GLOBAL
RICOCHET ANTI-CHEAT
For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements.
- TPM 2.0 & Secure Boot are required to play Warzone starting S01.
- Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page.
- Stronger boosting detections: Removing cheaters gaining unfair progression.
REWARDS
- Email Verification Rewards
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live:
- “Veiled Aurora” Universal Weapon Camo
- 5x 1-hour Double Level XP tokens
- 5x 1-hour Double Weapon XP tokens
- 5x 1-hour Double Battle Pass XP tokens
- Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live:
EVENTS
- Rally Point Week 2
- Take on Personal Missions unlocked over the course of the Event to unlock rewards for yourself, while also contributing to Community Missions alongside the global Call of Duty community that all players progress together.
- When Community Milestones are reached all players who’ve participated in the Event will receive the reward.
- Rewards include:
- New Weapon: NX Ravager Crossbow (Special)
- Covert Viable Operator Skin
- Elimination Tracker Gunscreen
BATTLE PASS

The Season 01 Black Ops 7 Battle Pass is filled with content spread out through multiple Pages. The first Page displays BlackCell Instant Rewards followed by a Page of Battle Pass Instant Rewards and so on with 100+ in-game Battle Pass rewards across 14 Pages plus a Completion Page unlocked by completing all the other Pages. Pages include Free and Premium content, and as always, all Base Weapons are free to unlock.
Check the Overview tab for details on your current Battle Pass progress including info on accumulated COD Points, Operator Skins, Blueprints and Weapons, and Battle Pass completion stats.
Purchase the Battle Pass for 1,100 COD Points for the ability to earn 1,100 COD Points and the ability to earn even more Battle Pass Rewards. For a head start on the season, grab the Battle Pass Bundle for 2,400 COD Points, including 20+ Tier Skips.
For a deeper dive on the Black Ops 7 Season 01 Battle Pass, check out the official blog here.
CALL OF DUTY: WARZONE
MAPS
New
» Haven's Hollow «
Haven’s Hollow is a brand-new Resurgence map built from the ground up to deliver a fresh Resurgence experience.
It is inspired by late-summer, early-fall Appalachia, blending small-town Americana with a striking modern research complex to create a timeless, lived-in world.This map features vibrant lighting, colorful foliage, strong visibility, and carefully tuned pacing that lands just slightly larger than Rebirth Island while still maintaining that fast, high-intensity feel.
Players will explore a mix of locations - from the vintage Train Station to the modern Research Center - alongside familiar spaces like Main Street from Liberty Falls, redesigned to fit seamlessly into this setting.
Gameplay focuses on a streamlined, classic Resurgence experience with tight pacing, grounded mobility, consistent loot, and limited vehicles to keep combat approachable and energetic. While not official canon, the map includes redesigned spaces inspired by Zombies locations and features a collection of hidden Easter eggs for a fun layer of discovery throughout each match.
Primary Points of Interest
- Coal Depot
- A high-traffic junction where interiors make for strong ambushes and the rooftop offers risky but rewarding positions.
- Lumbermill
- An industrial complex with the map’s largest rooftop, layered interiors, and sneaky parkour paths for advantageous positioning.
- Main Street
- A dense collection of building interiors and loot spots, featuring the Motel, comic book store, and a high-stakes Bank drop reminiscent of Rebirth Island’s Prison rooftop.
- Mansion
- A reimagined Shattered Veil layout with new interior routes, attic choke points, and rooftop ascenders offering layered vertical play.
- Pond
- A natural lowland marked by long sightlines, strategic foliage for cover, plenty of ziplines for quick mobility, and a central Hunting Lodge overlooking ankle-deep waters.
- Research Center
- A spiraling, multi-floor facility around a central courtyard, topped with tiered rooftops and a dangerous yet important buy station below.
- Riverboat
- Unique, multi-level space with ascenders, ziplines, and tight interior fights balanced by open upper decks overlooking the river.
- Train Station
- The welcome mat of Haven's Hollow - ideal for quick regains with fast access to supplies and tight engagements.
- Barn Adjusted
- Previously announced as Homestead, we’ve made several structural and layout changes to this POI:
- Replaced the small shed with a new two-story interior structure, adding a lower town-side entrance and improved cover when engaging toward the barn.
- Reworked the destroyed barn into a larger, more open structure with multiple interior and exterior routes to the upper level, creating more varied engagements and reducing single-point choke fights.
- Reinforced the outer perimeter with a more solid fence to provide increased protection from long-range pressure coming from the Mansion rooftops.
- Improved entrance callouts to more clearly communicate when players are transitioning into this space.
- Repositioned the cabin cluster into a tighter cul-de-sac layout to reduce long sightlines toward the Research Center and better concentrate encounters.
- Added an exterior fireplace and tall landscaping elements to further break up sightlines across the POI.
- Relocated the grain shed and rotated the ladder to face the Church, enabling smoother rooftop access and new parachute rotation opportunities toward the barn.
» Verdansk «
- Signal Station New Point of Interest
- Located near the Military Base, Signal Station introduces a new high-visibility landmark centered around its towering radar arrays.
- Players can complete a short side quest to activate the main radar and earn a portable Tactical Heat Map. This item reveals nearby threat levels for your squad in real time and is lost upon death.
This POI brings much-needed gameplay depth to what was previously a forest with only an average drop rate. Positioned near the center of Verdansk, it stays relevant deeper into matches while logically fitting as a high-altitude radar installation. Its unique multi-building layout provides clear visual and gameplay identities without adding excessive conflict to already busy surrounding areas, with most lines of sight intentionally oriented toward Military Base.

- Factory Remastered Point of Interest
- Located near Superstore, the Factory returns as a remastered version of the fan-favorite Verdansk ’84 location.
- The layout stays intentionally close to the original design while introducing new environmental dangers, including active missile production.
Reintroducing Factory helps support the naturally high-action ecosystem around Superstore, adding more options for players to engage or safely disengage from the area. The POI enhances rotational freedom while keeping combat intensity balanced across this hotspot region. The missiles inside Factory serve as a nostalgic nod to the classic Stadium update.
MODES
New

- Weekend-Only Limited-Time Modes
- Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
- Week 1 | Buyback Battle Royale Returning
- A fan favorite mode that allows players to redeploy as long as they have enough cash when eliminated.
- Squad Size: Quads
- Week 2 | Amped Battle Royale New
- An experimental mode that increases base health to support longer, higher intensity engagements.
- Squad Size: Quads
- Week 3 & 4
- No Limited-Time Mode will be available due to the holiday break.
- No Limited-Time Mode will be available due to the holiday break.
- Week 5 | Ultra Fast Resurgence New
- Details to be announced at a later date.
- Squad Size: Quads
- Week 1 | Buyback Battle Royale Returning
- Each weekend, a different Limited Time Mode will be featured, giving players new ways to experience Warzone. The currently planned modes are as follows:
PLAYLIST
New
- Open Matchmaking
- With the launch of Black Ops 7 Season 01, Open Matchmaking where skill is minimally considered will be introduced to Call of Duty: Warzone.
- This change will apply to all non-Casual modes available on the Warzone playlist.
Schedule
Playlist | Week 1
| Battle Royale | Battle Royale Casual | Resurgence | Resurgence Casual | Weekend LTM |
|---|---|---|---|---|
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At the launch of Season 01, all squad sizes (Solos, Duos, Trios, and Quads) will be available across both core Battle Royale and Resurgence in Europe and North America. Other regions will be launching with Quads for both core modes.
During the first few weeks of the season, we will be closely monitoring matchmaking data across individual regions. Given the introduction of open matchmaking, this data will help us determine necessary adjustments per region to ensure the healthiest matchmaking experience possible. While any potential changes are still to be determined, we wanted to share this early for transparency.
For information about upcoming Playlists, please check out the dedicated Call of Duty: Warzone Trello Board.
GENERAL
- Aim Assist
- Tuned strength at short and long ranges and refined full-activation requirements to better balance engagements between Controller and KBM players.
For the launch of Black Ops 7, Treyarch shared that in engagements between similarly skilled Controller and Keyboard & Mouse (KBM) players, data showed a slight controller advantage at close range and a KBM advantage at long range.
As such, Black Ops 7 launched with a new right-stick aiming requirement for achieving maximum Rotational Aim Assist strength. When the right-stick isn’t used, or isn’t tracking a target effectively, players now experience a minimum Rotational Aim Assist strength. The goal for this new mechanic and other Aim Assist range changes is to provide the most competitive experience for all players and inputs.
Warzone will be inheriting these same changes with the launch of Season 01.
MOVEMENT
For movement, our goal this chapter is to make traversal feel smoother, more responsive, and more natural as you flow through the map.
- Sprinting
- Removed Tactical Sprint as a core ability.
- Tactical Sprint is now available via the Sprinter Perk.
- Increased base sprint speeds.
By shifting Tactical Sprint into a perk unlock and boosting base sprint speed, players still get a smooth, fast traversal experience but your movement choices now carry more intention and build identity. This lets Sprinter lean into high-mobility playstyles while keeping core movement fluid and fair for everyone.
- Combat Roll
- Introduced Combat Roll as a new movement tool, available through the Mountaineer Perk.
This new, optional mechanic lets players absorb fall impacts and maintain momentum, opening up new ways to reposition, descend from height, and chain movement options together creatively.
- Experimental Mechanics
- We’ve enabled both Wall Jump and the Grapple Hook in all Limited-Time Modes throughout Season 01.
Movement remains a core pillar of the Warzone experience, and we will be closely monitoring player feedback in our LTMs to identify opportunities for new mechanics, tuning, and future improvements.
LOADOUTS
To further streamline the create-a-class experience and reinforce weapon identity, we’ve made several foundational changes to loadouts and weapon customization.
- Wildcards
- Wildcards have been removed entirely.
- Overkill is now available to all players by default.
Since Overkill was already the dominant choice for most players, this change streamlines the loadout process and simplifies how players select the weapons and attachments that define their playstyle.
- Attachment Cap
- Weapons are now limited to 5 attachment slots.
With this change, builds are more deliberate and each weapon’s identity is clearer. This helps ensure that Assault Rifles feel like Assault Rifles, SMGs feel like SMGs, and each weapon class maintains its intended role without excessive overlap.
- Equipment Options
- A number of lethal and tactical equipment options have been moved out of the loadout selection and will only be available via in-match loot.
With this change, our goal is to simplify loadout selection while making loot-only items more desirable and impactful. Each loot-exclusive item has been buffed to support this shift. This approach also gives us greater flexibility to rotate and vault items throughout the chapter to keep the sandbox fresh.
EQUIPMENT
Lethal and Tactical equipment have received a meaningful refresh this season, featuring a mix of powerful new additions and targeted adjustments to fan-favorite tools.
Equipment Interactions
Starting in Season 01, we’re introducing the first wave of our equipment counterplay interactions - also referred to as our rock-paper-scissors system. This system expands the core utility of equipment, adding additional depth to combat and encouraging players to think more strategically about what they carry throughout a match.
- Stim Shot
- The Stim Shot can now be activated immediately after being hit by a Flash or Concussion Grenade to fully clear their disorienting effects.
This change gives players a fast option to counter disorienting crowd-control effects, especially with the buff to Flash Grenades, enabling quicker recovery in high-pressure combat situations.
- Smoke Grenade
- The Smoke Grenade can now extinguish lingering flames created by Molotov Cocktails or Napalm Killstreaks.
To support more aggressive pushes through area denial, opening new paths for advances and tactical repositioning.
These are only the first of several interactions we have planned for the Black Ops 7 year. We expect that these changes will lend to more dynamic and interesting outcomes during engagements, especially if squads properly coordinate their shared arsenal. As always, we’ll be keeping a close eye on how these systems perform and player feedback.
Available Equipment
» Lethals «
- Needle Drone New
- Small flying drone that explodes on impact.
- Auto or manual-control toggle.
- 4.5m explosive radius.
- 170 max damage.
- 8 second flight time.
- Only available in loot.
- Small flying drone that explodes on impact.
- Point Turret New
- Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them.
- 12.5m range.
- 15 damage per shot.
- Can stick to surfaces like vehicles.
- Only available in loot.
- Small deployable sentry turret that automatically shoots at opponents, distracting and damaging them.
- C4 Adjusted
- Sticky explosive with a large blast radius.
- 7m explosive radius.
- 240 max damage.
- Can be detonated via the C-Link without the clacker.
- Sticky explosive with a large blast radius.
- Combat Axe Adjusted
- Retrievable throwing axe lethal to unarmored targets.
- Behaves more like a throwing knife.
- Faster throw speed.
- Hit multipliers.
- 250 torso
- 275 neck
- 500 head
- One shot to downed targets.
- Retrievable throwing axe lethal to unarmored targets.
- Molotov Cocktail Adjusted
- Thrown incendiary that creates a patch of flames.
- 25 fire damage every 250ms.
- Lasts 10 seconds.
- Can be extinguished by Smoke Grenades.
- Thrown incendiary that creates a patch of flames.
- Claymore Returning
- Directional anti-personnel mine.
- 6.5m front-facing explosive distance.
- 300 max damage.
- Directional anti-personnel mine.
- Drill Charge Returning
- Burrows into surfaces before detonating.
- 5m explosive radius.
- 275 max damage.
- Detonates at impact point if drilling fails.
- Only available in loot.
- Burrows into surfaces before detonating.
- Frag Returning
- Cookable fragmentation grenade.
- 6.5m explosive radius.
- 240 max damage.
- Cookable fragmentation grenade.
- Proximity Mine Returning
- Proximity-triggered explosive that launches upward.
- 6.5m explosive radius.
- 275 max damage.
- Crouching reduces damage.
- Going prone significantly reduces damage.
- Highly effective against vehicles.
- Only available in loot.
- Proximity-triggered explosive that launches upward.
- Sticky Grenade Returning
- Sticky grenade with a timed fuse.
- 5m explosive radius.
- 180 max damage.
- Under a different name in-game.
- Sticky grenade with a timed fuse.
- Thermite Returning
- Incendiary device that sticks to surfaces.
- 3m explosive and burn radius.
- 50 explosive damage.
- 100 damage on direct impact.
- 12-damage fire ticks every 350ms.
- Highly effective against vehicles.
- Only available in loot.
- Incendiary device that sticks to surfaces.
» Tacticals «
- Phantom Signal New
- Tracking-virus device that affects up to three nearby opponents.
- Not consumed if no opponents are nearby.
- Tagged opponents emit sound for 10 seconds.
- Tagged opponents appear on the compass.
- Only available in loot.
- Tracking-virus device that affects up to three nearby opponents.
The Phantom Signal is a new Tactical device used to track nearby opponents or sow chaos between squads. Ghosted players can be revealed by this device, while players using Cold-Blooded remain immune to its targeting. Most importantly, this equipment item is only consumed if there are opponents within range when you attempt to use it.
- Pinpoint Grenade New
- Shoots tracking devices at opponents.
- 8.5m targeting radius.
- 15-second active duration.
- Tracked opponents are visible through walls in real-time.
- Tracker can be removed.
- Only available in loot.
- Shoots tracking devices at opponents.
The new Pinpoint Grenade replaces the Snapshot Grenade, allowing you to mark targets with removable trackers. Over its duration the device will continue to search for targets to mark, re-marking targets that may have already removed the tracker.
- Psych Grenade New
- Releases a cloud of hallucinogenic gas on impact that causes affected players to see short-lived phantom copies of themselves appear randomly around them.
The Psych Grenade replaces the Experimental Gas Grenade, introducing a new tactical interaction. It creates controlled chaos on the battlefield by disorienting opponents and disrupting their senses.
- Decoy Adjusted
- Simulates footsteps and gunfire.
- 16-second duration.
- Surface-stick behavior.
- Generates randomized radar pings around the decoy.
- Simulates footsteps and gunfire.
- Flash Adjusted
- Blinds opponents
- Up to 4 seconds when directly facing detonation.
- Cookable for up to 3 additional flashes.
- Only available in loot.
- Blinds opponents
- Heartbeat Sensor Adjusted
- Limited-use detection tablet used to locate nearby players.
- 15m range.
- 90-second battery life.
- Limited-use detection tablet used to locate nearby players.
- Stim Shot Adjusted
- Removes flash and concussion effects.
- Refreshes tactical sprint.
- Increases movement speed up to 8 percent.
- Removes flash and concussion effects.
As part of our rock-paper-scissors initiative, the Stim Shot now removes Flash and Concussion effects by default. Our goal is to give players more agency in how they respond to high-pressure situations and create additional layers of tactical decision-making in combat.
- Concussion Returning
- Slows enemy movement and aim.
- 1.5-second maximum stun duration.
- Slows enemy movement and aim.
- Shock Charge Returning
- Electric trap that stuns opponents.
- 3m radius.
- 7-second shock duration.
- Causes loss of aiming control and random weapon fire.
- Only available in loot.
- Electric trap that stuns opponents.
- Smoke Grenade Returning
- Creates a vision-blocking smoke screen.
- Can extinguish lingering flames from Molotov Cocktails.
- Creates a vision-blocking smoke screen.
FIELD UPGRADES
- Echo Unit New
- Holographic-soldier decoy that tricks opponents.
- Mimics a standing or crouching position when it is deployed.
The Echo Unit is a new deployable tool designed to distract opponents. Place it in a standing or crouched pose in high-visibility areas to mislead opponents and create openings for tactical plays.
- Portable Decontamination Station Adjusted
- Deployable autonomous neutralizing-agent dispersal unit.
- Lasts for a limited time.
- Can now be picked back up if deployed but not activated by gas.
- Armor Box Returning
- Deploys a box of armor plates for you and your teammates.
- Deployable Cover Returning
- Portable, rapidly deployable ballistic cover.
- Munitions Box Returning
- Deploys a box of ammo and equipment for you and your teammates.
- Recon Drone Returning
- Remote-controlled drone with manual and auto-marking capabilities.
- Trophy System Returning
- Deployable defense system that destroys enemy projectiles mid-air.
- War Cry Returning
- Team rally that improves nearby ally movement speed and health regeneration.
» Resurgence Only «
- Redeploy Drone Beacon Returning
- Beacon that calls in a Redeploy Drone, allowing for quick repositioning.
KILLSTREAKS
- Bunker Buster Adjusted
- Designates a missile strike that pierces a building, deploying gas inside.
- Now delivers gas 50m downward, covering a majority of large buildings.
- Designates a missile strike that pierces a building, deploying gas inside.
- Care Package Adjusted
- Calls in a crate containing high-value loot, including:
- 1 power item
- Advanced UAV, Bunker Buster, Utility Box, or a low-chance Specialist
- 2 rare Perks
- 4 resupply items
- Cash, Armor Plates, or Ammo
- 1 power item
- Care Packages can also deliver new seasonal, rotating items.
- Calls in a crate containing high-value loot, including:
- Cluster Strike Returning
- Launches a missile bombardment in a targeted area for a duration.
- Counter UAV Returning
- Launches a drone that scrambles enemy minimaps.
- Napalm Strike Returning
- Launches a targeted strike of explosive napalm.
- Precision Airstrike Returning
- Calls in twin jets to deliver a precision strike along the best available path.
- Supply UAV Returning
- UAV ship that reveals supply boxes on the minimap.
- UAV Returning
- UAV recon that reveals enemy locations.
PERKS
Lootable Perks
Lootable perks have been added to Battle Royale to expand in-match progression and create more dynamic power spikes through exploration.
Battle Royale
Contract Rewards |
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Legendary Supply Boxes |
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Resurgence
General |
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Perks & Categories
» Blue (Slot 1) « 🔵
- Mountaineer Adjusted
- Reduces fall damage and improves climbing.
- Increases the height before taking critical fall damage by 5 meters.
- Combat Roll further reduces fall damage by 10% and removes the movement penalty from high falls.
- Increases ladder climb speed by 15%.
- Reduces fall damage and improves climbing.
We’ve heard the feedback that Mountaineer wasn’t delivering enough impact compared to previous versions, and we agree that maintaining its identity is critical. In this update, Mountaineer now allows players to Combat Roll to further increase fall damage reduction. This also negates the negative effects typically applied when falling from significant heights, giving the Perk a more consistent and meaningful defensive role.
- Cold-Blooded Returning
- Grants immunity to tracking equipment, targeting systems, and electronic interference.
- Immune to thermal optics, weapon targeting systems, heartbeat sensors, phantom signals, scrambling, EMP effects, Tracker, and Alertness.
- Grants immunity to tracking equipment, targeting systems, and electronic interference.
- Grenadier Returning
- Improves explosive equipment and equipment handling.
- Explosive equipment adds a 5-second health regen delay.
- Explosive equipment inflicts a 20% movement slow for 3 seconds.
- Throw equipment 15% farther.
- See equipment trajectories.
- Improves explosive equipment and equipment handling.
- Scavenger Returning
- Improves ammo and resource acquisition.
- Dead opponents drop a pack containing additional ammo, equipment, plates, and cash.
- Improves ammo and resource acquisition.
- Veteran Returning
- Improves equipment resistance and long-range weapon handling.
- Resistant to flash, concussion, gas, and shock equipment effects.
- Immune to Grenadier.
- Increases hold-breath duration by 5 seconds.
- Increases flinch resistance by 30%.
- Improves equipment resistance and long-range weapon handling.
» Red (Slot 2) « 🔴
- Bomb Squad Adjusted
- Provides explosive resistance and equipment negation.
- Reduces explosive and fire damage by 45%.
- Spot and hack equipment through walls.
- Highlight equipment for your squad while ADS.
- Provides explosive resistance and equipment negation.
Bomb Squad now reduces damage from explosive and fire-based Killstreaks. This update expands the perk’s defensive utility and opens up new opportunities for more aggressive, frontline play.
- Reactive Armor Adjusted
- Improves armor recovery and defense.
- Armor regenerates up to 100% of its maximum if you avoid damage for 2 seconds.
- Total approximated time to regenerate to maximum is 20 seconds.
- Breaking armor triggers an EMP effect (won’t re-trigger until armor is fully restored).
- Improves armor recovery and defense.
We were initially cautious about the overall effectiveness of this perk, as maintaining a healthy plate economy is a key balance consideration. However, it also needed to feel more impactful in moment-to-moment gameplay. In addition to its new EMP trigger effect, we’ve reduced the delay before regeneration begins and increased its regeneration speed to improve its combat value without disrupting balance.
- Sprinter Adjusted
- Improves sprinting and movement.
- Grants Tactical Sprint.
- Reload while Tactical Sprinting.
- Reduces movement penalties while reloading or using equipment.
- Improves sprinting and movement.
With Tactical Sprint removed from base movement, it is now available through a perk-based choice instead. We’ve also merged Gung-Ho into Sprinter, allowing the perk to fully focus on improving sprinting performance across the board.
- Alertness Returning
- Improves situational awareness.
- Sense opponents within 30 meters.
- Sense when you are being aimed at.
- Improves situational awareness.
- Quick-Fix Returning
- Improves armor handling and health regeneration.
- Insert plates one-handed.
- Immediately begin health regeneration when eliminating opponents or inserting armor plates.
- Improves armor handling and health regeneration.
» Yellow (Slot 3) « 🟡
- Adaptive New
- Improves explosive defense, movement, and handling.
- With plates not full: gain a 10% movement speed boost.
- With plates full: gain improved ADS speed and sprint-to-fire speed.
- Gain an audible warning when near trap equipment.
- Traps triggered by the player are delayed.
- Gain the ability to reset fuses when throwing back grenades.
- Improves explosive defense, movement, and handling.
Adaptive is a new perk designed to dynamically respond to combat situations. When your armor plates are full, it supports aggressive pushes; when plates are depleted, it grants a constant movement advantage to aid in repositioning. The perk also reintroduces elements of Reflexes through built-in equipment counterplay.
- Ghost Adjusted
- Improves stealth.
- Undetectable by enemy radar pings while moving.
- Effects are disabled if stationary for 1.5 seconds or more.
- Improves stealth.
Ghost remains a strong pick but has become less clear in recent iterations. Starting with BO7, several interactions have been refined to better define its role. It now protects you from standard radar pings and no longer appears on Advanced UAV. However, it will no longer protect you from Heartbeat Sensors. To balance these changes, the time you can remain stationary before the stealth benefits has been reduced.
- Survivor Adjusted
- Improves health regeneration, revive speed, and survivability.
- With full armor plates, gain one-hit protection against ballistic weapons.
- Health begins regenerating after 4 seconds.
- Allies revive you faster.
- Improves health regeneration, revive speed, and survivability.
Survivor was a strong pick in Slot 1 but began to underperform in Slot 3. To reinforce its intended role, it now grants one-hit protection while at full armor. This behavior matches the version previously used in Warzone Ranked.
- Tracker Adjusted
- Improves tracking and target acquisition.
- Shooting an enemy briefly outlines them based on range.
- Automatically ping the enemy who downs you.
- Track enemy footprints; when you shoot an enemy, all others can see their footprints for 10 seconds.
- Improves tracking and target acquisition.
Tracker remains a strong perk, but we wanted to introduce new opportunities for teamwork. Now, when you damage an enemy, their footprints are revealed to all players, including both allies and opponents, creating added layers of coordination and counterplay.
- Tempered Returning
- Improves armor efficiency.
- Refilling armor requires 2 plates instead of 3.
- Improves armor efficiency.
LOOT & ECONOMY
Seasonal Loot
Select items will now rotate in and out of availability each season to keep the sandbox fresh. The following lists include all items available in Season 01:
General Changes
Added |
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Removed |
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Loot Pool
Lethals |
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Tacticals |
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Field Upgrades |
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BUY STATIONS
Adjustments
Inventory
Redeploy | $4,000 |
Armor Plate | $300 |
Cluster Strike | $3,000 |
Precision Airstrike | $5,000 |
UAV | $6,000 |
Munitions Box | $4,000 |
Armor Box | $4,000 |
Echo Unit | $1,500 |
Napalm Strike | $5,000 |
Counter UAV | $4,000 |
Loadout Drop Marker | Solos: $6,000 Duos: $10,000 Trios: $10,000 Quads: $10,000 |
» Verdansk «
- Locations
- Updated Buy Station locations across Verdansk.
- Buyback Speed Quality of Life
- Further improvements made to how quickly eliminated teammates become available for buyback at Buy Stations after losing the Gulag.
CONTRACTS
Adjustments
- Contract Spawn System
- Additional contracts will now reveal in later circles more consistently.
We found that late-game Contract availability was still lower than we wanted, so we’ve made a slight tuning pass to ensure more Contracts remain active during the final stages of a match.
- Search & Destroy Contract
- This contract has been removed.
Low adoption rates toward the end of the previous chapter led to its removal for now, making room for more commonly completed contracts in the pool.
PUBLIC EVENTS
Adjustments
» Verdansk «
Updated the list of available public events in core Battle Royale.
Public Events
Circle 2 | Circle 3 | Circle 4 | Circle 5 | Circle 6 |
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WEAPONS
One of our major goals for this season was to evolve weapon attachments to better support multiple viable build paths per weapon. This gives players more freedom in how they customize their loadouts, while providing stronger tuning levers for long-term balance.
- Assault Rifle Barrels
- Mid-range Barrel: Expands Medium Damage Range 1, a new Warzone-specific stat that improves effectiveness deeper into mid-range fights.
- Control Barrel: Improves recoil control and bullet velocity to enhance long-range accuracy and consistency.
- Expanded Attachment Functionality
- Suppressors now provide visual recoil reduction in addition to keeping players off the radar.
- Mobility-focused stocks now improve handling alongside movement benefits.
- Heavier stocks further emphasize recoil stabilization for maximum control-focused builds.
- Shotgun Slugs
- For Black Ops 7 pump-action shotguns, slugs can now secure a one-shot headshot within maximum damage range, offering a high-risk, high-reward option for skilled close-quarters play.
These are just a few examples of attachments redesigned specifically for Warzone. Across all weapon classes, select attachment slots now feature Warzone-tuned options. These will continue to be monitored, updated, and rebalanced as the meta evolves.
- Default Loadouts
- Default loadouts will be regularly updated to reflect the current weapon meta, ensuring players can stay competitive and never feel left behind as the sandbox evolves.
- Weapon Build Sharing
- Players can now easily share their custom Weapon builds using unique share codes, making it faster than ever to try out different builds.
- Legacy Weapons
- Weapons from Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6 remain accessible and usable in Call of Duty: Warzone.
- These can be found by navigating to Weapons > Loadouts > Custom Loadouts > Primary / Secondary / Melee, then scrolling to the far right to access the Legacy menu.
- While Legacy Weapons are playable in Warzone, they do not support the following Black Ops 7 features:
- Weapon Prestige and Weapon Prestige Camos
- Black Ops 7 Weapon and Warzone Mastery Camos
- New Black Ops 7 Reticle Challenges
- Access to Black Ops 7 Weapon Customization items
- Build Sharing and Build Codes
New Weapons
Assault Rifles
| Weapon | Description |
|---|---|
M15 MOD 0 |
|
AK-27 |
|
MXR-17 |
|
X9 MAVERICK |
|
DS20 MIRAGE |
|
PEACEKEEPER MK1 |
|
MADDOX RFB |
|
SMGs
| Weapon | Description |
|---|---|
RYDEN 45K |
|
RK-9 |
|
RAZOR 9MM |
|
DRAVEC 45 |
|
CARBON 57 |
|
MPC-25 |
|
KOGOT-7 |
|
Shotguns
| Weapon | Description |
|---|---|
M10 BREACHER |
|
ECHO 12 |
|
AKITA |
|
LMGs
| Weapon | Description |
|---|---|
MK.78 |
|
XM325 |
|
SOKOL 545 |
|
Marksman Rifles
| Weapon | Description |
|---|---|
M8A1 |
|
WARDEN 308 |
|
M34 NOVALINE |
|
Snipers
| Weapon | Description |
|---|---|
VS RECON |
|
SHADOW SK |
|
XR-3 ION |
|
PISTOLS
| Weapon | Description |
|---|---|
JÄGER 45 |
|
VELOX 5.7 |
|
CODA 9 |
|
LAUNCHERS
| Weapon | Description |
|---|---|
AAROW 109 |
|
A.R.C M1 |
|
Special
| Weapon | Description |
|---|---|
NX RAVAGER |
|
MELEE
| Weapon | Description |
|---|---|
KNIFE |
|
FLATLINE MK.II |
|
BALLISTIC KNIFE |
|
VEHICLES
Returning
- Polaris Vehicles
- The Polaris RZR Pro R 4 UTV and Polaris Sportsman XP 1000 ATV return in Season 01.
- Available across Verdansk, Rebirth Island, and Haven’s Hollow.
- Both vehicles now feature an updated Black Ops 7-themed visual design with a fresh, sleek look.
CHALLENGES

Complete challenges every week of the season to unlock new Loadout items, Camo rewards, and XP. Beginning with Season 01, the Weekly Challenges Menu, accessible via the Lobby or the Challenge Hub in the Career Menu, gives you the chance to earn new Attachments, Scorestreaks, Weapons, and more by completing Challenges in all modes.
At the start of Season 01, immediately check the Weekly Challenge menu to see the available rewards and the challenges required to access them. Complete any six challenges across any (or all) of the four supported modes — Co-op Campaign/Endgame, Multiplayer, Zombies, or Call of Duty: Warzone — to unlock the weekly Loadout reward. Check the menu again the following week for the next gameplay reward.
Completing challenges also rewards XP, and this is a great way to rise through the Levels. Don’t worry if you miss a week; as long as you’re playing Black Ops 7 during any part of Season 01, all the previous Weekly Challenge Challenges and rewards are still accessible, up to the point the season concludes.
Week 1 Reward: Ballistic Knife: For the first week of Season 01, a brand-new Melee Weapon is your reward: Make sure you’re rapidly completing Weekly Challenges to unlock the Ballistic Knife!
UI/UX
New
- HUD Visual Improvements
- Compass
- Tac Map
- Equipment Widget
- Squad Widget
- Quick Inventory
- Buy Station
- First-Time User Experience prompts
- Front-End Visual Improvements
- Play Tab
- Weapons Tab
- Operators Tab
- Career Tab
- Warzone Armory
- Any weapons you have not yet unlocked from current or past titles can now be accessed by completing a Challenge in the Armory.
- Navigate via Career > Challenges > Armory.
- Improved Rotation Playlist UI Quality of Life
- The playlist rotation interface has been improved to better showcase available squad sizes and map options.
- Loading Screen Improvements Quality of Life
- Additional gameplay and mode information has been added to the loading screen to improve clarity during match entry.
- Reward Feed Quality of Life
- A new Reward Feed has been added, allowing players to view a history of recently unlocked rewards.
- Dedicated Button to Leave Firing Range Quality of Life
- A dedicated button to exit the Firing Range has returned, replacing the previous keybind-only exit method.
Adjusted
- Navigation & UI
- Minor navigation improvements to Loadouts.
- Minor map rotation UI improvements to the Play Tab.
- Legacy Weapons moved to a new Legacy tab in the Weapons menu.
- Improved First-Time User Experience flow.
- Added Weapon Build Share/Copy functionality.
- Added Kick/Ban features to Private Match for Lobby Admins.
- In-Game HUD
- Self-Revive indicator repositioned to the right, next to Gas Mask and Armor Plates.
- Minor layout updates to Loot Cards for improved readability.
- First-Time User tooltips moved to the right side with improved layout and timing.
- Minor improvements to perk and equipment icons, including better in-use feedback.
- Minor notification improvements for clearer on-screen messaging.
For regular updates about all Call of Duty® related live issues, follow @CODUpdates.
For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.
For updates about Call of Duty®: Black Ops 6 Multiplayer and Zombies, follow @Treyarch.
For regular updates about Call of Duty®: Modern Warfare III, follow @SHGames.
For updates about Call of Duty®: Modern Warfare II, follow @InfinityWard.
For all sorts of other franchise content, check out our Call of Duty® Blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
