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Battlefield V · 7.1
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Battlefield V7.1Jun 4, 2020, 8:41 PM

Summer Update Enhancements and Fixes

Official Post

Battlefield V –  7.1 Summer Update

Your all-out war sandbox is expanding. With the Battlefield V Summer Update coming early June, two fresh battlefields are heading your way, along with several new weapons, gadgets, and vehicles to intensify your WW2 battles. Let's take a look!

New Map: Al Marj Encampment

The first of the two maps is the all-new Al Marj Encampment. Set in Libya, this battlefield portrays a U.S. assault on a North African city occupied by German troops. This is an infantry-only map, where you can expect both close-quarter fights and ranged combat depending on where you are on the battlefield.

Al Marj supports one of the most unique Conquest experiences we've ever built, switching between 4- and 5-flag setups that mix up the intensity in this crisscrossing, multi-lane map. Fighting takes place across key areas such as a canyon, a digging site, a spice market, and the titular encampment. Design- and gameplay-wise, you'll see shades of both Operation Underground and Battlefield 1's Zeebrugge.

There's also the German HQ, which will be of particular interest in Breakthrough mode, where it's the final sector to be attacked or defended. Breakthrough plays great on Al Marj Encampment, and we hope you'll experience as many nail-biting endgames as we've done in playtests.

Expanded Map: Provence

Provence was added to Battlefield V as an infantry-only map back when Chapter 4: Defying the Odds launched. For the Summer Update, we've done a major redesign of this battlefield. Provence's play area has been greatly expanded to enable land vehicles and the possibility to play Conquest and Breakthrough. On top of the new playable area across the river from town, you'll notice other changes in setting, such as going to battle in early morning – and at a later stage of the war.

Having deployed on the U.S. or German side, the expanded design gives you great opportunities to swap between play styles in the same match: close-quarters infantry fighting or tank battles. Spawning in the urban area will let you approach the fight in one way, doing so in the lavender-and-tank-laden fields grants another approach.

Weapons & Gadgets

New Weapons:

  • Sjögren Shotgun (Support)
  • Chauchat (Support)
  • M3 Infrared (Recon)
  • K31/43 (Recon)
  • Welgun (Medic)
  • M1941 Johnson (Assault)
  • PPK/PPK Suppressed (all classes)
  • M1911 Suppressed (all classes)
  • Welrod (all classes)

New Gadgets:

  • Doppel-Schuss (Recon)
  • RMN 50 Grenade Launcher (Recon)
  • Pistol Flamethrower (Assault)
  • Shaped Charge (Support)
  • Kampfpistole (Support)

New Grenades:

  • Firecracker Grenade (all classes)
  • Demolition Grenade (all classes)
  • Type 99 Mine (all classes)

Additional Changes:

  • Add-on Grenade Launchers for the Tromboncino and M1 Garand now try to switch to the main ammo type instead of the pistol when the player runs out of ammo. If no primary weapon ammo is available, a switch will be made to the pistol as normal. We think that this will lead to a better combat flow when the player ends up in these scenarios.
  • The Breda M1935 PG's fire switching sound can now be heard.
  • Fixed a bug where smoke grenades would sometimes detonate in different positions for different clients, or not detonate at all.
  • Unified the impact grenade's trajectory with the other frag grenades for improved consistency of grenade throws.
  • Slightly increased the time an impact grenade must travel, the amount it bounces off a surface, and detonation delay after bouncing. This won't substantially change the gameplay of the grenade, but will improve the pucker factor of having one of these thrown at you.
  • Fixed a bug with the Lunge Mine which would cause another knockback, when it had been selected again after a previous use.

Soldier

New Soldier Characters:

  • 14 New U.S. Faction Soldiers.
  • 2 New Japan Faction Soldiers.

Additional Changes:

  • Additional fixes to prevent players from getting stuck in a bleeding out state. If this does not fix the problem, we hope that it will decrease the rarity from uncommon to rare.
  • Fixed a bug that would in some cases play the wrong voice over when a soldier spots a bomber.

Maps & Modes

New Maps:

  • Al Marj Encampment (Conquest, Breakthrough, TDM, Squad Conquest).
  • Provence (Conquest, Breakthrough, TDM, Squad Conquest).

Additional Changes:

  • Aerodrome – Removed the MG turret that was placed below the ground at the edge of the map.
  • Aerodrome – Removed the stationary weapon fortification that was placed into the ground near Sector F.
  • Al Sundan – All standard modes now feature U.S. vs. Germany. We're aware of an Announcer Voice Over issue when playing this map on Frontlines that we'll look to address in a future update.
  • Marita – Fixed a hole in the wall by Zervos Farm which could be exploited.
  • Panzerstorm – All standard modes now feature U.S. vs. Germany (except Grand Operations).
  • Panzerstorm – German Army is now set as the defending force.
  • Twisted Steel – All standard modes now feature U.S. vs. Germany (except Grand Operations).
  • Twisted Steel – Outpost – Fixed the floating barrels and barbed wire near Radio Tower A.
  • Twisted Steel – Outpost – Players should no longer be able to get stuck between the barrels and the bridge strut near tower D.
  • Underground – Fixed an exploit that could disable smoke effects.
  • Combined Arms – Fixed the missing tab on the end of round screen.
  • Firestorm – Players will no longer enter a bleed out state when playing solo mode.
  • Practice Range – Added the missing Panzerbüchse 39 & Boys AT Rifle bi-pod when using them on the range.

UI & Other

  • Fixed an issue that would cause spotted enemies to not show on the mini-map if the player walked into their own smoke.
  • Added the missing descriptions for the Calliope and Hachi in the statistics tab.
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