DCS 2.9.5.55918
Introduction
Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations
New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations
Changes
DCS World
- Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
- Ground AI. Invisible vehicle traveling causing dust/sand effect - fixed
- Aircraft AI. F-4E has terrible aim with Rockeye - fixed
- Aircraft AI. B-52H waggles during bomb run - fixed
- Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
- VR. Some UI elements are cut off and not shown properly - fixed
- Fixed crash in weapons MP hot join system
- FARP warehouse stock movement is not implemented - fixed
- Weapons. R-24R/T missiles. Corrected motor plume position
- Weapons. Fixed crash occurred with rail launcher in some cases
DCS: F-4E Phantom II by Heatblur Simulations
- Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
- Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
- Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
- Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
- Performance: Changed amounts of radar threads across different core setups
- Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jestar UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
- Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
- Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
- CTD: Fixed a crash if Saved Games path had non-standard characters (e.g., Cyrillic)
- CTD: Fixed crash if DCS install path had Chinese characters in it
- CTD: Fixed crash on empty coords text entry
- CTD: Fixed some instances of a CTD after damage and ejection
- Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
- Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
- JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
- JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g., the Manual)
- JESTER: Will no longer call aircraft on the ground as BFM threats or targets
- JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
- JESTER: Fixed Jester not asking for alignment when starting cold on a runway
- JESTER: Fixed missile reports having wrong order of words sometimes
- JESTER AAR: Added JESTER automatically saying "Ready Pre-contact" to the tanker (if AAR door is opened within 100m of the thanker)
- JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
- JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
- HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
- HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
- HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
- Full - Free browsing
- Offline - only offline UI features will work
- Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
- Users can customize the whitelist file : hbui_whitelist.txt found in the Saved Games folder.
- By default it has regex rules, currently covering:
- Youtube
- Kneeboard.live
- HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
- HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
- HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
- HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
- HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
- HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
- HBUI: Added Special Option to select UI Theme (auto, light, dark)
- HBUI: Added Special Option to shift head-tracking origin vertically
- HBUI: Updated in game manual to latest version
- HBUI:Removed browser forward nav button in manual
- HBUI:JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
- additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
Radar
- Fixed possibly triggering other RWRs through terrain
- Fixed WSO maverick slew speed wrong
- Improved CAA lock reliability
- Fixed aspect switch setting wrong closure
- Fixed radar gimbal not boresighting in elevation in cage mode with half action held
- Fixed radar starting in standby mode despite being off
- Fixed caged mode allowing the antenna to be moved in acquisition
- Fixed bug allowing a short half second period of time without raycasting
Weapons
- Fixed TV weapon gimbal limits
- Fixed gimbal limits not being respected
- Fixed sidewinder gimbal limit
- Fixed sidewinder half-aperture size
- Fixed AGM-(12)C not arming
- Direct mode now shows the correct solution for the sight depression value in the bombing calculator
- Added time of flight and bomb range to the bombing calculator output
- Fixed various issues with the Shrike WRCS mode
- Fixed Shrikes not updating after settings changed in rearm menu
- Corrected missiles ((AGM-(45) and \(AGM-(12))) ejecting incorrectly
- Made default Shrike volume quieter
- Updated Shrike range calculations and added Shrike range and altitude bias
- Corrected WRCS AGM-(45) Behavior to give shrike range indications before target insert
- Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-(12) and AGM-(45)A
- Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
- Fixed Normal Jettison consent on ground
- Fixed Mavericks/TV Bombs being jettison despite not being selected
RWR:
- Fixed “New Guy” audio frequency not changing sometimes or playing incorrect sound.
- Fixed diamond not going to new guy contact for a short period of time.
- Made aircraft radars that used HPRF for track use MPRF instead (WIP).
- Fixes to E-2C carrier frequency and beamwidth
- Fixed Track Only Radars broadcasting with no target.
- Added fixed radar for units such as F-86 Sabre (WIP)
- Fixed range being displayed incorrectly sometimes
Avionics:
- Fixed GEF-SRAH heading hold toggle function : now AFCS has to be ON to toggle it
- Small fix to alignment completion
- Fixed a bug where pitch steering needle was jumping on ILS approach
- Fixed AJB-7 heading oscillations when electric power was applied
- Added kneeboard page with diagrams for INS alignment options
Engines:
- Fixed nozzles having insufficient oil pressure at idle
- Controls dying too soon with engines off or windmilling
Systems:
- Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
- Added pod and ECM jettison
- Neutral horizontal stab position
- Minor improvements to hit damage
Inputs:
- Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
- Added Slow/Fast binds for HSI course/heading and Reticle Depression
- Changed SYNC knob to sync with right click instead of left click
- Updated Chinese keybinds
- Added bind for "Tanker intent trefuel"
- Ensured that all backend-called commands are executed properly.
- Added fictional Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
- Fixed following inputs that require rebinding:
- Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
- Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
- Fixed 3-pos switches on radar panel [DOWN]/[UP] binds skip centre
- Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
Crew Chief:
- Adjusted GPU appearing/disappearing logic
- Cached GPU spool up sound not playing sometimes.
Mission Briefs updated.
Mission 10:
Chatter about killed enemy AWACS may at wrong time – fixed.
Mission Briefs updated.
Mission 0:
Wingman not rejoining – fixed.
Mission Briefs updated.
Mission 1:
Not receiving full points when all targets destroyed RTB – fixed.
Pig-2 not starting when triggered (sometimes) – fixed.
Added several new Pig-2 voiceovers.
Mission Briefs updated.
Mission 2:
Add several new Pig-2 voiceovers.
Adjust scores objectives.
Added several Time Acceleration zones.
Mission Briefs updated.
Mission 3:
Pig-2 not starting when triggered – fixed.
Added several Time Acceleration zones.
Mission Briefs updated.
Mission 7:
Friendly armor blocking taxiway – fixed.
Known Issues
Important note regarding Capitalization Change:
Due to capitalization changes not propagating properly at times, "\... sdef\Jester\contacts" folder is named incorrectly, which will cause none of essential JSERT calls from that folder played.
Our sincere apologies.
This issue will be resolved shortly; however until then you can apply an easy fix yourself after finishing update:
- STANDALONE USERS : Delete "\... sdef\Jester\contacts" folder then run DCS Repair; It will get restored correctly by DCS or manually rename it.\`"\... sdef\Jester\Contacts"\`".
- STEAM USERS : Manually rename it from "\... sdef\Jester\contacts"到"\... sdef\Jester\Contacts"(simply change `c` character instead).
Note:
Deleting folder then running repair only works for standalone version.
Steam users need manually rename folder manually!
Sedlo's "Have Doughnut" instant action mission has been fixed based on recent user feedback but cannot include with this patch anymore.
If you like you can download it replace one present there:
DCS World\\Mods\\aircraft\\f4e\\Missions\\Quickstart
Campaigns
DCS:F/A18C Raven One by Baltic Dragon
- Mission 2: Introduced a fix for an AAR bug introduced with last patch : Smoke should refuel normally without breaking mission*
- Mission 3: Introduced another fix for an AAR bug introduced with last patch : Smoke should refuel normally without breaking mission*
DCS:Aircraft Operations by Sandman Simulations
- Mission 10: Chat about killed enemy AWACS may at wrong time –fixed
Downloads
Download Links
| Platform | Link |
| DCS World | /en/downloads/world/ |
| Texture Templates | /en/downloads/texture_templates/ |
| Documentation | /en/downloads/documentation/ |
| Screenshots | /en/downloads/screenshots/ |
| User Files | /en/files/ |
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