GAMEPLAY
- Loot Cleanup Adjustments
- The items listed below will now be cleaned up at each circle collapse if they are located deep within the gas, rather than only during the final circle.
- Self-Revive
- Advanced Self-Revive
- Stims
- Decontamination Stations
- Champion’s Quest items and Specialist will no longer be removed by the loot cleanup system.
- The items listed below will now be cleaned up at each circle collapse if they are located deep within the gas, rather than only during the final circle.
This change cleans up specific items left deep within the gas that can enable extended gas play strategies. Players who want to retain these items will need to keep them within the playable area or closer to the gas edge.
- Gas Damage Multiplier
- Adjusted gas damage scaling based on time spent in the gas.
- Gas damage now scales as follows:
- 35 seconds: 2.0x damage
- 50 seconds: 4.0x damage
- 65 seconds: 6.0x damage
- 80 seconds: 10.0x damage
- Gas damage now scales as follows:
- Adjusted gas damage scaling based on time spent in the gas.
- Decontamination Station Update
- Enemy Decontamination Stations will now display a red circle on the map when active, indicating their affected area.
- Helicopters in Final Circle
- Helicopters will now be EMP’d in the final Circle and become disabled.
- The final circle splash has been updated to reflect this change.
To reinforce our goal of keeping final circles focused on ground-based engagements, helicopters will now be disabled once the final circle begins.
- Counter UAV Adjustment
- Counter UAV will now display a message if it disrupts enemy players on activation.
We’re excited to bring this update to the Counter UAV to make it a more valuable tool, even when you’re unsure whether enemies are nearby.
- Ascender Detach Adjustment
- Players detaching from ascenders when close to the ground will now no longer suffer from fall damage.
- Disabled Rejoin for AFK Players
- Players kicked by the AFK system will no longer be able to rejoin.
WEAPONS
Assault Rifle Adjustments
| Weapon | Adjustments |
|---|---|
TR51 PARA |
|
BUG FIXES
- Fixed an issue that caused the Decontamination Station to activate automatically after landing in water.
- Fixed an issue where placing a Munitions, Armor, or Utility Box on an already deployed Box could destroy both boxes.
- Fixed an issue where the player's nameplate and icon could overlap with teammate HUD elements while Mutant Injection was active.
- Fixed an issue causing reload animations to stop while equipped with both the Sprinter Perk and Zarkour.
- Fixed an issue where players could acquire Ghost Train power-ups at the end of the pre-match and carry their effects into the match.
- Fixed an issue where players eliminated in the gas could be immediately eliminated again after respawning.
