The 1.2.6 update introduces a new FrontLine Shield, balancing changes, level design updates, graphics and UI improvements, and bug fixes.
What changed
New: FrontLine Shield, a Survival/Brutality shield that gains damage after a melee hit, found in a secret location.
Updated: Poison, bleed, and fire no longer trigger force-field; Meat Skewer dash consistency improved; Rapier crits after parry; reduced S-tier forge cell cost by 25%.
New: Random items as rewards in puzzle rooms for already owned blueprints.
Updated: Cursed treasure added back to Prison Depths; BC-locked doors in Cavern.
Fixed: Mirror correctly locked; various minor bugs.
Important features
Community suggestion New FrontLine Shield which is a Survival/Brutality shield that that gets +X% damage if you recently hit an enemy using a melee attack. It drops in a secret place, somewhere.
Balancing
Community suggestion Poison, bleed and fire no longer trigger the free shield related force-field.
Community suggestionMeat Skewer dash direction is more consistent: if you hit nothing, it just goes forward ; if you hit something, it will alternate back & forth as expected.
Community suggestion Reduced the S-tier forge cell cost by about 25%.
Community suggestionRapier now inflicts critical hits after a shield parry.
Community suggestion Added random items as rewards for some puzzle rooms containing blueprints you already have.
Level design
Community suggestion Added back a cursed treasure in Prison Depths.
Added BC-locked doors to Cavern.
Graphics & UI
Added the possibility to quickly access to the tier category in the mutation UI
Fixed incorrect Malaise reduction value displayed on clean food when having Gastronomy mutation equiped (this mutation doesn't increase malaise reduction).