GAMEPLAY
- Contract Spawning
- Increased the minimum distance at which Contracts of the same type will spawn.
- Added a minimum horizontal spacing requirement between Contracts to improve visibility and ping accuracy on the Tac Map.
These changes are intended to improve Contract distribution and gameplay flow by reducing clustering of similar Contract types. The added spacing makes Contracts easier to identify, distinguish, and ping on the Tac Map while maintaining balanced availability across the map.
- Dedicated Melee Weapons
- Standardized Movement Speeds across all Dedicated Melee Weapons.
- The Ballistic Knife remains the only Dedicated Melee Weapon with a unique Movement Speed due to its distinct design goals.
Our goal is to create more consistent movement behavior across Dedicated Melee Weapons while preserving meaningful gameplay differences where appropriate.
- Supply Drones
- Reduced the volume of Supply Drones while in flight.
- Increased the rate at which Supply Drone flight audio fades over distance.
BUG FIXES
- Fixed an issue that caused Vehicle Health to not properly scale.
- This fix was included as part of the Season 05 update.
- Fixed an issue that caused Helicopter Flares to behave inconsistently depending on when they were deployed against incoming enemy projectiles.
- Fixed an issue that could cause players to have an invalid Active Armory item.
- Fixed an issue where previewing the "Soul Eater" Camo displayed a black screen.
- Fixed an issue where the rewards list did not update after completing all pages of the Machine of War Event.
- Fixed an issue where Season 05 Ranked Play Calling Card rewards did not appear in the Warzone section of the Customize menu.
- Fixed an issue preventing Most Wanted Contract completion from dropping the reward crate.
- Fixed an issue where the Reward Feed did not display the source of the Loot Drone Weapon Charm unlock after destroying 10 Loot Drones.
- Fixed an issue where the Juggernaut's weapon reload audio could become cut off or nearly silent.
