not scale when applied to illusions, leading to more damage than intended.

  • Fixed a bug where Turbo games would sometimes deduct 2 gold on ban phase completion.

  • Fixed Largo's Croak of Genius damage proccing other abilities (Batrider's Sticky Napalm, Searing Signet, etc.)

  • Fixed a performance issue with network encoding which substantially reduces the number of 'server hitch' frames.

  • Restructured how cosmetic items interact with Dota network traffic: Most cosmetic items now take zero network bandwidth after game start, improving both client and server performance.

  • Fixed a bug where cosmetic items were being created every time a hero spawned, gradually reducing performance.

  • Items equipped in only ability effects slots no longer appear as if equipped on the hero in post-game or MVP screens.

Read the full notes on store.steampowered.com, opens in a new tab

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