Official Post
- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
- Added Dash Speed to the Vitality stat screen
- Kinetic Dash: Bonus ammo no longer scales with % increase
- Intensifying Magazine: Time for Max Damage reduced from 3s to 2.5s
- Slowing Bullets: No longer provides Fire Rate
- Slowing Bullets: Now provides +15% Weapon Damage
- Slowing Bullets: Dash Distance reduction increased from -20% to -25%
- Slowing Bullets: Minor improvement in buildup rate
- Hollow Point: Bullet Resist Reduction reduced from -12% to -9%
- Alchemical Fire: Bullet Resist Reduction reduced from -8% to -7%
- Alchemical Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
- Glass Cannon: Max Health penalty increased from -13% to -15%
- Lucky Shot: Ammo reduced from +40% to +30%
- Lucky Shot: Crit reduced from 110% to 100%
- Capacitor: Debuff duration reduced from 4s to 3s
- Capacitor: Cooldown reduced from 50s to 40s
- Melee Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x
- Lifestrike: Light Melee cooldown penalty reduced from 2x to 1.5x
- Extra Regen: Now provides +1 Out of Combat Regen
- Healing Booster: Now provides +1 Out of Combat Regen
- Healing Tempo: Now provides +4 Out of Combat Regen
- Restorative Locket: Cooldown reduced from 30s to 20s
- Restorative Locket: Changed from +6% Spirit Resist to +8%
- Restorative Locket: Changed to self cast only
- Restorative Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
- Fury Trance: Bullet Lifesteal reduced from 22% to 18%
- Stamina Mastery: Air Dash distance reduced from 30% to 23%
- Stamina Mastery: Stamina recovery reduced from 20% to 18%
- Metal Skin: Cooldown increased from 20s to 24s
- Bullet Resilience: Low HP threshold increased from 30% to 35% health
- Spirit Resilience: Low HP threshold increased from 30% to 35% health
- Debuff Remover: Now renamed to Dispel Magic
- Dispel Magic: No longer builds from Debuff Reducer
- Dispel Magic: No longer grants +30% Debuff Resistance
- Dispel Magic: Now grants +14% Spirit Resistance
- Dispel Magic: No longer grants +100 HP
- Dispel Magic: Move Speed bonus reduced from 2.25 to 2
- Debuff Reducer: Debuff Resistance increased from 20% to 25%
- Debuff Reducer: No longer grants +50 Health
- Unstoppable: Bonus Health increased from +75 to +125
- Unstoppable: Debuff Resistance increased from 20% to 25%
- Spellbreaker: Now builds out of Debuff Reducer
- Spellbreaker: Spirit Resistance reduced from 25% to 18%
- Inhibitor: Weapon Damage increased from 15% to 22%
- Inhibitor: Bonus Health increased from 125 to 150
- Bullet Resist Shredder: Bullet Resistance increased from 7% to 8%
- Bullet Resist Shredder: Bullet Resist Reduction reduced from -12% to -10%
- Mystic Regeneration: Now provides +40 Health
- Radiant Regeneration: Now provides +65 Health
- Cold Front: Vertical hitbox increased from 2.5m to 3.5m
- Cold Front: Spread duration increased from 0.5s to 0.6s
- Arctic Blast: Vertical hitbox increased from 2.5m to 3.5m
- Arctic Blast: Spread duration increased from 0.5s to 0.6s
- Mystic Slow: Dash distance increased from -10% to -12%
- Lightning Scroll: Dash distance increased from -10% to -12%
- Quicksilver Reload: Bonus damage now has spirit scaling (0.16)
- Mercurial Magnum: Bonus damage now has spirit scaling (0.16)
- Silence Wave: Spirit damage scaling increased from 0.3 to 0.6
- Rapid Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10
- Rapid Recharge: Time between charges reduced from +50% to +30%
- Rapid Recharge: Now reduces cooldown on charged abilities by 14%
- Mystic Reverb: Spirit Lifesteal reduced from 15% to 10%
- Mystic Reverb: Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
- Echo Shard: Removed cast time
- Spirit Burn: Burn DPS now scales with spirit power (0.05)
- Curse: Renamed Curse to Cursed Relic
- Curse: No longer grants +15% Weapon Damage
- Curse: While holding this item you have a -8% Total Damage Penalty
- Abrams: Gun Falloff range reduced from 20m-46m to 17m-40m
- Abrams: Bullet damage growth reduced from +0.154 to +0.13
- Abrams: Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
- Abrams: Fixed Shoulder Charge T1 triggering from non-heroes
- Abrams: Seismic Impact damage increased from 55 to 75
- Abrams: Seismic Impact stun duration increased from 1.5s to 1.6s
- Abrams: Improved collision consistency with Seismic Impact
- Bebop: Exploding Uppercut T3 no longer grants +100% Ammo
- Bebop: Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
- Bebop: Fixed some bugs with Sticky Bomb tooltip
- Bebop: Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
- Bebop: Sticky Bomb now drops on the ground and continues counting down when dispelled
- Bebop: Sticky Bomb can no longer be selfcast
- Bebop: Sticky Bomb T2 increased from +70 Damage to +75
- Billy: Bullet damage growth reduced from 0.18 to 0.165
- Billy: Blasted Amp increased from 9% to 10%
- Billy: Blasted Melee Bonus Health reduced from 80 to 70
- Billy: Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
- Billy: Chain Gang damage reduced from 150 to 120
- Billy: Chain Gang now always goes on full cooldown after interruption
- Drifter: Bloodscent Isolation Range reduced from 25m to 20m
- Drifter: Stalker's Mark T3 now also increases duration by 2s
- Drifter: Fixed Stalkers Mark not gaining charges from items after upgrading the T3
- Drifter: Eternal Night cooldown reduced from 130s to 120s
- Grey Talon: Rain of Arrows air speed from 3.8 to 4.1
- Grey Talon: Spirit Snare lifetime increased from 20s to 22s
- Grey Talon: Guided Owl cooldown reduced from 120s to 110s
- Grey Talon: Guided Owl spirit power per kill increased from 8 to 10
- Ivy: No longer has reduced melee damage
- Ivy: Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
- Kelvin: Ice Path T2 increased from -15s Cooldown to -17s
- Kelvin: Ice Path T3 max spirit increased from 75 to 90
- Kelvin: Ice Path T3 duration increased from 8s to 9s
- Kelvin: Frozen Shelter duration increased from 5s to 5.25s
- Lash: Ground Strike rotation is restricted to 90 degrees rather than 360
- Lash: Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
- Lash: Grapple T1 reduced from -19s Cooldown to -17s
- Lash: Flog damage spirit scaling reduced from 1.1 to 0.85
- Mina: Move speed reduced from 6.6 to 6.5
- Mina: Stamina cooldown increased from 3.6s to 3.9s
- Mina: Rake Heal spirit scaling reduced from 0.5 to 0.43
- Mina: Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6
- Mina: Love Bites T3 reduced from -2 Stamina to -1
- Paige: Defend and Fight barrier reduced from 150 to 125
- Paige: Captivating Read damage reduced from 120 to 90
- Shiv: Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
- Victor: Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
- Viscous: Spirit per boon increased from 1.1 to 1.3
- Viscous: Bullet damage per boon reduced from +0.5 to +0.36
- Viscous: The Cube T3 no longer removes ult debuffs
- Viscous: Puddle Punch displacement duration reduced from 1s to 0.8s
- Vyper: Lethal Venom Max Venom damage reduced from 165 to 140
- Vyper: Lethal Venom Max Damage now happens at 30% HP instead of 25%
- Vyper: Lethal Venom cooldown increased from 20s to 24s
- Vyper: Lethal Venom T2 now also reduces cooldown by 8s
- Vyper: Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
- Vyper: Petrifying Bola damage increased from 45/165 to 50/180
- Vindicta: Stake Tether Length no longer increases when Capture Radius increases
- Vindicta: Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
- Vindicta: Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
- Warden: Bullet damage growth reduced from 0.47 to 0.44
Street Brawl:
- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Legendary items drop rates increased very slightly
- Ultimates initial cooldown increased by 5s
- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus increased by 20%
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
- Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
- Prism Blast: DPS reduced from 300 to 270
- Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
- Enhanced Unstable Concoction: No longer increases duration or cooldown
Brawl Specific Balance:
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- Bebop: Hyperbeam duration reduced from 11s to 7s
- McGinnis: Mini Turret cooldown increased from 18s to 26s
- McGinnis: Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
- Seven: Storm Cloud damage reduced by 25%
- Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
- Dynamo: Singularity max HP damage reduced from 1.5% to 1%
- Lash: Death Slam throw distance reduced by 30%
- Lash: Ground Strike damage reduced by 10%
- Warden: Last Stand healing reduced by 25%
- Graves: Borrowed Decree duration reduced by 30%
- Graves: Borrowed Decree ghoul damage reduced by 30%
- Drifter: Bloodscent Isolation Range reduced from 20m to 10m
- Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
- Holliday: Bounce Pad cooldown reduced by 20s
- Mirage: Traveler Cooldown reduced from 155s to 60s
- Calico: Return to Shadows cooldown reduced from 90s to 60s
- Alchemical Fire: Damage reduced by 30%
- Curse: Duration reduced from 3.25s to 2.75s
