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Season 03 Reloaded Patch Notes: May 14, 2026

PatchBalance
Source
Quick Take

Ground loot adds weapons, Resurgence reduces Self-Revives, and Deadeye Drone damage decreases.

  • Ground Loot Weapons: Battle Royale and Resurgence add MK35 ISR, Voyak KT-3 and VST.
  • Self-Revives: Resurgence removes Self-Revives from ground loot and significantly reduces the number obtainable from crates.
  • Deadeye Drone: Battle Royale and Resurgence reduce damage from 100 to 60, time between shots increases from 0.5s to 1s.

GENERAL

» Battle Royale & Resurgence «

  • Prematch Rejoin
    • Rejoin is now enabled during the Prematch Lobby in all standard playlists.
    • Players who disconnect or crash before match start can now reconnect before deployment.
    • Rejoin availability has been extended through the end of the match, including final circle scenarios.
    • Prematch Rejoin remains disabled in Ranked Play to preserve competitive integrity.
Rejoin functionality has been expanded to help reduce the impact of unexpected disconnects and provide more opportunities for players to recover from crashes or connection interruptions throughout a match.
  • Weapon Drop Cleanup Quality of Life
    • Added a cleanup protection window for weapons dropped on player death. This protection will last for 5 minutes.
    • Cleanup protection will end early if the original owner disconnects or is fully eliminated from the match.
This adjustment improves loot persistence during engagements and creates a more reliable looting experience in high-traffic combat areas.

» Battle Royale «

  • Endgame Circle Locations Avalon Only
    • Adjusted endgame circle logic so final circles occur more consistently in competitive areas.
Endgame combat should now play more consistently while still maintaining a healthy variety of terrain outcomes across Avalon.
  • Loadout Drop Locations Avalon Only
    • Adjusted potential landing zones for free Loadout Drops from Public Events.
Free Loadout Drops should now land in more accessible locations, reducing frustration caused by unreachable or impractical placements.

LOOT & ECONOMY

» Battle Royale & Resurgence «

  • Loot Clean Up
    • The final gas circle will now remove the following ground loot items:
      • Stim
      • Self-Revive
      • Portable Decontamination Station (PDS)
Late-game gas play had become overly sustainable in certain scenarios. This update shifts more endgame outcomes toward positioning, strategy, and direct engagements while reducing excessively prolonged final circles. We’ll continue monitoring the impact of this adjustment across both Ranked and standard playlists.
  • Cash Adjustments
    • Updated Fire Sale pricing:
      • Armor Plates now cost $200
      • Grappling Hooks now cost $300
    • Increased the value of common Cash piles from $250 to $300.
    • Cash values are now rounded to the nearest $100 on player death.
    • Any excess Cash generated through rounding will be added to the amount retained by the eliminated player.
Cash totals should now be faster and easier to read during gameplay. We’re aware of a small number of remaining edge cases and will continue refining the system in future updates.
  • Armor Satchel Quality of Life
    • Picking up an Armor Satchel will now automatically drop excess Armor Plates onto the ground.
Armor Satchel behavior now aligns with existing Munitions and Armor Box interactions, reducing the need for manual inventory management during combat.

» Resurgence «

  • Supply Box Adjustments
    • Unified loot tables between Havens Hollow and Rebirth Island for base and reusable Supply Boxes.
    • Reduced Perk drop rate in base and reusable Supply Boxes by 10%.
    • Reduced Armor Satchel drop rate in base and reusable Supply Boxes by 4%.
    • Supply Boxes will no longer drop duplicate equipment types in a single container (does not apply to reusable Supply Boxes):
      • Maximum of 1 Field Upgrade, Lethal, and Tactical
  • Equipment Drop Rate Adjustments Standard Playlists 
    • Increased drop rate for:
      • Molotov Cocktail
    • Decreased drop rate for:
      • Deployable Cover
      • Needle Drone
      • C4
Loot distribution across Resurgence has been adjusted to create a more consistent scavenging experience while improving overall equipment balance between matches.
  • Breakable Boxes Rebirth Island Only
    • Breakable Boxes now guarantee Cash drops.
    • Removed guaranteed Perk and Killstreak drops.
    • Reduced maximum Armor Plate drops from 2 to 1.
    • Breakable Boxes can now drop:
      • Grappling Hook
      • Utility Box
Breakable Boxes were providing too much guaranteed power early in matches and heavily influencing optimized loot routes. Their value remains intact while encouraging broader interaction with the overall loot ecosystem.
  • Self-Revives
    • Removed Self-Revives from ground loot.
    • Significantly reduced the number of Self-Revives obtainable from crates.
Recent loot tuning increased Self-Revive availability beyond intended levels. Distribution has now been reduced to bring overall availability back in line with expected gameplay pacing.

CONTRACTS

» Battle Royale & Resurgence «

  • Scavenger
    • Battle Royale
      • Crate 3 Loot
        • Rare weapons no longer drop from the final Scavenger crate.
        • Updated weapon drop rates:
          • 70% Epic
          • 30% Legendary
      • Crate 2 Loot
        • Grappling Hook now has a 30% drop chance.
        • This replaces the chance for other Tactical equipment to spawn.
    • Resurgence
      • Crate 2 Loot
        • Grappling Hook now has a 12% drop chance.
        • Field Upgrade drop chance reduced by 9%.
        • Other Tactical equipment no longer drops from the crate.
Scavenger rewards have been adjusted to improve consistency while refining overall equipment distribution between Battle Royale and Resurgence.

PERKS

» Battle Royale & Resurgence «

  • Berserker
    • Removed the red visual effect while Berserker is active.
We’ve removed the red visual effect tied to Berserker following player feedback that it was overly distracting during gameplay.

EQUIPMENT

» Battle Royale & Resurgence «

  • Flashbang
    • Removed the ability to overclock Flashbangs.
After evaluating Flashbang overclocking, we determined it provided too much power with limited counterplay, particularly in competitive play. While we generally prefer tuning mechanics over removing them entirely, disabling Flashbang overclocking helps maintain gameplay consistency across Ranked and standard playlists.

KILLSTREAKS

» Battle Royale & Resurgence «

  • Deadeye Drone
    • Reduced damage from 100 to 60.
    • Increased time between shots from 0.5s to 1s.
    • Removed all damage multipliers except for headshots.
    • Reduced enemy marker display range from 200m to 50m.
The Deadeye Drone has been rebalanced to lower overall lethality and create more meaningful counterplay opportunities while preserving its intended role within the sandbox.
  • Napalm Strike
    • Increased flame patch length from 41m to 45m.
    • Increased flame patch width from 8.9m to 10.2m.
    • Reduced flame patch duration from 30s to 15s.
    • Reduced flame damage per tick from 25 to 12.
    • Increased bomb count from 3 to 4.
Napalm Strike remains a strong area denial Killstreak, but its lingering flames should now feel less oppressive during engagements. We’ll continue monitoring gameplay performance and player feedback following these adjustments.
  • RC-XD Rebirth Island Only
    • Reduced drop rate by 10%.

VEHICLES

» Battle Royale «

  • Vehicle Spawns Avalon Only
    • Increased TAV spawns from approximately 10 to 14.
    • Increased Tactical Raft spawns from approximately 13 to 15.
We’re continuing to evaluate rotation flow across Battle Royale on Avalon based on player feedback. These initial spawn adjustments are intended to support more reliable traversal options and improve overall map pacing as we continue iterating on the experience.

WEAPONS

» Battle Royale & Resurgence «

  • Ground Loot Weapons

    • Added:

      • MK35 ISR
      • Voyak KT-3
      • VST
    • Removed:

      • M15 MOD 0
      • DS20 Mirage
      • Razor 9mm

Weapon Adjustments

This update focuses on underutilized attachments, with adjustments aimed at increasing overall build diversity and encouraging players to explore new options. 

Assault Rifles

  • Mobility Spread Muzzle
    • Now gives a 5% Movement, Sprint & ADS Movement Speed Buff

SMGs

  • Redwell Shade-X Suppressor
    • Damage Range penalty reduced from 12% to 5%
    • Bullet Velocity penalty reduced from 13% to 5%
  • FMJ Ammo
    • Reworked to now have the following:
      • 8% Bullet Velocity benefit
      • 8% Damage Range benefit
      • 10% Inflicted Flinch on enemies
      • Improved Bullet Penetration
  • VAS Convergence Foregrip
    • Vertical Recoil Control benefit improved from 10% to 15%
    • First 2 Shot Recoil Control benefit improved from 35% to 45%
  • Mobility Spread Muzzle
    • Now gives a 5% Movement, Sprint & ADS Movement Speed Buff

LMGs

  • Redwell Shade-X Suppressor
    • Damage Range penalty reduced from 12% to 5%
    • Bullet Velocity penalty reduced from 13% to 5%
  • FMJ Ammo
    • Reworked to now have the following:
      • 15% Bullet Velocity benefit
      • 15% Damage Range benefit
      • 12% Inflicted Flinch on enemies
      • Improved Bullet Penetration
  • VAS Convergence Foregrip
    • Vertical Recoil Control benefit improved from 10% to 15%
    • First 2 Shot Recoil Control benefit improved from 35% to 45%

Assault Rifle Adjustments

Weapon Adjustments

X9 MAVERICK

Attachment Adjustments

BR/RES Only

  • Bolt Carrier Group
    • Recoil penalty reduced from 100% to 60%
    • Bullet Velocity penalty reduced from 15% to 8%
    • Damage Range penalty reduced from 10% to 6%

Shotgun Adjustments

Weapon Adjustments

AKITA

BR/RES Only

  • Aim Down Sight speed improved from 240ms to 210ms

Attachment Adjustments

BR/RES Only

  • 12 Gauge Short Slug
    • Lower Torso and Arms multipliers increased from 0.8x to 1x
    • Leg multipliers increased from 0.7x to 0.8x
    • Medium Damage Range 1 increased from 49 to 54
    • Medium Damage Range 2 increased from 35 to 49
    • Minimum Damage Range increased from 24 to 31

ECHO 12

ECHO 12 Damage Adjustments

Damage Range Pre-Patch Post-Patch
Maximum Damage Range

— Damage —

38

— Range —

0 - 2.5m

— Damage —

38

— Range —

0 - 2.5m

Medium Damage Range 1

— Damage —

35

— Range —

2.5 - 4.5m

— Damage —

35

— Range —

2.5 - 6m⇧

All Modes

Medium Damage Range 2

— Damage —

25

— Range —

4.5 - 7.6m

— Damage —

29⇧

All Modes

— Range —

6 - 9m⇧

All Modes

Minimum Damage Range

— Damage —

15

— Range —

>7.6m

— Damage —

15

— Range —

>9m⇧

All Modes

Additional Adjustments

  • Sprint to Fire speed improved from 230ms to 180ms

M10 BREACHER

Attachment Adjustments

BR/RES Only

  • 17" Overload Barrel
    • Aim Down Sight speed penalty reduced from 10% to 5%
    • Aim Down Sight spread benefit improved 30% to 38%

BUG FIXES

  • Fixed an issue causing the “Get 40 Eliminations with SMGs” Challenge to not track properly.
  • Fixed an issue causing the “Get 40 Eliminations with Ground Loot Weapons” Challenge to not track properly.
  • Fixed an issue preventing the “Touch Grass” Dark Ops Calling Card from unlocking after completing the required criteria.
  • Fixed an issue causing the 100 Wins Seasonal Reward to not display correctly in the Front End.

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