Introducing DCS: C-130J by Airplane Simulation Company
DCS: C-130J by Airplane Simulation Company
Known Issues:
- FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming).
- MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming).
- Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo.
- In game manual does not resize correctly in VR.
- Sound for AI C-130J aircraft can in rare situations not be heard.
DCS Core
AI (Ground, Air, Sea)
- Gun sound for the La Combattante IIa - fixed
- Crash during embarking to helicopters in some cases - fixed
- Maneuvering instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now
- Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed
- Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed
- AI wingman having erratic behavior if ordered to attack by himself - fixed
- When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed
- Ai aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed
Weapons
- Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage.
- Reduced blast wave damage falloff intensity for map objects.
- Kh-41 anti ship missile. Exhaust trail position fixed.
- R-27 AA missile. Fixed issue when chaff RCS looks excessive from missile point of view.
- Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target.
- BLU-109 warhead. Adjusted parameters.
- RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation
- R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated.
User Interface
- If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed.
- Added tooltip for coalition change block option icon in multiplayer server list screen
Mission Editor
- GUI error when trying to add task for static in some cases - fixed
- Occasional GUI freezes upon entering loadout editor - fixed
- GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed
- Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed
- Added search bar to the Triggers menu text fields with the ability to search by typing in item name
- Added monospaced font to script editing text fields
- Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well.
Features
- Introduced cargo air drop with parachute feature
- Introduced vehicles transport as cargo and air drop with parachute feature
- Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action, looking for your feedback for more FARP presets)
- Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself).
Avionics
General:
- The option to select the language for the HUD/HDD and avionics has been fixed and improved (moved to a special tab).
- TDC Speed when using keys very slow - slider added to special option tab.
- Fixed: Engines sounds are not identical.
- Fixed: Heating of the Pitot sensor.
- Fixed: Power manipulations can break HUD symbology.
- Fixed: The AEKRAN warning "No Boost" is misrepresented as "No Bust" in the simulation.
- Fixed: Stepwise change of pitch angle at the ADI at low angular rotation speed.
- Fixed: "Stow the boarding ladder" not working by the radio option.
- Fixed: Snap views are not properly configured.
- Added in Encyclopedia.
FCR:
- Improvement of antenna behavior during target acquisition and tracking (tracking became more stable).
- Improved radar behavior in COOP mode.
IRST:
- Fixed: Track after going beyond the limits.
- Improved Scan mode for track in CC mode.
- Improved Acquisition command to radar for CC, OPT and HELMET in COOP mode.
- Improved Acquisition command when primary sensor loses target in COOP mode.
- Fixed: When the grid is turned on, a freeze occurs.
Weapons:
- Fixed: AIR Start A2A missile Gyros not spooled up.
- Fixed: bombs direction ring in Invis zone regime.
- Fixed: Eliminate tremble of the Missile Trigger
Navigation and Radio:
- Fixed: Course pointer (HSI) and Steering circle (HUD/HDD) oscillations in RETURN mode.
- Fixed: NS430 placement point is displayed in cockpit, when NS430 is disabled in special options.
- Fixed: Wingman can't obey order "Attack my target" and "Attack my enemy".
- Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon.
DCS: MiG-29A Fulcrum by Eagle Dynamics
General:
- The option to select the language for the HUD/HDD and avionics has been fixed and improved (moved to a special tab).
- TDC Speed when using keys very slow – slider added to special option tab.
- Fixed: Engines sounds are not identical.
- Fixed: Heating of Pitot sensor.
- Fixed: Power manipulation can break HUD symbology.
- Fixed: The AEKRAN warning “No Boost” is misinterpreted as “No Bust” within simulation context.
- Fixed: Stepwise change of pitch angle at ADI with low angular rotation speed doesn’t occur immediately until after pressing Spacebar twice or more times while airborne.
FCR:
- Improvement of antenna behavior during target acquisition and tracking (tracking became more stable).
- Improved radar behavior in COOP mode.
IRST:
- Fixed: Track after going beyond limits?
- Improved Scan mode for track during CC mode?
- Improved Acquisition command during CC, OPT & HELMET modes?
- Improved Acquisition command when primary sensor loses target?
Weapons:
- Fixed AIR Start A2A missiles gyroscope isn’t synchronized up initially!
- Fix bombs’ direction ring during Invis zone operation?
- Eliminate trembling of Missile Trigger?
Navigation and Radio:
- Fix course pointer (HSI) & steering circle (HUD/HDD) oscillation during RETURN mode?
- Fix NS430 placement point display under cockpit conditions?
- Fix Wingman unable to obey “Attack my target” & “Attack my enemy” orders?
- Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon?
DCS: F–16C Viper by Eagle Dynamics
- External tanks can be refueled when removed;
- New F–14A–135–GR (Early) missing NCTR;
DCS: F/A–18C Hornet by Eagle Dynamics
- CBU–99 incorrect HT altitude value with FMU–140 fuze;
- JDAM ripples too many (if pickle button & hold any longer than time taken pickle four bombs);
- New F–14A–135–GR (Early) missing NCTR;
- IA missions, bomb fuze options added: SEAD IA mission (Marianas), AG weapons practice (Sinai), Desert Convoys (Persian Gulf)
DCS: AH–64D by Eagle Dynamics
- Added FRCR Terrain Profile Mode (Phase 2 will focus on C-Scope lines and obstacle symbols):
- Holding Pattern;
- Circle Pattern;
- Ladder Search Pattern;
- Expanding Square Search Pattern;
- Sector Search Pattern;
- Impromptu Search Pattern;
- Tactical Approach Procedure;
- Approach To Hover Procedure;
- Intercept Procedure;
- Fixed: George AI Pilot altitude reference switching error when slow & heavy.
DCS: CH–47F by Eagle Dynamics
- Added.: CDU Brightness volume from keys & MODE SEL switch;
- Added.: Altitude Hold DAFCS Native mode;
- Added.: Three options for work with Thrust control lever available at OPTIONS > SPECIAL > CH–47F > TCL BRAKE MODE;
- Added.: Hardware axis position indication on thrust lever line; Please find full information how to use TCL with magnetic brake release button on our forum DCS
- Added. Flight plan Patterns & Procedures:
- Holding Pattern;
- Circle Pattern;
- Ladder Search Pattern;
- Expanding Square Search Pattern;
- Sector Search Pattern;
- Impromptu Search Pattern;
- Tactical Approach Procedure;
- Approach To Hover Procedure;
- Intercept Procedure;
DCS: Mi–8MTV by Eagle Dynamics
- Civilian liveries problem of overlapping board numbers – fixed
DCS: FW–190A–8 by Eagle Dynamics
- FIXED.: Cockpit glass materials on canopy & devices;
DCS: F–4E Phantom II by Heatblur Simulations
- RWR : FIXED., ALR‑46 signal detection threshold,
- RWR : FIXED., ALR‑46 handoff diamond logic,
- RWR : FIXED., ALR‑46 CTD with no contacts,
- RWR : ADD., Target Tracking Filter that might cause missile misses even against moderately maneuvering targets,
- RWR : ADD., When grid turned on freeze occurs,
ALR‑45/50 :
ALR‑45/50 :
Wear & Damage :
Persistent Aircraft :
Fixed aircraft :
Fixed aircraft :
SYSTEMS :
SYSTEMS :
Weapons :
Weapons :
Mission Editor :
Mission Editor :
Failures :
Inputs :
DCS:FRACTURE OF THE WORLD BY HEATBURST SIMULATIONS INC.
General:
| Feature | Description |
| Engine | Enhanced engine physics |
| Weapon | More accurate ammunition |
System:
| Feature | Description |
| Sensor | Advanced sensors |
| Communication | Enhanced communication systems |
UI:
| Feature | Description |
| HUD | Customizable HUD |
| Audio | Realistic audio |
Campaigns
DCS:F/A—18C Operation Mountain Breeze Campaign by Sandman Simulations
Missions:
- Mission: Updated LION series missions with AIM—9X capabilities,
- Mission: Corrected Russian helicopter crash scenario,
- Mission: Repeated Syrian battles scenarios.
DCS:AH—64D The Four Horsemen Campaign by Fight’s On Simulations
Missions:
- Mission: Added CH—47F aerial assault operations,
- Mission: Increased flexibility through various combat scenarios such as Cold War maps like Cold War Germany or Desert Convoys.
DCS:P—51D Debden Eagles Campaign by Reflected Simulations
Missions:
- Skin Updates: Updated skin graphics,
- In-game Briefing Visuals: Updated visualizations.
DCS:P—47D Wolfpack Campaign by Reflected Simulations
Missions:
- Skin Updates: Updated skin graphics,
- In-game Briefing Visuals: Updated visualizations.
DCS:P—47D Wolfpack II Overlord Campaign by Reflected Simulations
Missions:
- Mission No.-5: Adjusted helicopter take-off directions,
- In-game Briefing Visuals: Updated visualizations.
DCS:F—14A Zone—5 Campaign by Reflected Simulations
Missions:
- Update: Updated with early A-class fighter capabilities,
- Wingman Will Take Spread Before Warm Up
DCS:F—14A Fear—the Bones Campaign by Reflected Simulations
Missions:
- Update: Updated with early A-class fighter capabilities,
DCS:F—4E MIG Killers Campaign by Reflected Simulations
Missions:
- Airframe Persistence Addition: Enabled airframe persistence functionality,
- Mission No.-1 And No.-5: AI switched to level bombing for reliability,
DCS:F—4E Red Flag ’81−2 By Reflected Simulations
Missions:
All missions received minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
Additional Information:
All missions received minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
The mission included minor adjustments regarding ground warfare calculations considering their impact on air superiority status,
This campaign includes major changes related to gameplay mechanics involving multiple factions fighting against each other across different regions such as Europe or Africa.
This campaign features detailed strategies involving complex maneuvers between allies or enemies within specific zones or campaigns designed around historical events or strategic objectives relevant to military history or conflict narratives based primarily upon real-world conflicts rather than fictional scenarios which may include elements inspired from actual military engagements including those pertaining specifically within European contexts such as World Wars etc..
This campaign offers players opportunities both individually or collaboratively engaging forces stationed along coastlines facing maritime threats posed either directly or indirectly through coastal defense measures employed throughout nations involved…
This campaign presents challenges focused solely upon land-based defenses faced alongside formidable adversaries who possess superior technological advancements capable…
