This patch note release encompasses bug fixes and balance adjustments across versions 1.4.8 through 1.4.11, focusing on enemy behavior, weapon issues, and level design improvements.
What changed
Fixed: Enemy AI and behavior for Slammer, Rampager, Friendly Worms, Conjonctivius, Bombardier, and Automaton.
Fixed: Weapon fixes for Flint, Tentacle Whip, Lightspeed, and removal of Telluric Shock debug logs.
Fixed: Level design corrections for floating walls, softlocks, projectile leaks from challenge rooms, and skeleton elevator crash.
Updated: Elite Golems no longer have clone skill; turret cooldown increased between bursts.
Fixed: Animation and spawn issues including double Tentacle Whip spam, new mobs not appearing in statistics panel.
Fixed: Various crash fixes and camera movement binding rearrangement.
1.4.11 Patch Notes
Important features
BugFixes
1.4.10 Patch Notes
Important features
OpenGL issues fix
Bug fixes
Fixed Slammer and Rampager sometimes levitating. We listened to you, and now they will never feel the breeze under their wings again. You monsters.
Friendly Worms no longer freeze enemy attacks.
Conjonctivius' tentacles will no longer reduce Malaise when killed with Necromancy.
Flint's flames now correctly hit Failed Experiments.
Removed Telluric Shock debug logs.
Slashers should now really not hit through gaps.
Fixed some Tentacle Whip crashes. Hopefully all crashes, but let's not get too hasty, right?
Fixed double Tentacle Whip spam causing animation being stuck.
Fixed the Automaton sometimes getting stuck and doing nothing. Upgraded software to version 2.0
Fixed and rearranged camera movement bindings.
Fixed Lightspeed second activation not chosing the correct direction.
Fixed a crash when Skeleton tries to jump from an elevator.
Fixed the new mobs not appearing in the statistics panel.
1.4.9 Patch Notes
Balancing
Community suggestion Elite Golems can no longer have the clone skill.
Community suggestion Removed a certain spinning item from potential drops in daily runs.
Elite's turret skill increased cooldown between bursts. Change was actually live since 14.5 but we forgot to mention it in the patchnotes…
Level design
Community suggestion Fixed some problematic rooms: floating walls, softlocks, projectiles leaking from challenge rooms, etc.
1.4.8 Patch Notes
Bug fixes
Bombardier's grenade timing fixed. For real this time.
A certain spinning skill™ won't spawn as a legendary before you have unlocked it.