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Dead Cells

New Features and Bug Fixes in Dead Cells

Patch1.1.11
Quick Take5 changes

Dead Cells version 1.1.11 brings balance changes, level design fixes, UI improvements, audio additions, and bug fixes.

  • New: Death Orb now inflicts more DPS, deals more damage before exploding, and briefly stuns on first hit.
  • Fixed: Level design issues in homunculus labyrinth, sewers, Promenade of the Condemned.
  • Fixed: Deprecated items no longer appear in Collector UI.
  • Updated: Added sfx on spikes.
  • Fixed: Several bug fixes including timed door achievement, ingame achievements, Gastronomy mutation, Sadism perk drop, Master of Arms, Necromancy, What doesn't kill me, Rampart shield, BearTrap affixes, King's hand stuck, death cells bag, curse label, toxic cloud timer.

Balancing

  • Community suggestion Death Orb now inflicts more DPS and can deal more damage before exploding.
  • Death Orb now briefly stuns its victims on first hit.

Level design

  • Fixed LD issues (homonculus labyrinth, secrets, rooms in Sewers and Promenade of the Condemned,…)

Graphics & UI

  • Deprecated items no longer appear in Collector UI.

Music & Sfx

  • Added sfx on Spikes

Bug fixes

  • Fixed timed door achievement
  • Fixed ingame achievements not shown properly
  • Fixed Gastronomy mutation effect (now properly increases food effect by 100%, ie. x2).
  • Removed deprecated Sadism perk drop from Spikers
  • The Master of Arms mutation no longer works even if the mutation isn't equipped.
  • Necromancy mutation value is now properly capped.
  • What doesn't kill me mutation value is now properly capped.
  • Rampart shield no longer has diminishing return limits (which created strange issues).
  • Fixed BearTrap preventing some weapon affixes to work (like poisoning).
  • Fixed issues with the King's hand being stuck if he changes phase when standing in spikes.
  • Fixed death cells bag.
  • Fixed Curse Label doesn't show up after changing level.
  • Fixed toxic cloud timer

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