Skip to main content←Major Hero and Item Balance Updates
General Changes
- Added a hero-based MMR system to adjust match skill levels based on hero experience and performance.
- Weapon zoom can now be toggled in settings.
- Added a game volume slider for independent volume control from voice chat.
- Improved voice chat quality.
- Non-matchmaking lobbies are safe to abandon.
- Crates now display soul amounts in tooltips.
- Enhanced contrast between team and enemy sounds.
- Updated headshot hit indicator and weapon sounds for McGinnis, Vindicta, and Lady Geist.
- Fixed various bugs related to abilities, animations, and input detection.
- Added an effect for standing on damaging surfaces.
- Improved Abrams' animation during ultimate.
Misc Gameplay
- Flex slot removed from killing the Patron; added to killing all Walkers.
- Urn spawns on both map sides with reduced bounty.
- Rejuvenator reduces respawn time by 75% instead of a 3s respawn.
- Golden Statues drop permanent bonuses instead of powerups.
- Powerups spawn at defined locations starting at 10 minutes and every 5 minutes thereafter.
- Increased durations for movement, fire rate, regeneration, and stamina powerups.
- Breakables spawn time increased; base soul value reduced but increases over time.
- Reduced reload time for all hero guns by 5%.
- Adjusted various cooldowns and abilities.
- Added map enhancements including new hallways, covers, and lighting.
Item Gameplay
- Adjusted cooldowns, spirit power, and bonuses for multiple items.
- Enhanced attributes for items like Swift Striker, Active Reload, and Mystic Reverb.
- Revised stats for items like Reactive Barrier, Duration Extender, and Spiritual Overflow.
Hero Gameplay
- Various tweaks to hero abilities, including cooldowns, damage, and movement.
- Reworked Wraith's Royal Flush ability to Card Trick, enhancing strategic options.
- Adjusted base stats and abilities for heroes like Dynamo, Haze, Infernus, Kelvin, and others.