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Season 02 Patch Notes: February 27, 2026

PatchBalance
Source

KILLSTREAKS

Adjusted

  • We’ve adjusted the spawn rates of Killstreaks in loot.
    • Resurgence modes received a 50% reduction from supply boxes and a 25% reduction from ground loot.
      • This includes Ranked Play
    • Battle Royale modes received a 10% reduction overall.
  • For Precision Airstrike, Napalm Strike, Cluster Strike, and Bunker Buster:
    • We have adjusted the radius for killstreak call-ins from 255 meters down to 150 meters.
      • We have adjusted the limit within the above radius from 3 to 2.
      • We adjusted the type of killstreak allowed in the radius to 1. This means 1 Precision Airstrike, 1 Cluster, etc.
When a Killstreak is called in, it is assigned to a designated area. We then track how many Killstreaks are active within that space. Once a set limit is reached, the airspace becomes crowded and additional Killstreaks cannot be deployed there. As active Killstreaks resolve, the airspace clears, allowing new ones to be called in. 

Individually, you can deploy one Killstreak of a specific type every 20 seconds. Your squad is limited to one active Killstreak of that type as well. Once used, this allows opponents a window to retaliate. We will continue monitoring Killstreak usage and performance across all modes and make adjustments as needed.

BUG FIXES

  • Fixed an issue where the SR splash for eliminations did not appear upon completing a Ranked Play challenge. 
  • Fixed an issue that prevented players from properly progressing the “Absolute Zero” mastery camo challenge for the NX Ravager.
  • Fixed an issue that allowed players, in isolated cases, to fall through map geometry in certain areas, which could be exploited.

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