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Deadlock · Sep 26, 2024
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DeadlockSep 26, 2024, 7:06 PM

Introducing the New Hero: Mirage

Official Source

Official Post

09-26-2024 Update

General Changes

  • Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4.
  • Added Zipline hotkey that can be independently bound from space/jump.
  • Fixed per-hero keys not inheriting user-defined default keys properly.
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero.
  • Added Custom Match play mode.
  • Private lobbies now have an option to turn on cheats.
  • Private lobbies now let you select the specific servers to use.
  • Private lobbies now have an option to make the match publicly visible or private to only the players.
  • Private lobbies now support post-game and replays properly.
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed).
  • Added a cheat report option in-game and post-game.
  • Can now mute and report enemy players using ESC while in-game.
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side).
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team).
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu.
  • Fixed Rich Presence for Steam and in-game friend lists.
  • Party Code is now hidden when you enable Streamer Mode.
  • Added Region indicator to the matches on the watch tab.
  • Fixed search by MatchID not working for games that are live.
  • Added Spectator Fog of War toggle (hotkeys available in settings).
  • Added South Africa servers.
  • Added Italian localization.
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find.
  • Builds that haven't been updated in 30 days now have a distinct visual.
  • General rendering performance improvements.
  • Shadow quality improvements for higher shadow settings.
  • Fixed issues with player outline rendering in FSR2.
  • Fixed regression with saturation volumes outline not showing up.
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts).
  • Lighting improvements in map.
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'.
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab.
  • Updated Viscous icon to look more different from Dynamo.
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active.
  • Music and Sound effects will now pause during game pause.
  • Fixed Guardian trying to shoot people unsuccessfully behind cover.
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog.
  • Added timer sound to the last couple seconds of Flying Cloak.
  • Wall Jumps now use better animations to communicate directionality.
  • Fixed jumping between ziplines consuming stamina.
  • Fixed Magic Reverb not getting increased bonus damage from damage amps.
  • Improved preloading during queue time.
  • Updated Killing Blow effects.
  • Updated Lightning Ball effects to reduce some visual noise.
  • Fixed some issues with Crimson Slash effect not appearing reliably.
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Fixed Ricochet not respecting LOS when picking the targets.
  • No longer play low ammo sounds when firing while sliding.
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down.
  • Minimap line colors now match the color of the hero drawing them.
  • Fixed spectator keybinds not showing correctly.
  • Updated Flying Strike effects to reduce some visual noise.
  • Fixed Flex Slot unlock order not matching the usual order of unlocks.
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals.
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel.
  • Fixed Dynamo not playing an animation during the cast delay on Singularity.
  • Updated bullet shield break effects.
  • Updated Unstoppable effects to be clearer at cast time.
  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead.
  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry.
  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc).
  • Fixed Dash not always breaking breakables.
  • Breakables will now wait to spawn if a player is in the way.
  • Abrams now has a new custom heavy melee animation.
  • Updated Haze VO.
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped.
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so.
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).
  • Replaced a Grey Talon select line to make his intentions more clear.
  • Infernus will no longer appear in every bot match.
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden.
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip.
  • Updated Rejuvenator buff effect.
  • Updated wall bounce effects for Viscous in ball form.
  • Added citadel_give_gold cheat command.
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash.
  • Music bug fixes for replay and spectating.
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter.
  • Timing critical music and sfx will pause and resume in response to game pause.

Misc Gameplay

  • Side lanes are now a little further apart from the middle lanes.
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1.
  • Zipline Boost now starts on cooldown again.
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now).
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m).
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch).
  • Some latency-related calculation improvements that help orbs be a little less deny favored.
  • Orbs now appear a little smaller to the enemy that is trying to deny them.
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase).
  • Fire Rate slows now stack diminishingly.
  • Rejuv bonus creep HP increased from 50% to 70%.
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now.
  • Troopers no longer give half bounty when base guardians are destroyed for that lane.
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists).
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min).
  • Teleporter delay reduced from 5s to 4s.
  • Guardians now deal 10% more damage to players.
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed.
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies.
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc).
  • Boon count increased from 11 to 14 (added to 16/18/20k).
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before).
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower.
  • Added Rejuv drop on a loop in the sandbox mode.
  • Added infinite ammo option to sandbox ("No Reload").
  • Fixed dashing downwards not destroying breakables.
  • Silence now deselects your ability if you had it open when silenced.

Weapon Items

  • Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30%.
  • High-Velocity Mag: Bullet Velocity reduced from +30% to +25%.
  • Restorative Shot: Cooldown reduced from 6.2s to 5.5s.
  • Hollow Point Ward: Spirit Shield increased from +85 to +95.
  • Headshot Booster: Fire Rate reduced from +5% to +4%.
  • Kinetic Dash: Fire Rate reduced from 25% to 20%.
  • Kinetic Dash: Fire Rate max duration reduced from 8s to 7s.
  • Berserker: Damage required per stack reduced from 110 to 100.
  • Mystic Shot: Damage spirit scaling increased from 0.6 to 0.8.
  • Melee Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Melee Charge: Cooldown increased from 8.5s to 10s.
  • Intensifying Magazine: Max Weapon Damage reduced from 75% to 60%.
  • Escalating Resilience: Fire Rate reduced from 14% to 12%.
  • Headhunter: Now requires Headshot Booster.
  • Headhunter: No longer grants +50% Bullet Velocity.
  • Headhunter: Now grants +5% Fire Rate.
  • Headhunter: Fixed not being affected by cooldown reduction.
  • Pristine Emblem: Now requires High-Velocity Mag.
  • Pristine Emblem: Now grants +35% Bullet Velocity.
  • Titanic Magazine: Ammo increased from 100% to 120%.
  • Sharpshooter: Fixed falloff reduction not working properly.
  • Frenzy: Low HP Spirit Resist changed to Bullet Resist.
  • Spiritual Overflow: Now grants +250 Bullet Shield.
  • Silencer: Now grants +12 Spirit.
  • Ricochet: Fire Rate reduced from 12% to 10%.
  • Vampiric Burst: Fixed casting it interrupting sliding.
  • Siphon Bullets: Moved to T4 Vitality.
  • Shadow Weave: Now a T4 Weapon Item.

Vitality Items

  • Melee Lifesteal: Melee Damage reduced from 13% to 12%.
  • Melee Lifesteal: Heal vs non-heroes reduced from 40% to 30%.
  • Extra Stamina: Stamina Recovery increased from 10% to 14%.
  • Restorative Locket: No longer requires max stacks to restore a stamina point.
  • Divine Barrier: Bonus Health reduced from 75 to 50.
  • Combat Barrier: Fire Rate while shielded reduced from 8% to 6%.
  • Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%.
  • Combat Barrier: Bullet Shield increased from +300 to +325.
  • Health Nova: Weapon Damage increased from 10% to 12%.
  • Return Fire: While active grants +25% Bullet Resistance.
  • Return Fire: Bullet Damage Returned reduced from 70% to 60%.
  • Return Fire: No longer grants +7% Fire Rate.
  • Return Fire: Spirit Power increased from +7 to +9.
  • Return Fire: Fixed Ricochet'd bullets not returning the right amount of damage.
  • Bullet Armor: Bullet Resist increased from 20% to 25%.
  • Veil Walker: No longer grants +20% Fire Rate.
  • Improved Bullet Armor: Bullet Resist increased from 45% to 50%.
  • Fortitude: Bonus Health increased from 275 to 300.
  • Lifestrike: Cooldown reduced from 5.25s to 5s.
  • Lifestrike: Fixed proccing heal more than once when hitting multiple targets.
  • Shadow Weave: Moved to T4 Weapon.
  • Siphon Bullets: Now a T4 Vitality Item.
  • Siphon Bullets: No longer grants +28% Weapon Damage.
  • Siphon Bullets: Now grants +18% Bullet Resistance.
  • Colossus: Slow radius increased from 12m to 14m.
  • Soul Rebirth: Increases base respawn rate by +15s.
  • Unstoppable: Can no longer be cast during channels.

Spirit Items

  • Ammo Scavenger: Ammo reduced from 15% to 10%.
  • Ammo Scavenger: Health reduced from 60 to 40.
  • Ammo Scavenger: Duration reduced from 35s to 30s.
  • Ammo Scavenger: Max stacks reduced from 12 to 10.
  • Spirit Strike: No longer grants +0.8 Health Regen.
  • Mystic Reach: Ability Range increased from 16% to 18%.
  • Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist.
  • Withering Whip: No longer grants +8% Fire Rate.
  • Withering Whip: Spirit Power increased from +4 to +6.
  • Withering Whip: Now grants +1 Sprint.
  • Withering Whip: Cast range increased from 24m to 30m.
  • Withering Whip: Fire Rate slow increased from 40% to 45%.
  • Quicksilver Reload: No longer triggers if your ammo is at max value already.
  • Decay: Cooldown increased from 32s to 45s.
  • Decay: Cast range scaling reduced from 0.2 to 0.16.
  • Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist.
  • Improved Spirit: Spirit Power increased from +21 to +23.
  • Knockdown: Now causes enemies to fall down faster.
  • Torment Pulse: Health Bonus increased from 140 to 160.
  • Torment Pulse: Spirit Power damage scaling increased from 0.25 to 0.33.
  • Rapid Recharge: Faster Time Between Charges increased from +55% to +65%.
  • Rapid Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%.
  • Magic Carpet: Fixed it consuming stamina when jumping off.
  • Escalating Exposure: Fixed the bonus damage being reduced twice by resistance.
  • Refresher: Bullet Resist increased from 8% to 16%.
  • Refresher: Spirit Resist reduced from 16% to 8%.
  • Echo Shard: Now has a 0.3s cast delay (like Refresher).

Hero Changes

  • Abrams: Infernal Resilience reduced from 16% to 15%.
  • Abrams: Infernal Resilience T3 reduced from 9% to 8%.
  • Abrams: Siphon Life spirit scaling increased from 0.2 to 0.3.
  • Abrams: Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs.
  • Bebop: Hook range reduced from 30m to 25m.
  • Bebop: Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.
  • Dynamo: Singularity radius reduced from 8m to 7m.
  • Grey Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged).
  • Grey Talon: Rain of Arrows can be alternate-casted to remain near the ground.
  • Grey Talon: Fixed air dash during Rain of Arrows going half the distance.
  • Grey Talon: Guided Owl bonus spirit on death now has a 3s buffer window.
  • Grey Talon: Guided Owl: very slight turn rate improvements.
  • Grey Talon: Guided Owl radius increased from 12m to 13m.
  • Haze: Sleep dagger hitbox reduced by 10%.
  • Haze: Fixed refresher not working properly with Smoke Bomb.
  • Haze: Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot.
  • Haze: Bullet Dance now more accurately shows who it is shooting.
  • Haze: Fixed Bullet Dance sometimes not obeying line of sight accurately.
  • Haze: Bullet Dance bullets are now affected by Time Wall.
  • Haze: Bullet Dance evasion reduced from 50% to 25%.
  • Haze: Bullet Dance fire rate reduced from 25% to 15%.
  • Ivy: Stone Form now works against airborne targets.
  • Ivy: Kudzu Bomb T3 now also grants +2m Radius.
  • Ivy: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7.
  • Ivy: Fixed clicking noise when flying while disarmed.
  • Ivy: Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period.
  • Kelvin: Headshot bonus damage reduced by 20%.
  • Kelvin: Bullet damage growth reduced from 1.2 to 0.9.
  • Kelvin: Arctic Beam movement slow reduced from 70% to 50%.
  • Kelvin: Moving through breakables while on Ice Path now destroys them.
  • Lady Geist: Life Drain cooldown reduced from 42s to 30s.
  • Lady Geist: Malice cooldown reduced from 6.25s to 6s.
  • Lady Geist: Malice T1 improved from -2.75s Cooldown to -3s.
  • Lady Geist: Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks).
  • Lady Geist: Sprint increased from 1 to 1.5.
  • McGinnis: Fixed looking up circumventing the min range on Wall and Barrage.
  • McGinnis: Can now cast parry to cancel your ult.
  • McGinnis: Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.
  • Mo & Krill: Combo duration reduced from 2.75s to 2.5s.
  • Mo & Krill: Combo damage spirit scaling increased from 0.8 to 1.1.
  • Mo & Krill: Combo kill trigger now has a 3s buffer window to get credit.
  • Mo & Krill: Sand Blast T1 reduced from +1.5s to +1s.
  • Mo & Krill: Sand Blast range increased from 30m to 35m.
  • Mo & Krill: Burrow base speed increased from 3 to 4.
  • Mo & Krill: Burrow T3 speed reduced from +3 to +2.
  • Paradox: Pulse Grenade T3 now also grants +2% Damage Amp.
  • Paradox: Fixed being unable to be damaged by multiple Time Walls.
  • Pocket: Affliction no longer goes through walls, now respects line of sight.
  • Pocket: Barrage T3 reduced from +5% to +4%.
  • Seven: Static Charge stun duration reduced from 1.1 to 0.9.
  • Seven: Static Charge T3 reduced from 1.1 to 0.9.
  • Seven: Static Charge radius reduced from 6m to 5m.
  • Seven: Static Charge can now be alternate-casted on self (does not stun you).
  • Seven: Static Charge now respects line of sight.
  • Seven: Lightning Ball T3 now also gives +1m Radius.
  • Shiv: Slice and Dice T2 reduced from +85 to +75.
  • Shiv: Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013.
  • Shiv: Killing Blow Rage drain rate increased from 0.3 to 0.35.
  • Shiv: Killing Blow Full Rage Bonus Damage reduced from 20% to 15%.
  • Shiv: Killing Blow T2 increased from 5% to 10%.
  • Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps).
  • Vindicta: Stake: distance enemies are allowed to move increased from 6m to 8m.
  • Vindicta: Max Falloff reduced from 58m to 45m.
  • Vindicta: Fixed Flight ending if you touch the ground.
  • Vindicta: Low HP indication now also shows up while unscoped.
  • Vindicta: Assassinate Base damage reduced from 160 to 140.
  • Vindicta: Assassinate zoom level reduced a little bit.
  • Vindicta: Flight duration spirit scaling reduced from 0.2 to 0.15.
  • Viscous: The Cube cleanse is now part of the T2.
  • Viscous: Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Viscous: Bullet Damage reduced from 13 to 12.
  • Viscous: Can now use down dash during Goo Ball.
  • Viscous: Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
  • Viscous: Splatter post cast delay reduced from 0.5s to 0.2s.
  • Warden: Binding Word escape range and escape time increased by 15%.
  • Warden: Last Stand spirit scaling increased from 0.9 to 1.2.
  • Yamato: Bullet damage growth reduced from 0.5 to 0.45.
  • Yamato: Crimson Slash fire rate slow reduced from 30% to 20%.
  • Yamato: Fixed various issues with Flying Strike pathing.
  • Yamato: Shadow Transformation duration reduced from 5s to 4.5s.
  • Yamato: Shadow Transformation T3 duration increased from +1.5s to +2s.
  • Yamato: Shadow Transformation no longer provides unlimited ammo.

Map Changes

  • Outer lanes at the middle of the map pushed further away from the inner lanes.
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings.
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner.
  • Added interior room partition from the Fish Market/Nursery to the Shops.
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building.
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops.
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery.
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple.
  • Added interior passage beside Subway Entrance to the outer lanes.
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