The 2024-10-11 update brings adjustments to Bebop, bug fixes, and other balance changes.
What changed
Updated: Bebop's Sticky Bomb no longer capped at 15 stacks, but scaling per hero reduced from 4% to 3% and still loses 2 stacks on death.
Fixed: Hook bugs that caused missed grabs near cover; hook collision vs troopers reduced; hook no longer kills troopers.
Updated: Hyper Beam duration increased from 10s to 11s; Vindicta movespeed increased from 8.3 to 9; Torment Pulse cooldown scaling restored with reduced spirit scaling; Ethereal Shift scaling fixed.
Updated: Heavy Barrage sound updated; pause restrictions lifted before 3 minutes temporarily.
10-11-2024 Update
Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
Bebop: Sticky Bomb still loses 2 stacks on death
Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
Bebop: Hook collision against troopers reduced to 12 (default is 33)
Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
Bebop: Hyper Beam duration increased from 10s to 11s
Vindicta: Movespeed increased from 8.3 to 9
Torment Pulse now scales with cooldown again
Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
Fixed Ethereal Shift scaling with duration
Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)