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Deadlock

Balance Adjustments for Silence Glyph and Reactive Barrier

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The Deadlock August 22, 2024 update (version 2024-08-22) focuses on balance adjustments: Silence Glyph receives multiple nerfs, Reactive Barrier cooldown increased, Return Fire damage reduced, and several abilities reworked.

  • Fixed: High Velocity Mag affecting some abilities; Siphon Bullets no longer acting as spirit damage for procs; shotgun heroes no longer applying buildup effects instantly on ricocheted enemies.
  • Nerf: Silence Glyph – damage reduced to 100, spirit scaling to 1.0, cast range to 25m, sprint to 1, shield to +200.
  • Nerf: Reactive Barrier cooldown increased to 30s; Return Fire bullet damage returned reduced to 70%.
  • Updated: Dying with Siphon Bullets stacks now loses 2 stacks regardless of killer; Ivy's Air Drop silences the carried ally until release.
  • Nerf: Shiv Bloodletting deferred damage reduced to 35%.
  • Updated: Parrying a Guardian now causes it to start shooting instead of repeated melee.

08-22-2024 Update

  • Fixed High-Velocity Mag affecting some abilities
  • Silence Glyph: Damage reduced from 150 to 100
  • Silence Glyph: Spirit damage scaling reduced from 1.5 to 1.0
  • Silence Glyph: Cast range reduced from 40m to 25m
  • Silence Glyph: Sprint reduced from 2 to 1
  • Silence Glyph: Spirit Shield reduced from +225 to +200
  • Reactive Barrier: Cooldown increased from 20s to 30s
  • Return Fire: Bullet damage returned reduced from 80% to 70%
  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for procs
  • Ivy: Air Drop now silences the ally being carried until they are released
  • Shiv: Bloodletting incoming damage deferred reduced from 40% to 35%
  • Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter
Read the full notes on forums.playdeadlock.com, opens in a new tab

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