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World of Warcraft & WOW CLASSIC – January 2023 Patch Notes

Introduction


In the latest patch for the popular game, players can rejoice as the Mobile Auction House now properly displays Dragonflight enchantments. No more guessing or confusion when it comes to enchantments, making it easier than ever to navigate the Auction House and find the perfect items.

Dungeons and Raids have also received some attention in this update. In Algeth’ar Academy, players will no longer encounter the frustrating issue of Crawth not appearing after defeating the gauntlet. And in The Nokhud Offensive, the annoying Quaking effect during Blakar Khan’s Static Spear has been fixed, ensuring a smoother and more enjoyable Mythic+ experience.

JANUARY 31, 2023

Auction House

  • The Mobile Auction House now properly displays Dragonflight enchantments.

Dungeons and Raids

  • Algeth’ar Academy
    • Crawth
      • Fixed an issue that could sometimes cause Crawth to not appear after defeating the gauntlet.
  • Mythic+
    • The Nokhud Offensive
      • Fixed an issue that caused Quaking to apply to players during Blakar Khan’s Static Spear effect.

Quests

  • Ohn’ahran Plains
    • Fixed some issues to prevent “Field of Ferocity: Redux Master of the Hunt” fights from permanently getting stuck in an unusable state.

Wrath of the Lich King Classic

  • Classes
    • Druid
      • The Cenarion Raiment Druid set from Molten Core now reduces the cooldown of Tranquility by only 15%, rather than 50%.
  • Dungeons and Raids
    • Ulduar
      • XT-002 Deconstructor
        • Developers note: We want to make XT-002 Hardmode more approachable on both 10 and 25 player difficulties while maintaining the exciting pacing of the original pre-nerf 6 minute berserk timer. This will result in hp values that are technically lower overall than the post-nerf version of XT but the challenge, albeit a more reasonable one, will still exist with a much shorter fight duration.
        • 10 Player Hardmode
          • Total Damage required to defeat XT-002 reduced by 20% during the Heartbreak Phase.
          • Heartbreak Health % Buff is now 40% (was 90%).
          • Heartbreak Buff Health: is now 8,400,000 (was 11,400,000).
          • Life Spark Health is now 100,800.
        • 25 Player Hardmode
          • Heartbreak Health % Buff is now 40% (was 90%).
          • Base Health is now 18,000,000 (was 25,000,000).
          • Heart Health is now 4,410,000 (was 6,125,000).
          • Heartbreak Buff Health is now 25,200,000 (was 47,500,000).
          • Life Spark Health is now 302,400 (was 352,800).
  • Items and Rewards
    • Block value socket bonus tooltips for the following items are now consistent with their in-game effects:
      • Valorous Redemption Legguards
      • Heroes’ Redemption Legguards
      • Greaves of the Shatterer
      • Timewarden’s Leggings
      • Skadi’s Iron Belt
      • Jungle Stompers
      • Topaz-Studded Battlegrips

JANUARY 30, 2023

Classes

  • Hunter
    • Marksmanship
      • Fixed an issue where Calling the Shots was incorrectly receiving more benefit than intended while using the Chimaera Shot talent.
    • Survival
      • Fixed an issue where Deadly Duo was not properly increasing the damage of Kill Command.
  • Monk
    • Brewmaster
      • Fixed an issue where Stagger’s effect was incorrectly reduced.
    • Mistweaver
      • Fixed an issue that caused Rapid Diffusion to consume Thunder Focus Tea, Tea of Plenty, and Tea of Serenity Renewing Mist procs.
  • Shaman
    • Mana Spring now restores 200 mana when triggered at level 70 (was 400).
      • Developers’ note: With its changes in 10.0.5, the mana restored by Mana Spring is outperforming similar effects, so its value is being brought down in line with our intent.
  • Warlock
    • Affliction
      • Soul Swap now correctly copies the stack count of Agony.
      • Soul Swap now correctly copies Soul Rot, Phantom Singularity, and Vile Taint.
      • Haunted Soul is no longer canceled when Haunt is Soul Swapped.
      • Soul Swap no longer causes Corruption to damage you if Absolute Corruption is talented.
      • Soul Swap now correctly shows its remaining cooldown after exhaling.
      • Malefic Affliction is now correctly removed when your Unstable Affliction target dies.
      • Soul Rot is now affected by Dread Touch and Mastery: Potent Afflictions.
      • Fixed an issue where Malefic Affliction wouldn’t be granted if Malefic Rapture damage was absorbed.
      • Fixed an issue where Grim Reach was benefitting twice from damage modifiers.
      • Fixed an issue where Inevitable Demise was increasing the damage of Drain Life by an incorrect amount.
      • Fixed an issue where Deathbolt would deal more damage than intended in low level areas.

Dungeons and Raids

  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Nokhud Stormcasters to sometimes become immune to damage during the encounter.
      • Fixed an issue causing Nokhud Stormcallers around the perimeter of Nokhudon Hold to sometimes become attackable.
      • Fixed an issue causing Nokhud Stormcasters to become attackable before the intermission of the encounter.
  • Vault of the Incarnates
    • Dathea, Ascended
      • [With weekly restarts] Static Discharge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Volatile Infuser health reduced by 10% on Mythic difficulty.
    • Kurog Grimtotem
      • [With weekly restarts] Frostwrought Dominator, Earthwrough Smasher, Flamewrought Eradicator, Stormwrought Despoiler, Tectonic Crusher, Frozen Destroyer, Blazing Fiend, and Thundering Ravager health reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Earth, Flame, Frost, and Storm Dominance damage reduced by 10% on Mythic difficulty.
      • [With weekly restarts] Shattering, Blistering, Chilling, and Thundering Presence damage reduced by 10% on Mythic difficulty.
    • Raszageth
      • [With weekly restarts] Raszageth’s health reduced by 3% on Mythic difficulty.
      • [With weekly restarts] Static Charge damage reduced by 15% on Mythic difficulty.
      • [With weekly restarts] Static Charge’s damage is further reduced by distance on Mythic difficulty.
      • [With weekly restarts] Volatile Spark’s Burst cast time increased to 4.5 seconds on Mythic difficulty (was 3.5 seconds).
      • [With weekly restarts] Volatile Spark now spawn with 3 stacks of Volatile on Mythic difficulty (was 4).
      • [With weekly restarts] Stormsurge’s Shield effect reduced by 10% on Heroic difficulty.
      • [With weekly restarts] Volatile Spark’s Burst cast time increased to 6 seconds on Heroic difficulty (was 5 seconds).

Enemies and NPCs

  • Fixed an issue where some of the new rare enemies did not have the silver Rare Elite dragon border.

Items and Rewards

  • The Tamed Eagle trinket now summons the flying eagle visual effect upon use (was when equipped).
  • Added Apprentice’s Robes and Apprentice’s Boots (Night Elf Mage variant) to Carla Granger.
  • Carla Granger’s Rugged Trapper’s Boots and Battleworn Shoes are now Bind on Equip and can be collected.
  • Fixed an issue where All-Totem of the Master shockwaves could hit additional enemies through floors or other terrain.

Player versus Player

  • Evoker
    • Chrono Loop (PvP Talent) can no longer be applied through immunities.
  • Rogue
    • Assassination
      • [With weekly restarts] The amplified form of Numbing Poison as applied by Shiv now has 40% reduced effectiveness in PvP combat.
        • Developers’ note: This was intended to go alongside the PvP change to Numbing Poison earlier in the season.

Professions

  • Enchanting
    • Vendors have purchased so many Enchanted Writhebark Wands that they are now offering a lower price for them.
  • Engineering
    • [With weekly restarts] Piece of Scrap is now always granted on successful Tinker usage for specialized engineers (except for Tinker: Arclight Vital Correctors and Tinker: Grounded Circuitry).
    • [With weekly restarts] Tinker: Plane Displacer now lasts between 15 and 18 seconds (was 12 and 18 seconds) and correctly places potions on a 5 minute cooldown (was 10 minutes).
    • [With weekly restarts] Aspects of Tinker and Bomb malfunctions have been redesigned or retuned:
      • Safety Component optional reagents are now always discovered when Tinkers malfunction.
      • Significantly reduced the damage dealt from explosion malfunctions.
      • Success chance no longer scales with Engineering Skill. The amount this granted has been made baseline.
      • Success chance granted from casting item quality has been halved, the amount lost has been made baseline.
      • Success chance granted from Specialization nodes has been doubled.
      • Maximum amount of success chance for Engineers remains unchanged. Non-engineers can achieve a slightly higher value than previously.
      • Tinker: Arclight Vital Correctors now has a slight bonus to success chance for Engineers, with its maximum success chance equal to the Shadowlands variant.
        • Developers’ note: There are multiple avenues of progression to increase your gadget success chance in Dragonflight, and the difference between a newbie Engineer and an experienced tinker is substantial. However, it is clear that the gameplay did not support the fantasy and instead resulted in mostly frustrating experiences. These adjustments are intended to address many of those pain-points while maintaining the feeling of progressive mastery. While we will not be sharing exact values, we would also like to clarify that an Engineer with all 4 Safety specialization nodes and a Quality 3 tinker will reach the maximum success chance and do not need to use the Calibrated Safety Switch optional reagent. We will look for opportunities to make this system more transparent in future patches. Thank you all for your feedback!
  • Jewelcrafting
    • Sundered Onyx Loupe and Chromatic Focus have had their recipe difficulty corrected to their intended values.

Quests

  • To make “The Fifth Challenge of Tyr” more enjoyable and group friendly, the following adjustments have been made:
    • The amount of progress awarded for using Irideus’ Power Core on Elite denizens of Tyrhold was increased to 35% (was 20%), meaning that you only need to use it 3 times (was 5).
    • 4 more enemies were added as viable targets for Irideus’ Power Core: Ancient Protector, Phenran, Overloading Defense Matrix, and Overseer Stonetongue.
    • Irideus’ Power Core’s cast time has been reduced to 1.5 second (was 3 seconds).

JANUARY 27, 2023

Classes

  • Druid
    • Restoration
      • Fixed an issue that could cause Regrowth to sometimes not apply its direct healing after casting Nourish.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Awakened Faeline and Ancient Concordance to fail to apply in some instances while multiple Faelines were present.
  • Paladin
    • Retribution
      • Lawbringer now correctly deals 8% of enemy maximum health in damage.
  • Rogue
    • The Outlaw 2pc set bonus now correctly interacts with Echoing Reprimand.
  • Warlock
    • Affliction
      • Fixed an issue where Inevitable Demise was granting double benefit to Drain Life.
      • Fixed an issue where Malefic Affliction was not being removed when casting Unstable Affliction on another target.
      • Fixed an issue where Withering Bolt was exceeding the described damage increase cap when using Drain Soul.
      • Fixed an issue where Malefic Rapture and Seed of Corruption consumed multiple applications of Cruel Epiphany.

Dungeons and Raids

  • Mythic+
    • Affixes
      • Bolstering no longer applies to players’ summons.

Items and Rewards

  • The Ensemble: Tuskar Trader’s Leather Armor sold by Lontupit or Murik in Iskaara will no longer require Resilient Leather, which wasn’t showing on the vendor’s list of required items.

Professions

  • Alchemy
    • Potion of Sacrificial Anima can no longer be used above level 60. The tooltip will reflect this in a future patch.
  • Engineering
    • The Magazine of Healing Darts embellishment will now only fire towards and be consumed by other players.

Quests

  • Valdrakken
    • Players who have not yet started “Reviving the Machine” should now see its starting location displayed in Valdrakken’s map.

Wrath of the Lich King

  • Classes
    • Death Knight
      • Sigil of the Vengeful Heart now increases Death Coil damage and Frost Strike damage by the correct amounts listed on the item’s tooltip.

JANUARY 26, 2023

Classes

  • Druid
    • Protector of the Pack healing bonus to Regrowth and damage bonus to Moonfire has been increased by 60%.
      • Developers’ note: Previously this talent was gaining extra benefit from various modifiers on the Druid class. With the patch, we changed it to grant the exact bonus listed in the tooltip for clarity and to reduce the swings in value. However, this left the talent feeling a lot weaker, so we’re increasing its spell power substantially to compensate.
    • Guardian
      • Fixed an issue causing Raze to consume extra Tooth and Claw stacks.
  • Warlock
    • Affliction
      • Fixed an issue to where the 4pc set bonus, Cruel Epiphany, was being removed when casting Seed of Corruption, causing it to not benefit.
    • Demonology
      • Fixed an issue where Grimoire: Felguard affected the cooldown of Guillotine, Demonic Strength, and Felstorm.
      • Guillotine, Demonic Strength, and Felstorm now put each ability on cooldown for the appropriate amount of time.

Dungeons and Raids

  • Vault of the Incarnates
    • Sennarth, the Cold Breath
      • Sennarth no longer casts Chilling Blast immediately before entering Phase 2.

Enemies and NPCs

  • Fixed an issue that caused the rare enemy, Bloodbeak the Ravenous, in Nokhudon Hold to have its health scale with attackers.
  • Experience granted by enemies associated with the Cobalt Assembly has been greatly reduced.
    • Developers’ notes: From the start, the Cobalt Assembly was intended to be a max-level feature, and Sundered Flame enemies should not have granted significant amounts of XP. Having a max-level player kill enemies while in a party with lower-level players who stand around and do nothing but receive XP and reputation is not the sort of gameplay we wish to encourage. We’ve adjusted the XP rate, rather than removed it completely, to encourage players to level in more fun, interactive ways, while still leaving this as an option that is no longer the best option.

Items and Rewards

  • The Falling Star Flinger and Falling Star Catcher can now only be used outdoors.
  • Thanks to the assistance of a couple Bronze dragons, the Legion timewalking vendor items now reflect the correct item levels.
  • Removed the holiday requirement for many holiday transmog rewards.
  • Fixed an issue where using Windscar Whetstone caused other on-use trinkets to remain unusable for several additional seconds past the displayed cooldown.

Player versus Player

  • Warmode
    • Fixed an issue that prevented characters from earning “the Horde Slayer” and “the Alliance Slayer” titles.

Professions

  • Fixed an issue where crafting EZ-Thro Gravitational Displacer would craft ordinary Gravitational Displacers at certain qualities.

Quests

  • The Azure Span
    • In addition to completing tasks for Big Kinook, players can also earn credit for the quests “Community Feast” and “Aiding the Accord: A Feast For All” by throwing any discovered meat into the pot, or by yelling “Yes Chef!” when given a new task.
  • Storm’s Fury
    • Fixed an issue that can cause players to continue to gain stacks of Warmth when at the Temporal Conflux area after the event is over.
    • Fixed an issue with portal capture so that captures occur faster based on number of nearby players.
    • Fixed an issue that caused the lighting to rapidly change when entering or exiting a heat source.
    • “Resisting the Storm” can now be completed when in a raid group.
    • The HP of all Bosses in the Storm’s Fury event has been significantly reduced.
    • The HP of the Winter’s Aegis enemies during the Glakis, Winter’s Wrath boss encounter has been significantly reduced.

JANUARY 25, 2023

Classes

  • Evoker
    • Devastation
      • Fixed an issue causing Firestorm to extend Fire Breath longer than intended with the Everburning Flame talent.
    • Preservation
      • Resonating Sphere will no longer count pets towards the 6 player cap.
      • Lifebind and other healing effects will no longer be capped at replicating to 7 targets from Echo.
      • Fixed an issue that caused Dream Breath to sometimes cast instantly when the spell was canceled.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Renewing Mist to not apply its heal over time effect.

Creatures and NPCs

  • The War Mode and Primal Storm vendors have returned for all of your upgrading needs.

Dragonriding

  • Fixed an issue where Dragonriding customizations would not properly apply to mounts after being saved.

Items and Rewards

  • Crimson Gladiator’s Prestigious Cloak transmog now properly unlocks after earning Duelist: Dragonflight Season 1.
  • Crimson Gladiator’s Tabard transmog now properly unlocks after earning Elite: Dragonflight Season 1.
  • Crimson Gladiator’s Tabard can be purchased from Glamora in the Gladiator’s Sanctum within Valdrakken.
  • Crimson Gladiator’s Prestigious Cloak and Crimson Gladiator’s Tabard appearances will be granted to players who have earned the appropriate requirements during Dragonflight Season 1.
    • Developers’ note: For characters who have completed the appropriate requirements to earn the appearances during Season 1 may need to relog a few times to be added retroactively.

Quests

  • Rupert the Gentleman Elemental has redoubled his efforts to ensure that Handholds for Climbing World Quests across the Dragon Isles are always where they need to be.
  • The Azure Span
    • Fixed an issue where players who participated in the Community Feast would not get quest credit for the quests “Community Feast” or “Aiding the Accord: A Feast For All.”

JANUARY 24, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Echo of Doragosa
      • Fixed an issue causing Overwhelming Power to not increase pet damage.
  • Shadowmoon Burial Grounds
    • Nhallish
      • Fixed an issue causing Returned Soul to not increase pet damage.
  • Temple of the Jade Serpent
    • Lorewalker Stonestep
      • Fixed an issue causing Feeling of Superiority to not increase pet damage.

Wrath of the Lich King Classic

  • The Transitus Shield will no longer dismount flying players or prevent flying.

JANUARY 23, 2023

Dungeons and Raids

  • Algeth’ar Academy
    • Vexamus
      • Fixed an issue allowing players to line of sight Mana Bombs and Arcane Fissure.
  • Mythic+
    • Affixes
      • Thundering
        • Mark of Wind now prefers tank specialized players.
          • Developers’ note: We’ve heard the feedback from players that safely removing their mark on tank players can be overly dangerous in many situations. Tank players will still have the option of being involved in removing Marks of Lightning, but we believe this change will offer players increased flexibility in terms of how they choose to approach the affix.
    • Halls of Valor
      • Olmyr’s and Solsten’s health reduced by 25%.
      • Valarjar Aspirant health reduced 20%.
      • Valarjar Marksman health reduced by 10%.
      • Valajar Purifier health reduced by 20%.
      • The health of the four kings found in Odyn’s throne room has been reduced by 20%.
      • Valajar Champion’s no longer use Enraged Regeneration.
      • Ebonclaw Worg no longer use Ferocious Bite.
      • God-King Skovald
        • Is now less verbose when stating his claim to the Aegis of Aggramar.
      • Hyrja
        • Health reduced by 10%.
      • Fenryr
        • Health reduced by 10%.
        • Ravenous Leap bleed effect now has a 30 second duration (Was infinite).
      • Odyn
        • The periodic damage on Runic Brand has been reduced by 20%.
    • The Nokhud Offensive
      • Balakar Khan
        • Nokhud Stormcaster health reduced by 20%.
        • Balakar Khan’s Static Spear prefers not to target the same player for subsequent casts.
        • Balakar Khan’s Static Spear area of effect damage reduced by 30%.
      • Teera and Maruuk
        • Ancestral Bond is now applied when Teera and Maruuk are 15 yards apart. (was 10 yards).
    • Vault of the Incarnates
      • Broodkeeper Diurna
        • Reduced the base damage on Stoneslam Detonation by 63%. This will reduce the need to bring only tank-specialization classes that can avoid the effect by being immune to it.

Items and Rewards

  • Fixed an issue with Darkmoon Deck: Dance where the cast was bouncing more or less than intended for certain cards.
  • Fixed an issue with Darkmoon Decks where players would sometimes not be granted a Card after the cooldown had completed.
  • Fixed an issue where, if a player lost their Spiteful Storm Aura, all players also using the trinket on the same target would lose their auras as well.

Wrath of the Lich King Classic

  • Sack of Ulduar Spoils and Large Sack of Ulduar Spoils now drop Emblems of Conquest instead of Emblems of Triumph.
  • Creatures and NPCs
    • Elder Bluewolf of the Lunar Festival has been found, and we’ve relocated them to the Wintergrasp fortress.
  • Dungeons and Raids
    • Weakened the increased healing taken effect generated from Blood of the Loa in Troll Heroic Dungeons with Defense Protocol Alpha active. That buff now has a 4 second duration (was 10 seconds) and cancels when the enemy is no longer affected by Blood of the Loa.
    • Ulduar
      • Iron Council
        • Stormcaller Brundir’s corpse will no longer get stuck midair if killed during his transitions into and out of Lightning Tendrils.
  • Professions
    • Fixed an issue where you could not abandon Leatherworking.

JANUARY 19, 2023

Dungeons and Raids

  • Stratholme
    • When zoning into Stratholme from the exterior world, players now have access to all of the dungeon’s bosses instead of the two-wing Looking For Dungeon counterparts.

Wrath of the Lich King Classic

  • Dungeons and Raids
    • Getting into combat with a Risen Zombie in Heroic Culling of Stratholme will no longer prevent activation of Defense Protocol Alpha.

JANUARY 18, 2023

Classes

  • Warlock
    • Fixed an issue where Grimoire of Synergy would not function while Grimoire of Sacrifice was active.

Dungeons and Raids

  • The Nokhud Offensive
    • The Raging Tempest
      • Surge of Power can no longer be removed with player immunities.
  • Mythic+
    • Azure Vault
      • Leymor
        • Explosive Affix – Volatile Saplings no longer spawn Explosive Orbs.

Professions

  • We have re-enabled the ability to skip some profession tutorial quests.

Wrath of the Lich King Classic

  • Auction House
    • Added options to sort by Buyout Price and by Unit Price. These can be selected via a gear icon button to the right of the search sorting headers.
    • Now, when you select an item to purchase, the total buyout price is displayed next to the Buyout button.
    • Searching an item name in quotes will now perform an exact match search for that item name.
    • Shift-clicking an item with the Auction House open will now paste the name of that item in quotes to the Auction House.
  • Creatures and NPCs
    • Class trainers were inadvertently forgetting to charge money for the dual talent specialization, profession respecialization, and other paid options. While we investigate the cause of their inadequate accounting practices, we’ve asked them to stop selling the dual talent specialization ability. Anyone who has already purchased dual talent specialization will be allowed to keep it, and we’ll re-enable it once we’ve fixed the issue. The profession specialization services will continue to be offered, but may spontaneously start charging their intended fee.
  • Dungeons and Raids
    • Defense Protocol Alpha
      • Bounty Satchels from Heroic Daily Dungeons, with Defense Protocol Alpha active, are no longer tradeable to party members.
      • The Frostbite effect from Heroic Utgarde Keep and Heroic Utgarde Pinnacle, while Defense Protocol Alpha is active, now appears as a debuff and cannot be cancelled via the UI.
      • The Bounty Satchel from the Heroic Daily Dungeon, when Defense Protocol Alpha is active, is now multidrop. This was an accidental oversight and was always intended to be multidrop. This means all members of the party can loot the item and receive 3 bonus Emblems of Conquest.
    • Obsidian Sanctum
      • Sartharion
        • Now drops an additional item when 2 or 3 drakes are alive, similar to 3.4.0.
        • 10-Player now drops Reins of the Black Drake (instead of Reins of the Twilight Drake) when 3 drakes are alive.

JANUARY 17, 2023

Dungeons and Raids

  • Vault of the Incarnates
    • Fixed an issue where the damage zone visual for Stonebreaking Leap from Quarry Stonebreakers sometimes did not match the actual damage location.
  • Mythic+
    • Algeth’ar Academy
      • Overgrown Ancient
        • Explosive Affix – Hungry Lashers no longer spawn Explosive Orbs.
    • Azure Vaults
      • Arcane Fury’s Piercing Shards impact damage reduced by 30%.
      • Unstable Curator’s Forbidden Knowledge cooldown increased.
      • Arcane Construct health reduced by 25%.
      • Crystal Thrasher no longer use Splintering Shards.
      • Nullmagic Hornswog health reduced by 15%.
      • Telash Greywing
        • Telash Greywing health reduced by 10%
        • There is now a 2 second delay before players take damage from Frozen Ground after Frost Bomb.
      • Umbrelskul
        • Umbrelskul’s health reduced by 15%.
        • Oppressive Miasma now reduces movement speed by 6% per stack (was 7%).
    • Ruby Life Pools
      • Reduced the damage of Primalist Cindweaever’s Cinderbolt by 50%.
      • Reduced the periodic damage of Thunderhead’s Rolling Thunder by 30%.
      • Reduced the damage of Flamegullet’s Molten Blood by 25%.
      • Reduced the periodic damage of Blazebound Destroyer’s Inferno by 25%.
      • Melidrussa Chillworn
        • Explosive Affix – Infused Whelps no longer spawn Explosive Orbs.
      • Kokia Blazehoof
        • Increased the cast time of Blazebound Firestorm’s Roaring Blaze to 3 seconds (was 2 seconds).
      • Kyrakka and Erkhart Stormvein
        • Reduced the periodic damage of Kyrakka’s Inferno Core by 20%.
        • Reduced the damage of Erkhart Stormvein’s Interrupting Cloudburst by 30%.

Quests

  • Lunar Festival now starts on 1/24 to allow for new Elders to search out on the Dragon Isles.

Wrath of the Lich King Classic

  • Azjol-Nerub
    • Krik’thir the Gatewatcher
      • Skittering Swarmers and Skittering Infectors can no longer cause additional web wraps when completing the Heroic version of this encounter with Defense Protocol Alpha active.

JANUARY 13, 2023

Dungeons and Raids

  • Ruby Life Pools
    • Fixed an issue where Storm Warrior’s Thunderclap was increasing Haste instead of decreasing Haste as the tooltip states.

Player versus Player

  • Battlegrounds
    • Evoker’s Time Stop can no longer be used to drop Orbs of Power in Temple of Kotmogu, or flags in Warsong Gulch or Twin Peaks.

JANUARY 11, 2023

Dragonriding

  • Rebalanced Dragonrider’s Cultivation, increasing the amount to 400% (from 10%) and reducing the duration to 3 sec (from 10 sec). This should provide more of a bonus for those that like to gather on the go.

Dungeons and Raids

  • Halls of Valor
    • Adjusted the visual of Sanctify cast by Hyrja in Halls of Valor.
  • Mythic+
    • Azure Vaults
      • Fixed an issue where being hit with Thundering while on the translocation path would cause you to repeat the path.
    • Shadowmoon Burial Grounds
      • Ner’zhul
        • Fixed an issue causing Ritual of Bones to regenerate health during combat.
    • Temple of the Jade Serpent
      • Wise Mari
        • Wise Mari will now die immediately and grant players credit for the encounter upon defeat.
      • Lorewalker Stonestep
        • Intensity damage decreased 40%.
        • Agony damage decreased by 40%.
        • Fixed an issue causing the healing bonus from Feeling of Superiority to increase per stack Fixed an issue causing Feeling of Superiority to be able to spread to multiple targets.
          • Developers’ note: We are lowering the damage output of Peril and Strife to account for fixing a bug that was causing the healing increase of Feeling of Superiority to increase per stack.

Items and Rewards

  • Fixed an issue with the Hood of Surging Time where the Haste given would be lower than intended if the player’s pet attacked the new target first.

JANUARY 9, 2023

Classes

  • Demon Hunter
    • [With weekly restarts] The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
    • Vengeance
      • [With weekly restarts] Thick Skin armor bonus increased to 130% (was 100%).
      • [With weekly restarts] Calcified Skin initial damage reduction value increased to 12% (was 10%).
      • [With weekly restarts] Painbringer duration increased to 6 seconds (was 5 seconds).
  • Druid
    • Feral
      • [With weekly restarts] All ability damage dealt increased by 3%.
  • Evoker
    • Devastation
      • [With weekly restarts] Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
      • [With weekly restarts] Lay Waste increases Deep Breath damage by 15%/30%, (was 10%/20%).
      • [With weekly restarts] Eternity Surge damage increased by 10%.
      • [With weekly restarts] Firestorm damage increased by 20%.
      • [With weekly restarts] Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
      • [With weekly restarts] Spellweaver’s Dominance increases critical strike damage to 230% (was 220%).
      • [With weekly restarts] Iridescence damage bonus increased to 20% (was 15%).
  • Hunter
    • Survival
      • [With weekly restarts] All ability damage and pet damage increased by 2%.
      • [With weekly restarts] Butchery and Carve damage increased by 10%.
      • [With weekly restarts] Fury of the Eagle damage increased by 10%.
      • [With weekly restarts] Wildfire Bomb damage increased by 15%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 15%.
      • [With weekly restarts] Living Bomb damage increased by 25%.
    • Frost
      • [With weekly restarts] Frostbolt damage increased by 20%.
      • [With weekly restarts] Ray of Frost damage increased by 40%.
      • [With weekly restarts] Glacial Spike damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Efficacy of Stagger against Magical damage increased to 45% (was 35%).
      • [With weekly restarts] Cooldown of Celestial Brew reduced to 45 sec (was 60).
    • Mistweaver
      • [With weekly restarts] All healing increased by 5%.
      • [With weekly restarts] Vivify healing increased by an additional 5%.
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Rising Sun Kick damage increased by 8%
      • [With weekly restarts] Tiger Palm damage increased by 15%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Awakened Faeline now transfers 70% of Spinning Crane Kick’s damage into healing (was 60%).
  • Paladin
    • Retribution
      • [With weekly restarts] Crusader Strike Damage increased by 40%.
      • [With weekly restarts] Blade of Justice damage increased by 25%.
      • [With weekly restarts] Final Reckoning damage increased by 15%.
      • [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).
      • Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
    • Shadow
      • [With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%).
      • [With weekly restarts] Mind Blast damage increased by 15% (Shadow only).
      • [With weekly restarts] Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
      • [With weekly restarts] Mind Spike damage increased by 15%.
      • [With weekly restarts] Void Torrent damage increased by 15%.
      • [With weekly restarts] Devouring Plague damage increased by 15%.
      • Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
  • Rogue
    • Outlaw
      • [With weekly restarts] Reduced Precise Cuts (Talent) bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
        • Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
  • Warlock
    • Fixed an issue where Demon Armor from the Conflict and Strife essence persisted outside of Battle for Azeroth zones.
    • Affliction
      • [With weekly restarts] Agony damage increased by 5%.
      • [With weekly restarts] Corruption damage increased by 5%.
      • [With weekly restarts] Drain Soul damage increased by 10%.
      • [With weekly restarts] Pandemic Invocation damage increased by 20%.
      • [With weekly restarts] Seed of Corruption damage increased by 5%.
      • [With weekly restarts] Shadow Bolt damage increased by 10%.
      • [With weekly restarts] Siphon Life damage increased by 10%.
      • [With weekly restarts] Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
    • Destruction
      • [With weekly restarts] Channel Demonfire damage increased by 10%.
      • [With weekly restarts] Rain of Fire damage increased by 15%.
      • [With weekly restarts] Soul Fire damage increased by 20%.
      • [With weekly restarts] Infernal and Blasphemy Immolation damage increased by 10%.
      • [With weekly restarts] Conflagrate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Immolate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Incinerate damage increased by 15%. Does not apply to PvP.

Dungeons and Raids

  • The Nokhud Offensive
    • Granyth
      • Fixed an issue where multiple players could interact with the ballista at the same time and each fire an arrow.
    • Teera and Maruuk
      • Fixed an issue where Blessing of Protection allowed players to be immune to the effects of Teera’s Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • [With weekly restarts] Reduced the damage of triggering a Hailbomb by 40%.
      • [With weekly restarts] Reduced party-wide AoE damage on the initial cast of Hailbombs by 66%
        • Developers’ note: The initial on-cast hit from Hailbombs was never intended to be a large source of damage, and when scaled up on Mythic+ it is contributing more damage to the fight than we’d like, so we’re reining it in to give healers more breathing room to recover from Melidrussa’s other abilities.
    • Kokia Blazehoof
      • [With weekly restarts] Reduced period damage of Searing Wounds by 25%
      • [With weekly restarts] Reduced damage of Scorched Earth by 25%
  • Mythic+
    • Algeth’ar Academy
      • Fixed an issue where some enemies near Vexamus did not provide Enemy Forces credit, and adjusted Enemy Forces requirements accordingly
      • Developers’ note: This will make enemies in the dungeon “appear” to grant slightly less Enemy Forces credit, but defeating the enemies affected by this change was required to engage Vexamus, so there shouldn’t be any real gameplay impact.
    • Vault of the Incarnates
      • Raszageth
        • Reduced the push effect of Hurricane Wing on Mythic difficulty.

Player versus Player

  • Classes
    • Demon Hunter
      • [With weekly restarts] Soul Rending leech bonus reduced by 40% in PvP Combat.
      • Havoc
        • [With weekly restarts] Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
        • [With weekly restarts] Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
        • [With weekly restarts] Soulrend damage reduced by 16.7% in PvP Combat.
        • Developers’ notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We’re taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
    • Evoker
      • Preservation
        • [With weekly restarts] Energy Loop’s mana regeneration reduced by 25% in PvP combat.
          • Developers’ notes: Energy Loop’s mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We’re adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
    • Mage
      • Arcane
        • [With weekly restarts] Siphon Storm’s effectiveness has been reduced by 50% in PvP combat.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
      • Frost
        • [With weekly restarts] Reduced Glacial Spike’s damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
    • Monk
      • [With weekly restarts] Blackout Kick damage increased by 30% in PvP Combat (was 15%).
      • [With weekly restarts] Tiger’s Palm damage increased by 30% in PvP Combat (was 15%).
      • Mistweaver
        • [With weekly restarts] Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
        • Developer’s note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
    • Windwalker
      • [With weekly restarts] Thunderfist damage reduced by 40% in PvP Combat.
      • [With weekly restarts] Skyreach increases critical strike chance by 30% in PvP Combat (was 50%).
      • [With weekly restarts] Fists of Fury damage increased by 15% in PvP Combat.
      • Developers’ notes: Windwalker burst has continued to be above a level we’re comfortable with. We’re targeting Thunderfist and Skyreach, as they have been large contributors to this. We’re also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
    • Priest
      • [With weekly restarts] Flash Heal healing is increased by 30% in PvP Combat (was 20%).
      • Holy
        • [With weekly restarts] Heal healing is increased by 35% in PvP Combat (was 25%).
        • [With weekly restarts] Holy Word: Serenity healing is increased by 15% in PvP Combat.
        • Developers’ notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
        • [With weekly restarts] Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
        • [With weekly restarts] Mind Spike damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Devouring Plague damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
        • [With weekly restarts] The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
        • [With weekly restarts] The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
        • Developers’ notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We’re also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
    • Rogue
      • Assassination
        • [With weekly restarts] Improved Garrote’s Garrote damage bonus reduced by 40% in PvP Combat.
        • [With weekly restarts] Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
        • Developers’ notes: Assassination’s spread and single target Garrote pressure has been very high. We’re targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire’s damage reduction effect has also felt too potent to us at preventing enemy pressure.
    • Warlock
      • Demonology
        • [With weekly restarts] Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
        • [With weekly restarts] Demonfire damage increased by 75% in PvP Combat.
        • [With weekly restarts] Dreadbite damage reduced by 10% in PvP Combat.
        • Developers’ notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We’re looking to adjust Demonology’s burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology’s overall pressure by targeting Dreadbite.
    • Warrior
      • [With weekly restarts] Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
        • Developers’ notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We’re increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.

Wrath of the Lich King Classic

  • Fixing an issue where Wintergrasp faction win conditions could be unintentionally reset, resulting in players not receiving the Essence of Wintergrasp buff.

JANUARY 6, 2023

Classes

  • Evoker
    • Preservation
      • Fixed an unintended interaction between the Time of Need talent and Lifespark, the 4-piece tier set bonus.
  • Warlock
    • Demonology
      • Fixed an issue where Wrathful Minion and Demonic Inspiration would occasionally cause Warlocks to not generate the correct amount of Soul Shards outside of combat.

Dungeons and Raids

  • Adjusted various Arcane visuals in Court of Stars, Algathar Academy, and The Arcane Vaults to be more visible.
  • Court of Stars
    • Advisor Melandrus
      • Improved visual clarity for Piercing Gale.
  • Vault of the Incarnates
    • Dathea, Ascended
      • Reduced Thunderbolt’s damage by 33% on Heroic difficulty.
      • Reduced Thunder Caller’s health on lower group sizes on Heroic difficulty.
      • Reduced Cyclone’s damage on lower group sizes on Heroic and below difficulties.
      • Volatile Infusers no longer cast Unstable Gusts at low health on Heroic and below difficulties.
      • Zephyr Slam’s initial knockback distance reduced by 40% On Heroic and below difficulties.
    • Kurog Grimtotem
      • The damage from the elemental enemies’ Presence abilities during Kurog’s intermission now respect Avoidance. This is to keep them consistent with Kurog’s Dominance damage abilities respecting Avoidance.
  • Mythic+
    • The Nokhud Offensive
      • Granyth
        • Tectonic Stomp’s area of effect now correctly matches the visual on all difficulties.
      • Raging Tempest
        • Fixed an issue causing Surge of Power to damage players through immunities on all difficulties.
        • Surge of Power damage reduced by 80%.
        • Fixed an issue causing Surge of Power to not scale with keystone level.
          • Developers’ note: We are nerfing the damage of Surge of Power to compensate for fixing an issue that was causing Surge of Power damage to not scale with keystone level.
    • Ruby Life Pools
        • Thunderhead’s Storm Breath, Flamegullet’s Flame Breath, and Erkhart Stormvein’s Cloudburst no longer damage player pets or guardians.
    • Shadowmoon Burial Grounds
      • Sadana Bloodfury
        • Fixed an issue that caused Defiled Souls to regenerate health during the encounter.
        • Fixed an issue causing Dark Eclipse to kill pets.
        • Fixed an issue causing Defiled Souls to contribute to Enemy Forces.
      • Ner’Zul
        • Fixed an issue causing Ritual of Bones to not scale with keystone level.

Items and Rewards

  • We have slightly increased the amount of Primal Chaos gained from the Victorious Contender’s Strongbox at all ranks, but particularly at the lower ones, to help make it easier to earn enough for the Embellished PvP Crafted Gear.
  • Fixed an issue where Broodkeeper’s Promise would snapshot the caster’s Versatility for the buff’s full duration when calculating the heal.

Player versus Player

  • Classes
    • Evoker
      • Time Stop may no longer be cast on Mind Controlled targets.

Quests

  • Valdrakken
    • Deployed additional fixes for “Aiding the Accord: The Hunt is On” not always granting quest credit when completing a Grand Hunt.

Wrath of the Lich King Classic

  • Player-characters who transfer to another realm (paid or free) are ineligible to receive realm first raid achievements for 240 hours (ten days) after the transfer is completed.

JANUARY 5, 2023

Classes

  • Druid
    • Swiping Mangle now triggers from Mangles cast by Convoke the Spirits.
    • Mangles cast during Convoke the Spirits now consume Gore.
  • Evoker
    • Preservation
      • Fixed an issue where Mass Return was castable in arenas and battlegrounds.
  • Paladin
    • Retribution
      • Fixed an issue preventing Radiant Decree and Justicar’s Vengeance from benefiting from Seal of Order.

Dungeons and Raids

  • Vault of the Incarnates
    • Terros
      • Reduced the damage of Rock Blast by 44% on LFR difficulty.

Items and Rewards

  • Fixed an issue that was causing the drop rate of various special reagents to be lower than intended from Elite creatures, and higher from normal creatures.
  • Added a small chance for Glowing Titan Orbs to drop from the Titan Forged Refti and Uldaman Golems in addition to the Titan Watchers, Keepers, and Golems of Tyrhold.

Quests

  • Ohn’ahran Plains
    • The guards at the Fields of Ferocity have remembered the rules of engagement and will no longer attempt to assist players with the fight.
  • Valdrakken
    • Multiple issues have been fixed for The Ruby Feast questline that were blocking players from advancing to the next quests.

JANUARY 4, 2023

Classes

  • Paladin
    • Fixed an issue causing Divine Toll to sometimes cast the incorrect spell.
  • Rogue
    • Fixed an issue that caused Grappling Hook to break Stealth when talented into Subterfuge.

Creatures and NPCs

  • Seltherex in Valdrakken now sells Orboreal Distinguishment (5 Marks of Honor) for 2000 Honor.
  • Fixed an issue where Notfar the Unbearable did not reward players for defeating him.

Dragonriding

  • Fixed an error that could sometimes occur when taking off.

Dungeons and Raids

  • Azure Vaults
    • Telash Greywing
      • Fixed an issue where using an immunity on Icy Devastator would cause the next Frost Bomb to happen sooner.
  • Brakenhide Hollow
    • Fixed an issue where Gashtooth would cast Marked for Butchery on pets. This should now correctly only target players.
  • Court of Stars
    • Advisor Melandrus
      • Fixed an issue that caused the images of Melandrus to inflict more damage than intended with Slicing Maelstrom. The damage of Slicing Maelstrom is now normalized across all enemies in the encounter and has been adjusted to compensate.
        • Increased the unavoidable damage effect of Slicing Maelstrom by 20%.
        • Reduced the additional damage of Slicing Maelstrom to players within 7 yards by 30%.
  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Iron Stampede to hit players beside or behind Balakar Khan.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • Hunters’ Wailing Arrow should no longer interrupt Melidrussa Chillworn’s Frost Overload through her absorb shield.
  • Vault of the Incarnates
    • The Primal Council
      • Conductive Mark has some harsh overlaps with other spells. These casts are getting pushed back by 2-3 seconds depending on difficulty to keep an exciting challenge, but one that feels fair and expected for the position of this fight in the raid.
  • Mythic+
    • Affixes
      • Thundering
        • Updated the visual indicators used for the Thundering affix.
        • Thundering should no longer interrupt eating and drinking.
    • Halls of Valor
      • Players teleporting to the Fields of the Eternal Hunt are no longer affected by Quaking.
      • Odyn
        • Players pulled by Radiant Tempest are no longer affected by Quaking.

Items and Rewards

  • Fixed an issue where Blazebinder’s Hoof would not trigger off certain melee attacks.
  • Raid Trinkets
    • Developers’ note: Overall, we’re happy with how trinkets & itemization is working out in Vault of the Incarnates. As we’re getting back to the office though, we wanted to take the time to address some outliers, some bugs, and some vocal feedback (with regards to Whispering Incarnate Icon). We are making a few adjustments as soon as possible so as not to heavily impact choice around trading, assigning loot, or picking things out of your Great Vault more than the holidays have already done.
    • Desperate Invoker’s Codex
      • Lowered the amount of self-damage the player takes on-use by 20%.
      • Fixed an issue where players could gain stacks of Hatred outside of combat.
    • Iceblood Deathsnare
      • On-Use damage increased by 30%, damage increased for the on-hit effect by 50%
    • Rumbling Ruby
      • Fixed an issue where the damaging shockwaves weren’t hitting exceptionally large targets.
    • Spiteful Storm
      • Damage increased by 15%.
      • Fixed an issue where certain Raid Bosses could have their Spiteful Storm progress reset during their encounters.
      • Fixed an issue where Spiteful Storm could stack out of combat.
    • Whispering Incarnate Icon
      • Allied buffs no longer require you to be in a Party.

Professions

  • The option to skip some of the profession quests if you have already done them on another character by talking to Haephesta has been re-enabled.
  • Alchemy
    • Potion Cauldron of Power (Quality 3) now correctly has 120 charges instead of 80.
    • Fleeting Elemental Potions of Power (all qualities) are now Limit 40 (up from 20) and no longer Bind on Pickup. Fleeting Elemental Potions of Ultimate Power remain unchanged.
  • Enchanting
    • The Enchanting formulas Illusion: Primal Frost, Air, Fire, and Earth were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
  • Herbalism
    • Mastering the Elements (40) should now correctly increase the amount of Rousing Essence gained from elemental herbs.
  • Jewelcrafting
    • Glassware (10) should now correctly reduce the cooldown of Gem Hoard crafts.
  • Mining
    • Mastering the Elements (50) should now correctly grant random Rousing Essences upon Overloading. In addition, the amount has been increased from 1 to 2-3 to be closer in value to Herbalism’s equivalent capstone. The tooltip will be corrected in a future patch.

Quests

  • Fixed an issue where “Aiding the Accord: The Hunt is On” was not always granting quest credit when completing a Grand Hunt.

JANUARY 3, 2023

Classes

  • Paladin
    • Holy
      • Fixed an issue where Divine Resonance would not heal if no target was selected.
    • Protection
      • Fixed an issue preventing Inner Light’s damage effect from triggering.
    • Retribution
      • Fixed an issue where Crusade incorrectly increased damage dealt without having the corresponding Avenging Wrath talent.

Dungeons and Raids

  • Algeth’ar Academy
    • Overgrown Ancient
      • Increased the amount of time between abilities, particularly in relation to Burst Forth.
        • Developers’ Note: The combination of Germination and Burst Forth is the most dangerous part of the encounter. We hope by giving this moment more space, players will be better able to prepare for and recover from it.
  • Azure Vaults
    • Azureblade
      • Increased the time it takes for Azureblade to drain their mana.
  • The Nokhud Offensive
    • Nokhud Lancemasters are less talkative when firing their ballistae.
    • The Raging Tempest
      • Lightning Strike damage reduced by 10%.
      • Energy Surge damage reduced by 50%.
      • Surge of Power duration increased to 18 seconds (was 15 sec).
    • Teera and Maruuk
      • Slightly increased Maruuk’s movement speed.
      • Added a slight delay on Quick Shot after Teera uses Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • Reduced the absorb value of Ice Bulwark by 25%.
      • Reduced party-wide periodic damage of Chillstorm by 33%.
    • Erkhart Stormvein
      • Interrupting Cloudburst now has a 2 sec. school lockout when it interrupts a spell (was 4 seconds).
      • Stormslam is now cast less frequently.
  • Temple of the Jade Serpent
    • Lesser Sha and Malformed Sha’s ability ‘Sha Eruption’ no longer ignores line of sight.
    • Sha of Doubt
      • Increased the recast cooldown of Touch of Nothingness.
      • Wither Will now prefers targets that are not under the effects of Touch of Nothingness.
  • Vault of the Incarnates
    • Fixed an issue with the intermission enemies’ Presence abilities being able to pierce magic immunities on the Kurog Grimtotem encounter.

Player versus Player

  • Classes
    • Paladin
      • Protection
        • Fixed an issue preventing Guardian of the Forgotten Queen from benefiting from cooldown reduction from Gift of the Golden Val’kyr.
        • Fixed an issue preventing Aura of Reckoning from correctly extending Sentinel.

Professions

  • Many professions’ weekly quests have had their quest item drop rates increased.
  • Alchemy
    • Aerated Phial of Quick Hands is now a valid target for Reclaim Concoctions.
  • Enchanting
    • Reduced the vendor price of Chromatic Focus to be more in line with other uncommon profession equipment vendor prices.

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