Official Post
* Mystic Shot: Base damage reduced from 55 to 45
* Mystic Shot: Spirit scaling increased from 0.65 to 0.75
* Warp Stone: Bullet Resist reduced from 40% to 35%
* Capacitor: Fire Rate reduced from 8% to 5%
* Capacitor: Cooldown increased from 40s to 60s
* Guardian Ward: Cooldown increased from 40s to 45s
* Reactive Barrier: Cooldown increased from 24s to 26s
* Spirit Shielding: Barrier reduced from 325 to 300
* Spirit Shielding: Barrier boon scaling increased from 4 to 5
* Weapon Shielding: Barrier reduced from 325 to 300
* Weapon Shielding: Barrier boon scaling increased from 4 to 5
* Fortitude: Damage taken duration to regen reduced from 14s to 13s
* Trophy Collector: Souls per Minute increased from 25 to 30
* Majestic Leap: Cooldown increased from 28s to 32s
* Divine Barrier: Cooldown increased from 40s to 45s
* Rusted Barrel: Bonus health increased from 60 to 70
* Silence Wave: Cooldown increased from 30s to 35s (affects component)
* Spirit Snatch: Duration reduced from 14s to 10s
* Spirit Snatch: Bonus damage reduced from 75 to 50
* Ethereal Shift: Cooldown increased from 20s to 45s
* Ethereal Shift: Movespeed during phase reduced from 4m to 3m
* Ethereal Shift: Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
* Curse: Cooldown reduced from 50s to 45s
* Calico: Gloom Bombs cooldown increased from 10s to 12s
* Calico: Gloom Bombs base damage from 55 to 45
* Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64
* Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65%
* Calico: Ava no longer replenishes stamina on usage
* Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
* Doorman: Outgoing headshot damage multiplier reduced by 25%
* Doorman: Call Bell explosion damage spirit scaling increased from 1.5 to 1.7
* Drifter: Bloodscent isolated kill bonus reduced from 5% to 4%
* Drifter: Base bullet damage increased from 20.9 to 21.3
* Drifter: Bullet damage growth increased from 0.52 to 0.56
* Dynamo: Quantum Entanglement Fire Rate increased from +25% to +30%
* Dynamo: Rejuvenating Aurora cooldown reduced from 48s to 45s
* Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
* Infernus: Flame Dash T2 reduced from +35 to +30
* Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20%
* Infernus: Afterburn T3 reduced from +28 DPS to +26
* Kelvin: Base regen reduced from 2 to 1
* Kelvin: Headshot reduction reduced from -20% to -25%
* Kelvin: Frozen Shelter cooldown increased from 150s to 170s
* McGinnis: Medicinal Specter now has a 1s linger time
* Paradox: Base bullet damage reduced from 6.48 to 6.15
* Paradox: Paradoxical Swap cooldown increased from 70s to 75s
* Seven: Lightning Ball spirit scaling increased from 0.43 to 0.55
* Shiv: Alt fire knockback reduced by 10%
* Victor: Pain Battery T1 and T2 swapped
* Victor: Aura of Suffering max damage reduced from 80 to 70
* Victor: Aura of Suffering T2 reduced from +10/50 to +8/40
* Vyper: Screwjab Dagger spirit scaling increased from 0.65/0.33 to 0.8/0.4
* Warden: Base bullet damage increased from 15 to 16.2
* Warden: Binding Word range increased from 19m to 20m
